I have to say I'm disappointed with the 1.30v, for me the map lost its original charm - the new tomes make the towers lose their power contrast (everything seems to do the same damage), not a fan of the capped creep kill gold!
I think you went in a wrong direction with the development, progression should've been pointed towards new elements and not reinventing the system... The new 6 slots on towers make almost no difference with the scarcity of item drops (its almost necessary to stack 6/6 gloves on w/e tower you pick to be your damage dealer - around lvl100 the hardest part is the debuff towers trying to keep up with the mob speed)
The severe damage reduction of towers, directly nerfed the damage factory effect to the ground basically and yet its twice the price now ??
Centering the endgame around tomes is not a very fun concept imo and the kill gold cap makes it so you need to spam gold factories to get to the purchasing power needed to afford the biggest ones.
Worker xp progression is horrible - combined with the bugged xp factories (give literal xp value instead of percentage) means you get hard-stuck shortly past lvl 30 and hopefully you get that fire orb until then

!
TLDR: you have a unique concept for a map, you went into the wrong direction - v1.24 was the peak so far.