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Blizzard's Bugged Resources

Discussion in 'Modeling & Animation' started by Ujimasa Hojo, Jul 12, 2013.

  1. Ujimasa Hojo

    Ujimasa Hojo

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    Ujimasa Hojo Presents

    Blizzard's Resource Glitches
    Compiled by Ujimasa Hojo

    Thread Info:

    It appears Blizzard has not done everything PERFECTLY. As I was making maps and models, I came across glitches with regards to the models and to some extent their icons. Some of these glitches may even be too small to notice. In this thread, these glitches are brought up and ways to fix them are discussed.

    Reasons:
    • For Cinematics - Some of the glitches are hidden behind the models and you won't notice them via the default game view. Because the view may change during cinematics, the glitch may become apparent if the bugged model is used in a scene.
    • Reference - The next time Hives are going to create new resources based on some of these, they might as well fix the glitches.
    • For Inspiration and Ideas - Some of the glitches may involve "leftovers" from the early development of Warcraft 3. Other Hivers might get ideas from these.
    • For the sake of Perfection - Because everything must be PERFECT!

    Models:



    Bear


    Version 1.00

    [​IMG][​IMG]
    • There are no fangs from the upper jaw of the portrait. Contributed by icewolf055.




    BoneYard


    Version 1.00

    [​IMG]
    • There are missing walls at the back.


    Version 1.01

    • Download here. Contributed by Kaizer.



    ChaosSpaceOrc


    Version 1.00

    [​IMG]
    • As the internal name and the picture implies, the original model had a Fel Orc. Contributed by Deolrin.




    DranaiAkama


    Version 1.00

    [​IMG]
    • There are no Collision Shapes. Contributed by Infrisios.




    DruidOfTheTalon


    Version BETA

    • An earlier model was similar to the Furion model.
    • It can be downloaded here. Download link provided by NhazUl.




    ForestTroll


    Version 1.00

    • Along with the other Troll creep models, it has an unused animation for the Berserk spell named as "Spell -Berserk". Contributed by Edge45.




    HauntedMine


    Version 1.00

    [​IMG]
    • The entrance is kinda off.
    • There are missing walls at the back.




    HumanLumberMill


    Version 1.00

    [​IMG]
    • Loses the ground base during the Birth animation too early.
    • Has some funky texturing on some parts during the latter part of the Birth animation.


    Version 1.01

    [​IMG]




    Hydralisk


    Version 1.00

    [​IMG]
    • The attachment "Head" is misspelled as "Heaf".
    • There are no Collision Shapes.
    • Contributed by Infrisios.




    InfernalCannon


    Version 1.00

    [​IMG]
    • There's a hidden animation labeled "blaSpell". Contributed by NhazUl.




    KotoBeast


    Version 1.00

    [​IMG]
    • There are hidden animations where the Orc doesn't strike the drums such as "oldStand". Contributed by NhazUl.




    Militia


    Version BETA

    [​IMG]
    • The old militia model bore resemblance to the current bandit model. Contributed by Deolrin.
    • It can be downloaded here. Download link provided by NhazUl.



    MoonWell


    Version 1.00

    [​IMG]
    • There are missing faces at the back. Contributed by Eleandor.




    Necromancer


    Version 1.00

    [​IMG]
    [​IMG][​IMG]
    • The Necromancer's portrait has horns similar to an earlier version. Contributed by Shade Da Scout.




    PandarenElemental


    Version 1.00

    [​IMG]
    • The Pandaren Elementals' Death and Dissipate animations are mislabeled as "blaSpell". Contributed by NhazUl.




    Proudmoore


    Version 1.00

    [​IMG]
    • There are disconnection between some of the vertexes leaving holes when he is moving.

    [​IMG]
    • Proudmoore's portrait has no hat. Contributed by Shade Da Scout.
    • For a portrait with the hat, download here. Download provided by Edge45.




    Skeleton


    Version 1.00

    [​IMG]
    • The skeleton has a separate geoset for its Death animation. However, the "Death" geoset has additional details such as larger shoulder plates and what appears to be hair. Contributed by PROXY.




    SkeletonArcher


    Version 1.00

    [​IMG]
    • The skeleton archer has a separate geoset for its Death animation. However, the "Death" geoset has additional details such as larger shoulder plates and what appears to be hair. Contributed by Shade Da Scout.
    • Its portrait has some metal plates not present in the model itself. Contributed by Shade Da Scout.




    TreeOfLife


    Version 1.00

    • The portrait model has a different Alternate Death animation.




    UndeadShipyard


    Version 1.00

    [​IMG]
    • The geoset during the Birth animation has the wrong texture.


    Version 1.01

    [​IMG]
    • Added a Stand Work animation with visuals as well.
    • Download here.




    WatchTower


    Version 1.00

    [​IMG]
    • Skull not attached to rope.


    Version 1.01

    [​IMG]






    Icons:



    Black Citadel


    Version 1.00

    [​IMG]
    [​IMG]
    • This icon doesn't actually correspond to the current Black Citadel but rather the 2nd Tier of the BETA version.


    Version 1.01

    [​IMG]
    • This may fit better.
    • Go here.


    Alternate Model





    Forge


    Version 1.00

    [​IMG]
    • This icon doesn't actually correspond to the current War Mill. The saw is missing. Reported by Edge 45.




    FrostTower


    Version 1.00

    [​IMG]
    • The Team Color of Undead building icons is green expect this one.


    Version 1.01

    [​IMG]




    HallsOfTheDead


    Version 1.00

    [​IMG]
    [​IMG]
    • This icon doesn't actually correspond to the current Halls of the Dead but rather the 1st Tier of the BETA version.


    Version 1.01

    [​IMG]
    • This may fit better.
    • Go here.


    Alternate Model





    HauntedMine


    Version 1.00

    [​IMG]
    • There's a hidden icon for the Haunted Gold Mine.




    HeroMoonPriestess


    Version 1.00

    [​IMG]
    [​IMG]
    • There's a hidden icon for the Hero Moon Priestess which was never released.




    HumanArtilleryUpOne


    [​IMG]
    • This is the icon for the Flying Machine Bomb upgrade.
    • It had unreleased upgraded versions: [​IMG][​IMG]



    MageTower


    Version 1.00

    [​IMG]
    [​IMG]
    • This icon doesn't actually correspond to the current MageTower.


    Alternate Model





    Necromancer


    Version 1.00

    [​IMG]
    [​IMG]
    • The Necromancer icon actually represents an earlier version. Contributed by Shade Da Scout.


    Version 1.01

    [​IMG]
    [​IMG]
    • You may opt to just use Kel'Thuzad's Necromancer icon instead.




    Necropolis


    Version 1.00

    [​IMG]
    [​IMG]
    [​IMG]
    • This icon doesn't actually correspond to the current Necropolis. It matches an older version instead.




    SkeletonArcher


    Version 1.00

    [​IMG]
    [​IMG]
    • The icon actually represents an earlier version. Contributed by Shade Da Scout




    TaurenTotem


    Version 1.00

    [​IMG]
    [​IMG]
    • This icon doesn't actually correspond to the current Tauren Totem.


    Version 1.01

    [​IMG]
    [​IMG]
    • This one fits better.
    • Go here.




    TombOfRelics


    Version 1.00

    [​IMG]
    • The Team Color of Undead building icons is green expect this one.


    Version 1.01

    [​IMG]






    Others:



    DruidOfTheClaw


    Version 1.00

    [​IMG]
    [​IMG]

    • The Druid of the Claw originally had coat. It is still seen in the skin.




    HeroDreadLord


    [​IMG]
    [​IMG]

    • The Dread Lord model still has the sounds for a "Gather Shadows" spell attached to missing sequences.
    • There's even the BETA icon for the spell.

    [​IMG]
    [​IMG]

    • The Dread Lord skin still has his original dress in it.



    HeroFarSeer


    Version 1.00

    [​IMG]
    [​IMG]

    • The Far Seer Skin a lot of "omitted" parts. This is because the original mount was a wyvern.




    HeroRanger


    Version 1.00

    [​IMG]
    [​IMG]

    • There is a hidden skin for the Ranger Hero. It was the original skin used.




    Jaina


    • Jaina's Death sound (JainaOnFootDeath1.wav) seems to imply she fell off a horse. It is possible her early model had her riding a horse like the usual Archmages. Contributed by Dr Super Good.



    Main Menu (Reign of Chaos)

    [​IMG]
    • Some parts are untextured. Contributed by genin32.



    Minotaur


    Version 1.00

    [​IMG]
    [​IMG]

    • The Tauren's weapon was initial the ball and chain. It can still be seen in the skin.






    Author's notes:

    • Feel free to contribute.
    • Version 1.00 is considered the original. Succeeding ones are the edited ones.
    • For those who think the bugs should be tolerated: http://www.youtube.com/watch?v=2QU-Kf7ZIYI
     
    Last edited: May 30, 2014
  2. Dr Super Good

    Dr Super Good

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    Just like how poor Jaina never got to ride her horse...

    The evidence she should have one is the presence of her "JainaOnFootDeath1.wav" sound. This is why she was a horseless Archmage, as she was originally not meant to be horseless. Her mounted version was probably removed for cinematic reasons, as having her standing twice as high as Arthras would have looked silly.
     
  3. neo_sluf

    neo_sluf

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    wow i did not know jaina as a horse maybe archmage stole it..
     
  4. Dawn

    Dawn

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    I'd rather have imperfect cinematics than spend those precious kbs just for those really small and unnoticeable changes (Like the watch tower). It won't be noticed especially if you make a doodad filled/eye candy cinematics and not just focus on that single imperfect model. Just my thoughts.
     
  5. General Frank

    General Frank

    3D Modeling Moderator

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    As an aged modeller and modder and former World Editor object editor nut, I really love the effort, detail and emphasis on those, but I have to agree with Prodigy on that one.
    Also, I feel the beta models are beta models because Blizzard decided not to add them.

    Good work nevertheless though.
     
  6. Ujimasa Hojo

    Ujimasa Hojo

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    Well, you don't need to correct any of them. It's fun pointing them out, though.
     
  7. General Frank

    General Frank

    3D Modeling Moderator

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    But you missed some though.^^
     
  8. Ujimasa Hojo

    Ujimasa Hojo

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    Still trying to refresh my memory regarding others. Hopefully, others can point out their own findings.
     
  9. PurgeandFire

    PurgeandFire

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    Haha, a pretty fun post to read. :)

    EDIT: I remember that courage scene. Freaked me out.
     
  10. NelsonLaJe

    NelsonLaJe

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    great job, thanks man ^^
     
  11. Infrisios

    Infrisios

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    The Hydralisk's "head" attachment point is spelled "heaf", so it doesn't work.

    Neither the Hydralisk model nor the Akama (Draenei hero) model have collision spheres.
     
  12. Ujimasa Hojo

    Ujimasa Hojo

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    Added.
     
  13. Kaizer

    Kaizer

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    well seen its all about "perfection"

    - the Paladin's body is seperated into 2 geosets which is ugly.
    - is spirit walker's axe only for display? :vw_unimpressed:
     
  14. JesusHipster

    JesusHipster

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    Gather shadows is an interesting thingie. Is the sound still ingame?
     
  15. Dr Super Good

    Dr Super Good

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    No collision shape being a fault is up to the map creator. Since you can still target it as if it had one, just it uses the model geometry instead of the collision shape.
     
  16. Kyrbi0

    Kyrbi0

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    I really like this, even if it is waay too much work to do. :p

    What exactly was "Gather Shadows", anyone? I mean what kind of spell was it?
     
  17. Eleandor

    Eleandor

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    The moon well is missing several faces from the back.
     
  18. Dr Super Good

    Dr Super Good

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    Missing faces were done to reduce model complexity to improve performance. All old games did this.
     
  19. Ujimasa Hojo

    Ujimasa Hojo

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    Added.

    The missing faces may become a little nuisance for cinematics and games which don't follow the default camera view (e.g. First Person View).
     
  20. General Frank

    General Frank

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    The paladin has two geosets because the two geosets use two different materials with two different blending type.