Legends of Arkain Series

Legends of Arkain is a singleplayer campaign series focusing on RTS elements with various factions waging war on each other. It is up to you, the player, to choose your side. Step forth! The great nations and personalities of Arkain await you.

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Nameless Four B WIP

Nameless Four B WIP

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Path of the Nameless - Past and Future

Path of the Nameless - Past and Future

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Even more new Dominion Models

Even more new Dominion Models

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New Dominion Models

New Dominion Models

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Nameless Two Past WIP

Nameless Two Past WIP

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Nameless Two Past WIP

Nameless Two Past WIP

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Ironforged

Ironforged

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Shadows of the Past

Shadows of the Past

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The Nameless

The Nameless

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Bloodclaw Five Teaser

Bloodclaw Five Teaser

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Bloodclaw Five WIP

Bloodclaw Five WIP

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Ca'la Zurae Bloodclaw Makeover

Ca'la Zurae Bloodclaw Makeover

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Bloodclaw Four WIP

Bloodclaw Four WIP

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Bloodclaw Three Teaser

Bloodclaw Three Teaser

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The Empire Strikes Back

The Empire Strikes Back

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New Golden Guard

New Golden Guard

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Path of the Bloodclaw Intro

Path of the Bloodclaw Intro

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Keep of Fates

Keep of Fates

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Old VS New Undead on the Block

Old VS New Undead on the Block

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Prelude Three

Prelude Three

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Bug Report

Can you check if Urshan is stuck at the bridge to his base again?
He isn't on the bridge, seems to be in his base.

Noticed something I'd forgotten to list in that edit: another attack is heading to my base, this time from "Hesrathion's Forces". They march so far, stop, and game crash. They don't make it to the gates of the castle.

Edit: Tried again and it seems the crash is linked to a Deathlord of Urshan that had attacked by itself.
Game crashed when it was left to engage the remains of the base south of Urshan and some forces of the Fallen Knights of Kome. Killing it myself prevented the crash.
Similarly, the game crashed when a wave of Urshan attacked the Fallen Knights of Kome base while I fought Hesrathion where the Dwarf base used to be. Attacking the Kome Base instead and taking out certain buildings and units prevented that crash even when that wave came.

Managed to get through the mission fine after that.
 
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Should Minor dialogue Typo from Dark Seas
First speak OK
Grofzag reply OK
Syre'ina;
After Mecan and the others who "joiend " the Redfist allowed their anger to control them.
Should be joined?

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Another typo from new Interlude (youtube)
Vail;Luckily enough, the prince doesn't listen much too his ramblings.
Hate to start new year with pointning out typos;(
 
Gates of Hell, opening cinematic.
The two minor dreadlords swap colour in their portrait (at the begining, they are both grey, at the end, they are both red):
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Gardon Cinematic (The leader?) ends with the title of Guardian of the flame being mispelled? Any1 else have problem with spelling? Didnt screenshot.

Unifier Cinematic has Ishzog mispell leader Prophet when he enters the ring.

Divine cinematic feels like the sentance about Salana and the children is missing a word. The sentance is after Aridon leaves and Saphira and Rahandir talks.
 
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Destroyers dont have tool tip and their queue timer is like 5 second
EDIT: nvm, battleships also have 5 second queue
EDIT2: Gorehowls passive have wrong numbers becouse i dont belive that 100 dmg is enough to kill enemy hero in 2 shoots
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Crimson Awakening keeps crashing for me, 2-3 minutes after starting the mission. There is no error message, the game just crashes to desktop. It happens every time, roughly around when Pechan starts talking with Orie.
What version of the game are you using? Don't use the other versions than Shar Dundred recommended (1.29.2). There's a great chance the campaign gets bugged.
 
in act 6 chapter 4 true story. It doesn't matter if you finish dark elves yourself or use that black lotus thingy. you get cutscene that you used lotus anyway.
 
act 6 chapter 5 ending cutscene have slight error
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end of act 6 cinematic have word treacherous misspelled

are ironforged suposed to not have searing arrows here?

golddigger reasearch called ensnare

also act 7 chapter 6 there is little error in starting hint

not sure if its bug or not but Larine for some reason can attack walls just like catapult

What? xd

Edit 1: Shouldnt grey base tank those dragons 24/7? for some reason they keep going straight to my base

Edit 2: Side quest in mission "Legion" is kinda bugged. If you reclaim dragon nest and Moghtar destroy it, it can bug out side quest like that

In gates of Hell:
1.Ornasion have bugged tooltip for summoning deathguards
2.Trigger that spawns Ornasion's reinforcements fires 2 times giving you 4 deathlords
3.On both sides just below the barrier there is small spot your air units can pss trough
4.There are bunch of visual gliches that are annoying
 

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Pretty sure that is a 1.36X version issue. They messed up a few textures in the newer patches.
I'm aware about the problem that guy (Kuras2003) encountered. And we all knew that people should stay to 1.29.2 if they want to play this project.

Also, using the "quote" feature in this forum is recommended instead of making a separate posts, so that people might answer that particular question more clearly.
 
i thought those glitches vere "legacy" bug xd
also am i really trashing bug report too much? i will try to combine my future reports into less stuff i guess
 
I'm aware about the problem that guy (Kuras2003) encountered. And we all knew that people should stay to 1.29.2 if they want to play this project.

Also, using the "quote" feature in this forum is recommended instead of making a separate posts, so that people might answer that particular question more clearly.
Isn't Arkain a 1.30+ map?
 
1 riffleman from Stonelord's reinforcements is stuck behind those carts in act 9 chapter 1

In act 9 chapter 2 you can make Pig Farms even thought Hint says otherwise + misspelled "joined"

In act 9 chapter 3 those 2 goldmines are displaced after Praxeus bossfight also after this bossfight Flamekeepers change their colour.

Act 9 mission 10 in ending cutscene there is misspeled "almost"

Durning epilogue if you skip one cinematic and start next one they overlap

Im not sure if what im saying here is the case but i think from what i obseved that dwarf hero type "Thane" only have 3 abilities:
Command aura, veteran rank as ult (+15 to all stats) and some sort of passive but thats it, i never saw any Thane hero use any ability

And i think Kajon Maruder General in act 6 chapter 8 doesnt have his E ability

act 3 mission 5, is Ejara base suposed to be inactive? in first orc book it was active all from the beggining

He is already Deathlord here? I thought its undead Ornasion's title

Also Morganur is bugged in this mission, he is just always running deep into my base to die few seconds after
 

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Hey, hello, I'm glad you updated the new chapter, but in the new chapter, if the dwarven base is destroyed, it won't be rebuilt. I checked your AI file and found that you added an if condition in it. I have to tell you, this won't work. If you want Jassai to upgrade custom buildings without building more, you need to open the common.ai file, copy and paste item 1106, modify the unit IDs that need to be added, and import them into your campaign in scripts/common format, just like the project I'm working on.
 

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I have tested editing the common.ai file in the past and had issues with it.
As I have learned now, there seems to have been an issue with the common.ai file I used.
JassCraft itself can cause issues sometimes as well I have learned, converting strings without being told to.

I will continue testing on different versions of the game, if there are no issues I will include this in the next version.
If there were any issues, I will look for another solution.

Thank you for making me look at the common.ai file again!
 
There is a typo in Ira's dialouge, when asked about Tojaz.
WC3ScrnShot_100125_121025_01.png

The ending choice is confusing. It asks "Who should remain behind?" while, in reality, the question is, "Who should go with Gardon?", because whoever you choose ends up going, instead of staying behind.
WC3ScrnShot_100125_115601_01.png

Also, the ending cutscene doesn't end, the Portal Summoning is stuck at 00:00:00 at the top right corner of the screen, and the cutscene never ends.
WC3ScrnShot_100125_115755_02.png
 
There is a typo in Ira's dialouge, when asked about Tojaz.

The ending choice is confusing. It asks "Who should remain behind?" while, in reality, the question is, "Who should go with Gardon?", because whoever you choose ends up going, instead of staying behind.

Also, the ending cutscene doesn't end, the Portal Summoning is stuck at 00:00:00 at the top right corner of the screen, and the cutscene never ends.
Fixed all of those, hotfix comes soon.
 
Nope. I loaded from previous saves, even restarted my computer and started the mission from the mission select screen. The patch version of the game is the same as before. I played this before a long time ago, and don't remember having this issue, that's why I think it must be my computer or something. I ended up just skipping it, and got a few crashes on the next mission or 2, but now I'm on A Red Day, and haven't had issues since.

EDIT: also, in Risen Resistance and Red Day, sometimes when Amari is resummoned from the altar, the camera gets locked in place on her. Reloading a save doesn't fix it, but killing her fixed it. Resummoning her after that locks the camera in on her again. Again, this is first time I'm ever seeing this, and its only these final couple of missions
 
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That's quite a few strange bugs you are experiencing.
Never heard about the Amari one before ie.
Indeed. I've played the True story before on the same game version, on the same laptop etc, and never had these issues as far as I'm remembering.

Also, just started Gate of Hell, and Ornassion's Summon Deathguard ability summons a sea elemental
 
So right now, I have this problem if I try to play struggles of arkain. When I first played the map, it didn't have this. Now, I can't play it even though I reinstalled. I'm using 1.31 right now and used the same version when i first played both 1.0 and 1.1 of the map series.
 

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