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Arkain News Network

Discussion in 'The Legends of Arkain Series' started by Shar Dundred, Dec 14, 2017.

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  1. Shar Dundred

    Shar Dundred

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    Be sure to subscribe to this thread to stay up to date on Arkain news!

    Here you may find all information about Arkain updates, patches, changes etc.

    Whenever a campaign, demo or other Arkain-related material gets uploaded or updated, you will be informed about it here!
    All other Arkain news will of course also be posted here.
     
  2. Shar Dundred

    Shar Dundred

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    21st January 2018
    Official launch of Legends of Arkain as an official Hosted Project of the Hive Workshop!
    The first characters have been added to the Character Sheet - many more are yet to come!
     
  3. Shar Dundred

    Shar Dundred

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    23rd January 2018
    The first race mechanic, the leadership bonus, has been published. Check it out here:
    Human Race Mechanic: Leadership Boni
    Progress of Chapter Eleven is going extremely well, I expect the update coming soon in either
    late January or early February.
     
  4. Shar Dundred

    Shar Dundred

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    25th January 2018
    Today is the day many of you have waited for: The release of Chapter Eleven!
    But, I gotta be honest with you: @Kasrkin and I had finished Eleven like two weeks ago and
    haven't even touched it since.
    However, this update doesn't just include Eleven:
    It also includes Chapter Twelve and a new Interlude!
    Yes, you read right, this update brings not one chapter, it brings two new chapters and an Interlude!
    We celebrate the ascension of the Legends of Arkain to the Hosted Project section this way!
    The Interlude is so vital to the story, that you literally HAVE TO watch it before Chapter Eleven even
    shows in the campaign loading screen.
    Be sure to turn on your sound & music before watching the Interlude!
    Have fun!
    Second Human Book of Arkain Demo


    Version 0.60

    General:
    - Several grammar improvements
    - Purifiers now have mana to use their abilities
    - Changed armor type of Goblin Airships from Medium to Large
    - All Dwarven units now have Spell Resistance (excluding heroes)
    - All Elven units now have Elven Heritage (excluding heroes)
    - AI heroes will no longer sell their items
    - Pride of Humanity airships now have Cluster Rockets - WATCH OUT THOSE WRIST ROCKETS!
    - Removed Grunt variants, there is only the "regular" Grunt now
    - Gardon now has the "Summon Zed" ability which allows him to call upon his powerful and loyal armored dire wolf companion
    - The Order of the Holy Bastion upgrade has been improved and became a leadership bonus
    - New race mechanic added: Leadship Boni! See details here: Human Race Mechanic: Leadership Boni

    Chapter One:
    - Fixed the issue that the side quest would not be completed if you killed your units yourself

    Chapter Four:
    - You now start the mission with Zed

    Chapter Seven:
    - Elites are no longer trainable
    - Overseers are trainable
    - If you chose Scarlett, Cora's items now appear at your base

    Chapter Nine:
    - Pride of Humanity airships no longer cost any food

    Chapter Ten:
    - Fixed Runepriests' adept/master training not showing on the unit
    - You now start with a Blacksmith and an Arcane Vault

    Interlude Three:
    - Released

    Chapter Eleven:
    - Released

    Chapter Twelve:
    - Released
     
  5. Shar Dundred

    Shar Dundred

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    26th of January 2018
    The following characters have been added to the Character Sheet:
    Humans:
    - Lord Genethas
    - Lord Harmos the Guardian of the Flame

    Demons:
    - Ebira
    - Lisara
    - Lord Margazar
    The next few days I will try to fill as many gaps as possible for both the Character Sheet and the Faction Sheet.
     
  6. Shar Dundred

    Shar Dundred

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    30th of January 2018
    Many undead characters have been added to the Character Sheet:
    Released the last Interlude for the Second Human Book & Version 0.70!
    Have fun!
    Second Human Book of Arkain Demo
    Version 0.70

    General:
    - Nerfed attack rate bonus of Shadows of the Shadow Master from 33% to 20%
    - Fixed van Durce's hotkey
    - Fixed the issue that would cause you to have two Zeds after the Pack of the Bloodclaw upgrade - you must now re-summon him to become more powerful
    - Decreased the size of Bloodfangs
    - Justice spell:
    * Renamed to Divine Judgement
    * Decreased mana cost from 200 to 150
    * Increased area of effect damage from 100 to 150, increasing the damage on the main target from 400 to 450
    - Changed the recruitment cost of Bloodfangs from 200 gold to 160 gold and 20 lumber
    - Increased the hit points of Chosen of Hammerfall from 675 to 750

    Chapter Four:
    - Zed now has the Lone Wolf ability in this chapter which acts as Reincarnation
    - One of Us and Trained by Thanok now affect also the Elites that cost no food

    Chapter Eleven:
    - Fire Shield will no longer make a spellbook ability appear

    Chapter Twelve:
    - Fire Shield will no longer make a spellbook ability appear

    Interlude Four:
    - Released

     
  7. Shar Dundred

    Shar Dundred

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    5th of February 2018
    The Second Human Book of Arkain is now reaching the final stage of its development.
    The demo will receive only one more mission, Chapter Thirteen, the showdown between
    Duke Volarian Redfist and his daughter Aedale and the demoness Lisara.
    Your choices regarding Aedale in the First Human Book, the ones that seemed not to have any
    impact so far, will have an impact on both story and gameplay of the mission.
    Either along with the chapter or even before its release, another update will improve other
    chapters and cinematics.
    However, already we have reached a special point. Why? Because now, in addition to working
    on the next chapter, I will also begin working on another version of the Second Human Book:
    The release version.
    Some of you may think "Where is the difference? Another version makes no sense!", but I want
    to stress that, unlike in the First Books, I want the final version of the Second Human Book to
    differ from the demo not only by including fixes, polish and the final chapter, but also add and
    improve both story and gameplay elements that have been either postponed or were always meant
    not to be included until the final version of the campaign.
    One of the most notable elements will be special tweaks for the recently added Leadership Boni.
    This tweak will feature something you may remember from the First Human Book: The ability to
    change the personality of characters through new Leadership Bonus technologies for the existing
    characters - yes, you read right, this means that some characters will receive another Leadership
    Bonus in additon to their existing one - you may still only choose one, however!
    This new mechanic will not only affect your gameplay, but also the story of this character.
    Unlike the Aedale choices, this might be less obvious than you may first think.
    This version will also give you new ways to solve the situation with the Elves and allow you to
    alter the events regarding Salana and Larine depending on both new and past choices.

    These are just examples, there will be more changes than just that, many more.
    The demo, even in its "final" state, is not to be considered a full product. Unlike most games of
    today's market, however, the DLCs with the missing cool stuff will not be added after release
    for you to purchase, but instead before it (and for free, obviously)!

    In the end, it will be worth your time to play the Second Human Book again instead of skipping
    everything just to get to the final mission as fast as possible.
    Your choices will have even more impact than they have now.

    Brace yourselves. The war is far from over.
     
  8. Shar Dundred

    Shar Dundred

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    12th of February 2018
    A new version, the second-to-last demo version of the Second Human Book has been released.
    Work on the release version of the Second Human Book has made some good progress.
    From now on, fixes will be applied to the release version rather than the demo due to
    the many changes that are made. Else I would have to do everything twice.
    News about Chapter Thirteen are scarce right now, but that is going to change over the next
    days. I intend to go into full production of Thirteen.
    There still are a few things I can tell you about Chapter Thirteen at this point.
    a) It will be the showdown between Aedale and her father.

    b) Your choices regarding the demonic artifacts will have a huge impact on this chapter.
    Both story and gameplay will be affected by it.
    c) It will be a micro mission without building a base & only a limited amount of units.
    d) You will encounter Aedale's father, Duke Redist, her sister Orie Redfist and a number of members
    of Redfists' personal army.
    e) You will have no human units or heroes (excluding Aedale of course) at your disposal.

    Second Human Book of Arkain Demo
    Version 0.71

    General:
    - Fixed Summon Zed hotkey
    - Increased the hit points and damage of Bloodfists

    Chapter Eleven A:
    - Replaced the Scepter of Healing carried by Praxeus the Holy Bastion with another item

    Chapter Eleven B:
    - Fixed Gryphon Rider icon position according to its hotkey
    - Added two Pride of Humanity airships to the entrance of the fortress which will get replaced by Marin if they die
    - Gardons' base now has more Shadow Towers
    - Removed Elites from the base of Merlon and Birram
    - Replaced remaining Elites with Honor Guards
    - Lerrig and his forces now move next to your Castle when they arrive
    - Marin now uses no more Destructors, but instead more Pride of Humanity airships to show his status as the supreme engineer of Arkain
    - The Ironfist now has more Shadow Towers on the way to its base
    - Replaced some of the items carried by Theoden of Kome (including the Scepter of Healing) with other items
    - Added a second goldmine to the player base

     
  9. Shar Dundred

    Shar Dundred

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    16th of February 2018
    The first WIP screenshot of Chapter Thirteen of the Second Human Book has been published!
    Since Chapter Thirteen already had its teaser cinematic, there will be no new one.
    The teaser cinematic is available in the Downloads thread along with all other teaser cinematics.
    [​IMG]
     
  10. Shar Dundred

    Shar Dundred

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    22nd of February 2018
    Today the public test version for patch 1.29 for WarCraft 3 has been released.
    Link: WARCRAFT III - PATCH 1.29 PTR

    Why do I post this here?
    Apart from the fact that this is the biggest goddamn patch this game has seen in over a
    decade, this version not only increases the limits of the editor (allowing me to go more insane
    with stuff), it also increases the number of players and player colors up to 24.
    Here are the new colors
    [​IMG]

    And this is only a part of what has been changed!

    How will this affect Arkain?
    Well, if possible, I would like to upload the full version of the Second Human Book with the full
    release of 1.29. I think the most notable difference would be the new player colors.

    Will this slow the progress of Arkain's development?
    Not unlikely since I will want to experiment with the new stuff, but I will not withhold content
    to wait for any release. I will also not let the development of Arkain suffer because of this.
     

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  11. Shar Dundred

    Shar Dundred

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    1st of March 2018
    Today is the day: The LAST demo for the Second Human Book has been released!
    The long anticipated showdown: Redfist VS Redfist!
    There are no words for this release except one: Enjoy!
    Second Human Book of Arkain Demo
     
  12. Shar Dundred

    Shar Dundred

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    11th of March 2018
    The next race mechanic, Brothers in Arms, has been published. Check it out here:
    Orc Race Mechanic: Brothers in Arms
    Work on the full release of the Second Human Book is going well. I am currently tweaking
    existing chapters, improving object data and, fitting to the theme of the thread, working
    a lot on the Orcs and their allies, aiming to add more of their diversity in the Second Human Book.
     
  13. Shar Dundred

    Shar Dundred

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    24th of March 2018
    Mere minutes ago, I have sent @Kasrkin the version that consists of all already published chapters
    in their final state for testing. My next goal is to work on the two versions of Chapter Fourteen
    while finishing the missing character sheets.

    Stay tuned, we are reaching the final days of development!
     
  14. Shar Dundred

    Shar Dundred

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    30th of March 2018
    The Golden Guard 2.0
    The Golden Guard is receiving its final adjustments prior to release.
    It has grown a lot since the release of the first versions of the Second Human Book, some ways
    of its developments were just as I intended, some I could not have forseen myself.
    They started with mere three units: Zealots, Crossbowmen (identical to the not-golden ones in the First Books) and Executors.
    Now, the three units have become a total of nine units, with only two being shared with other human factions.
    Today, we are going to take a closer look at the units that are unique to the Golden Guard.

    [​IMG]

    The Zealot
    Zealots are a more offensive infantry unit than the original Footman or the Defender, its Royal Army equivalent.
    They have no Defend ability and are therefore less useful against ranged units or defensive structures than Defenders,
    but their Critical Strike ability and higher overall damage allows them to be more effective against non-ranged units.
    You will find yourself quickly replacing them with the more powerful Executors, but van Durce might find a way to make
    them more useful in combat as well. A Zealot may be worthy to become a Templar, after all.

    The Lieutenant
    The Lieutenants are leader units like the Greywolves. They increase the overall effectiveness of their allied units and
    their aura makes them useful additions to the other units of the Golden Guard.

    The Crossbowman
    Crossbowmen haven't changed much since the First Human Book, but their armor has gained some nice golden color and
    can still be enhanced.
    They are still your basic ranged units to support your frontline units, especially when facing enemy air units.

    The Executor
    The Executors are the most iconic unit of the Golden Guard. They are slower than Knights and have less armor, but their
    Cleaving Attack and high damage turns them into horrifying opponents. Their halberds can devastate entire groups of enemies.
    An army of Executors can be able to afflict high damage both to armored and unarmored opponents and turns a battle into
    an execution.

    The Angelic
    The Angelics are demi-human beings who used to be ordinary priestesses of the Golden Guard. They were picked by van Durce
    himself to be his chosen. Only the most skilled and most loyal are judged worthy of this gift.
    In a sacred ceremony, the grail that van Durce carries with him, would be filled with blessed water and a few drops of the High Lords' blood.
    The chosen would then drink from the grail, her already existing holy power would be doubled and she would obtain her wings.
    The Angelics, while not very numerous, would be even more loyal towards the High Lord, than any of his other servants.
    The Angelics, replacing the Chaplains, will fill serve as both supporting and offensive casters, possessing the ability to increase
    your other units' combat effectiveness while also being able to deal high damage to enemy units.

    The Paladin
    When tensions between the different human factions reached their height, the Paladins, now leaderless, found a new leader and
    joined the Golden Guard, more than willing to turn their holy wrath both against the enemies of mankind and against those who
    would have fallen from the path of righteousness.
    Paladins are the most powerful existing human cavalry unit, perhaps even the most powerful cavalry unit of all races.
    While dealing less damage than the Knights and lacking their Charge ability, Paladins have more hit points and more armor and,
    most importantly, possess the Holy Light ability. A group of Paladins can keep themselves alive for a longer period of time than a
    bigger group of Knights may be able to.
    With the Paladin and the Angelic, a deadly combination, the Golden Guard under the command of van Durce has no need for
    "regular" caster units like Chaplains or Hydromancers.

    The Siege Tank
    Catapults? Who needs catapults when you can call upon Siege Tanks?
    Like the powerful Destructors, the Siege Tanks have been crafted by Lord Marin to inflict enormous damage over large distances.
    The Siege Tank is more expensive than its Catapult counterpart, but it is absolutely worth it.

    And let's not forget about the flamethrower that the Siege Tank possesses to deal damage to those who get too close.
     
  15. Shar Dundred

    Shar Dundred

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    7th of April 2018
    Many characters of the Orcs and their allies have been added to the Character Sheet!
     
  16. Shar Dundred

    Shar Dundred

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    11th of April 2018
    A new age of Arkain! An age of conquest, of war... and torture!
    Blizzard has released its 1.29 patch for WarCraft III.
    As already pointed out in the news on the 22nd of February this year, this will allow Arkain to
    improve even more and I will be able to release the Second Human Book with this new patch!
    The two versions of Chapter Fourteen are going to be finished by me this week, unless the
    new patch throws in things that would slow progress down (I hope not).
    Anyway, this does NOT mean that the Second Human Book will have its full release this week.
    @Kasrkin will have to do lots and lots of testing and the new 1.29 patch with all of its fine additions
    will take some of my time. I mean, I get new tools, of course I will add them to Arkain!

    That being said, I don't know if the patch breaks anything yet. I consider it a possibilitiy, however,
    testing everything should help to find any possible bug.
    I suggest all of you to get the 1.29 patch before downloading the full Second Human Book.
    It will be created with that version and given the changes, I doubt you would be able to play
    it without the 1.29 patch.
    Prepare your armies and pikes, ladies and gentlemen, for soon the slaughter shall commence!
     
  17. Shar Dundred

    Shar Dundred

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    12th of April 2018
    Today I have news that I cannot dress up in any positive way - I wouldn't try anyway.
    The 1.29 patch, that we were all looking forward to, has resulted in causing a massive bug
    TL;DR: I cannot work on any part of the custom techtree anymore. I can neither add techtree
    requirements nor researches or even add upgrades to units or anything that is somehow related
    to this.
    Sadly, work on the techtree is imperative for the final stages of the Second Human Book.
    We're not talking about some adjustments here and there, we are talking about things that are
    ESSENTIAL to make the last chapters even PLAYABLE.
    I have already discussed this matter with Hive's World Editor experts on Discord, them trying to
    help fixing the issue, but ith no success whatsoever.
    As with many bugs in 1.29, some people experience some bugs that others don't, I haven't experienced
    some bugs that others had endured myself - for example, I don't have any issues with any custom icons,
    despite having seen pictures that some people have bugs here!

    One could ask "Why not go back to 1.27 or 1.28?".
    Well. all versions of the Second Human Book, including the backups, have been in touch with 1.29.
    Blizzard has screwed 1.29 up, there is no point in trying to put this any other way.
    Not only does it cause damage to existing maps, it also sabotages the editor.
    This one thing above is only one of the things they screwed up, for example, you also can't use the
    minimap in the world editor properly anymore.

    I am sure that there will be a hotfix/new patch at some point, but until that has happened, I cannot
    continue working on Arkain.
    At this point, I don't even dare touch anything with the editor since the next patch might break that as well.
    Am I overreacting? Maybe I am, but I don't want to spend time with something that might be broken by
    the next download of some patch/fix.

    Until Blizzard fixes 1.29 and enables me to FINISH the Second Human Book, I am staying on hiatus.
    I will NOT waste my time by working with a BROKEN editor.
    I am, frankly, quite pissed that Blizzard has fucked up this patch so hard, it obviously wasn't ready for release yet.

    See ya when Blizz gets their shit together.
    ~Shar
     
  18. Shar Dundred

    Shar Dundred

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    24th of April 2018
    Yesterday, Blizzard has released its next patch for WarCraft III.
    Already before they had done so, I have been doing some improvements, tweaks and fixes for
    the last build of the Second Human Book - yes, despite saying I'd stay away.
    I *might* have fixed the bug of Chapter Fourteen A. Maybe. Possibly. Hopefully.
    I really hope I did.
    I don't know if I have or not, it requires additional testing to be figured out.

    However, as you know, the new patches have a tendency to cause new problems.
    They need to be found and fixed.
    Therefore, I have made a decision that I may or may not regret:
    I have released another demo version, including Chapter Fourteen A.
    Again, I do not know if Chapter Fourteen A works or not, but I also don't know if everything else
    is working as it is supposed to.
    Therefore I am publishing this almost-complete-version of the Second Human Book and ask you
    all who follow the project to report every single bug that you can find.

    And before you complain about Chapter Fourteen A if there are any huge issues with it, please
    keep in mind that we were completely unable to test it due to the bugs and I am now publishing it
    because I want *you* to a) experience the chapter prior to release and to b) help @Kasrkin to find
    the bugs before he loses his damn mind in some demonic abyss. Again.

    Here you go:
    Second Human Book of Arkain Demo
     
  19. Shar Dundred

    Shar Dundred

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  20. Shar Dundred

    Shar Dundred

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    17th of September 2018
    Damn, it has been an eternity since I last used this thread. I will do something about that.
    For those of you who do not know yet, I have recently added:
    An Official Arkain Timeline which can be discussed here
    and a Worldmap of Arkain which I am still working on (at least the post-Second Voidwar one atm).

    Also, just today, I have released two new short stories of Arkain called "Return" and "Report" in the thread Tales of Arkain.

    I WILL have more Arkain news in the near future, so be sure that you are subscribed to this thread.
    Don't speculate too much into it please, but I will still let you know that I am working on some Arkain content that you might find worth your time.

    Also, absolutely unrelated to this but since I have been talking about the patches in the past, I will do it again:
    Do NOT download 1.30.X of WarCraft III unless you want your game experience to be ruined.
    As far as I know, that patch is causing TREMENDOUS trouble for custom games and WILL break your Arkain experience by buggin the game beyond measure.

    If you were unlucky enough to already have downloaded it.... I hope for you that Blizzard will sort that out.
     
    Last edited: Sep 18, 2018
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