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Elven Knight bug

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Level 35
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May 22, 2007
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OK I've finally had enough of not being able to fix this thing.

Here are pics of the two bugs my Glorious Elven Knight seems to be having.

I've fixed the geoset animations, I've fixed it twice. The model is still messing up.

I've pm'd General Frank about it....he has'nt responded.

I've tested it time and time again. And I do not know what is wrong with it.

Could you please tell me whats wrong and how to fix this thing so I can finally release these Elven models.

1st bug: The knight likes to drag all kinds of stuff onto him.
2nd bug: When the knight decays some of the geosets like to float above other units. And this annoying....repair sound keeps playing :eekani:

Even I Elenai the EPIC, am baffled by this thing.
 

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Level 35
Joined
May 22, 2007
Messages
5,366
I do have other models imported. All the new versions of the Elven swordsman. But those are bug free. And the knight drags other models onto it when you move the view to a certain perspective in WE.

But the geoset animations are fine they work perfectly in magos. But let me try General's fix.....when he gives it to me.

But what are "GeosetAnimId lines in bones"? Are they just the geoset animations?
 
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Level 24
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Mar 29, 2004
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They are lines, contained within bones, that can fuck things up.

I don't quite know how or why they work, but they tie a bone to a geosetanim. If things aren't appearing and disappearing as they should on an edited model, this is always the first port of call -- especially if bits appearing and disappearing aren't an entire geoset.
 
Level 35
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May 22, 2007
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5,366
I see...

Ok.

I've deleted all the GeosetAnimID lines and the AttachmentID lines.

It still drags people onto it.

The only models I have on screen are.

1: Elven swordsman (without shield) (edited version of the swordsman model)
2: Elven swordsman (with shield) (edited version of the swordsman with footman animations)
3: Elven Spearman
4: Elven Knight

EDIT: I did some testing and it is the Knight that is bugged. The other models seem completely fine. (I took all the other models out and tested the knight with the mountain king. And the knight dragged mountain king geosets onto him)

Although I do think I fixed the decay animation bug.
 
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