- Joined
- Dec 19, 2022
- Messages
- 94
Thank you, works nowUploaded a hotfix.
Cliffhunter should be able to get destroyed now & player color is corrected as well as some other minor tweaks.
Thank you, works nowUploaded a hotfix.
Cliffhunter should be able to get destroyed now & player color is corrected as well as some other minor tweaks.
Is this before or after you downloaded the new version with the fixed Cliffhunter base?Once I Attacked Okri's Base, a dialoge popped up from a knight, saying they attack now the Orcs. The Road block behind Okri's base was went down, but no soldier was ever moved to attack the base. Okri's base was destroyed. The Path Behind Okri's Base was a valley, and there was several soldiers: they did nothing after the event. Just stayed there.
New version of the chapter. I also wanted to note, that only the road block behind Okri's base is lowered, the one from the player side, where the Salrian Knight are (The Fox or something his name, a hero) with a few troops. He is sending some waves time to time, where he stands. There is no dialoge with him. + The Knight dialoge mentioned in my previous post, was happened in the time, where this mentioned Salrian Hero was long dead. I don't know it's important or not, but the Zirr Nexus killed him and his troops, and there was no dialoge.Is this before or after you downloaded the new version with the fixed Cliffhunter base?
You asked for a screenshot, but it's not that simple. So here a gallery of what I talked about. The cutscene and the Praxeus Boss fight only happens, if we (Player + allies) reaching the main gate & walls of the GG. The Cutscene when it's triggered, beginning with Richard Van Durce's dialoge. During this fight, my army is on the gates, and boss fight is in the back. Strange to see this implementationCan you show a screenshot of what you are refering to?
No it happens when the outer bases are destroyed.The cutscene and the Praxeus Boss fight only happens, if we (Player + allies) reaching the main gate & walls of the GG
This is happened after the outer bases was destroyed, far after. You can see on the screenshot with the right name on it. Since you updated once more the whole campaign, you probably fixed this.Fixed.
No it happens when the outer bases are destroyed.
The units are moved to prevent issues with the cutscene and boss battle.
If you saw the Brockta scene, when did you crash?A proper review of the latest mission will be posted once Shar and his team find what's causing the known crash, which I experienced by myself and I think I have a hunch about what causing it.
The Scene were Brockta died didnt carshed on me. The game crashed on me after I encountered Selior the Headless Horseman.If you saw the Brockta scene, when did you crash?
SetUnitAnimation
from working properly.If this was the case though, then Last Stand of the Golden Guard would have crashed all the time for you since it has more events.I think my game has overloaded it self with the amount interaction and encouters I have been getting.
This claim im saying is present in End of Orc Kind in 2nd Orc Book when Vaneesa Encounter Pechan for the first time and the game immediatly crashes on me.
I pay these skeletons too much - and I don't even pay them.A standing bull, General Berangar. He fought some stray Scarec Nexus troops, preventingSetUnitAnimation
from working properly.
In a way yes, The Last Stand of the Golden has a 40% to 50% to crash on me during the initial gameplay. But it dose not happen frequently. It only happens once or twice during gameplay, but I only notice it once. Same goes for Risen Resistance.If this was the case though, then Last Stand of the Golden Guard would have crashed all the time for you since it has more events.
Try playing on 1.29.2, as the author said. Higher versions of Warcraft 3, even Reforged, are prone for game crashing and unwanted bugs.I'd also encountered 1.31 and its own problems. One of these problems is... Item going missing even if it's a Custom campaign. I used to play your campaign on 1.31 but grew tired of this bug and switched to 1.30. Sure the version crashes, occasionally but I grew to tolerate its effectiveness.
For the most part, 85%, from my perspective, is mostly fine. I usually make a save file in case a crash occurs, which is prevalent in some of the Legends of Arkain Series Maps.
I test most pre-1.31.1 stuff on 1.30.4 without problems. 1.31.1 might be a bit more stable, maybe, debatable, however it has the trigger event breaking load game bug which renders the patch null if triggers in maps aren't made around the issue.1.30 is a giant mess and a half.
I really recommend using 1.29.2 or 1.31
I'm sorry. Are you editing or resaving any of the campaign maps with the editor? That might have a lot to do with breaking stuff.As promised here's the video I have mentioned on my end:
Oh No, the map I showed in the video was in the 2nd Orc book, but the gameplay was in the True Story campaign. So I have not been editing any changes with the True Story campaign file. I only showed the World Editor Map to prove my point about where is the problem coming from and I can only bring changes to the 2nd Orc Book map. As I said in the previous comment.I'm sorry. Are you editing or resaving any of the campaign maps with the editor? That might have a lot to do with breaking stuff.
I waited for everything to come out, enemies, reinforcements. Only finished the enemy after nothing new came (dialogues etc.).
No no, Sir. Listen, You got it all wrong. I can't access this map, in the main True Story Campaign, so I only used the 2nd Orc book version to point out the problem I was facing.@Zergy-RockNSotne You lost me the moment I saw you in the editor.
I will not look into fixing this "bug" that you caused by tampering with the files this any longer.
Does this issue happen with all other factions? It's true I chose the Skullblade clan only.No no, Sir. Listen, You got it all wrong. I can't access this map, in the main True Story Campaign, so I only used the 2nd Orc book version to point out the problem I was facing.
That seems like an inconsistent thing. Weird, although both me and Kasrkin didn't get any issues with Skullblade.Skull Blade - Crashes when it tries to load in the Bone Lord Cutscene
Dark Mind - Immediatly crahes when trying to unhide the Amarri reinforcements,
Did you triggered the Early reinforcements or just waited it out?That seems like an inconsistent thing. Weird, although both me and Kasrkin didn't get any issues with Skullblade.
Did you triggered the Early reinforcements or just waited it out?
I waited for everything
1.30.4. Kasrkin tested it on 1.30.1.Strange, Question though. What version did you use for the tests?
This is my version when testing the map: 1.30.1