Bleed TD 1.36

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Bleed TD is a rogue-like, Circle TD style Tower defense with a unique twist
  • Combine Tower status effects to cause massive stacking damage, slows, burns and GOLD!
  • Upgrade your towers from unique item drops and level them up for multi-shot and DAMAGE
  • Challenge waves come every 10 levels with unique challenges (build wisely)
  • A Host of unique towers, with status effects and synergies, the strategies are endless!
  • Build factories to generate gold, wood, lives and upgrade your damage

Join the discord!



Bleed Tower
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  • Attacks cause enemies to bleed
  • Gain +1 multishot every 5 levels


Glave Tower

  • Bleeding enemies are permanently Slowed by 20%
  • Gain an additional glave bounce every 5 levels
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Coin Tower

  • Curse enemies with the ghost tower and then the coin tower can increase gold bounty by 5%
    Beware, that armor increases by +5 every time!
  • Gains an additional multishot every 5 levels

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  • 0.32 - Adjusted all tower stats for better balancing, fixed poison range tower not dealing correct damage, adjusted difficulty scaling
  • 0.33 - Fixed more towers button being invisible (stupid wc3 editor corrupting my map)
  • 0.34 - Added Quest Text
  • 0.35 - Added new items, buffed some weak items
  • 0.36 - Balancing, new items and bug fixes
  • 0.37 - Balancing, new items
  • 0.38 - Added difficulty settings
  • 0.40 - Balancing, new items and bug fixes
  • 0.42 - Bug fixes, balancing, made buildings summoned, replaced more towers with separate buttons for each category
  • 0.43 - Bug Fixes, UI fixes
  • 0.46 - Performance Improvements, new items, balancing, bug fixes, UI improvements
  • 0.47 - Reblanced difficulty settings
  • 0.48 - Fix to level up effect not appearing
  • 0.49 - Fixed frostfire not causing shock
  • 0.50 - Fixed frostfire staff not working at all
  • 0.51 - Fixed blacksmiths not working after optimizations
  • 0.52 - Fixed some items not being given correctly, fixed more blacksmith issues
  • 0.53 - fixed leaderboard sometimes not appearing for red player, changed the way lives work, you now loose when they get to 0, gain a life from killing a unit, loose a life when an enemy spawns, loose more lives when at 300 units, or higher difficulties/levels
  • 0.54 - Bug fixes+balancing, added more info to leaderboard, added more items and reward options
  • 0.55 - fixed win factory and life factory bugs
  • 0.60 - Set caps on unit health (armor will scale faster after level 60), added caps on tower damage bonuses, added another difficulty, optimizations
  • 1.0 - Increased Leaderboard size to handle large numbers at end game, rebalanced all factories to account for new upgrades, reduced lumber generated from lumber/greed factories, reduced fire mage tower damage, reduced arrow tower improvement chance, increased experience generated by power generator factories, reduced farm cost to 250
  • 1.1 - Fix to steam not affecting fire bonus damage, fix to curse damage item not working, reduced cost of energy factory by 25 lumber, increased cost of life factory by 50 lumber, slightly increased lives lost when over enemy cap, reduced max enemies on harder difficulties
  • 1.2 - Fixed bug where you would get huge amount of lives/gold/lumber from the +1 upgrades, fixed bug with staff of lightning not working on steam buff, added item shop where you can purchase more upgrades for 1M gold
  • 1.21 - Increased cost of upgrade from shop
  • 1.22 - Reduced gold gained from gold and greed tower, slightly reduced gold scaling, slightly increased enemy scaling, made upgrades from shop increase in cost
  • 1.23 - Fixed gold generator buildings not giving the right amount of gold
  • 1.24 - Fixed issue with some damage bonuses not applying with steam, Increased extreme difficulty, changed item drops at cap to reduce lives by 50% instead of 100, increased blacksmith build time by 15s, increased damage of ranger tower, reduced change of damage upgrade on arrow tower by 0.5%, reduced firemage damage, reduce area of heatflayer aoe
  • 1.25 - Fixed fire tower damage bonus not working with steam buff
  • 1.26 - Improved life updating in leaderboard
  • 1.262 - Fixed issue with units not spawning for non red players
  • 1.28 - Major Updates:
    • Added Builder level ups that provides items rather than every 5 levels,
    • Players now have separate item choices,
    • New Items,
    • Reworked shop, you can now combine items, buy damage and xp for builder level ups,
    • Lowered damage, gold numbers overall, so game doesnt bug out after 100 or so rounds,
    • Changed the blacksmith, arrow tower damage buff, attack speed buff tower, now applies to all towers instead of a random one,
    • Increased the cost of life and point tower, but increased the points/lives they give, should give you more room to build factories,
    • Removed damage caps,
    • Removed 50% life lost after round 100, you will now loose 10 lives when maxed enemies at lv 80, increases to 30 at lv 120 and 80 at lv 160
  • 1.282 - Increased Difficulty across the board to match previous difficulties, modified life system, you only now loose lives when you reach max enemies, added new items
  • 1.283 - Fixed bug where if you gained more than 1 level you would miss out on an item choice, added reroll functionality, buffed flag of winning, archer tower, changed triforce item to give builder xp instead of points, slightly increased enemy health scaling, added more items
  • 1.284 - Fixed bug where you would get lots of items
  • 1.285 - Fixed bug with shockweaver tower giving huge amounts of xp
  • 1.287 - Reduced experience and chance of shockweaver tower. Fixed bug with air waves having very low hp. Reduced enemy scaling. Fixed bug with item converter converting more than 3 items. Changed item converter to item reforger, will now always convert items to top tier item. Items gained on level will no longer give the highest level and top tier items. Buffed poison tower to 2% max health damage per second. Buffed enflamed sword to 3% max health damage per second. Rebalanced Items, Added Tree of growth, which can convert a level 3 damage item to a legendary damage item, added carving knife, which can convert an orb to a piercing orb.
  • 1.288 - Fix to level scaling issue at higher levels, rebalanced shockweaver & power generator, fixed item roll issue, they will no longer roll the same item type, fixed issue with items spamming text.
  • 1.289 - Slightly reduced difficulty scaling, increased xp gain
  • 1.290 - Slightly increased XP Gain required
  • 1.30 - Get a special item every challenge wave to use at the merchant to reforge it
  • 1.31 - Fixed tree of growth and carving knife being removed when no orb or damage item available, changed the tomb of damage and rune of attack speed to be click on use rather than absorbed. Increased energy factory from +0.5XP + 10% to +1.0XP + 10%. Increased lumber on kill at levels after 30. Reduced damage of flamelasher tower from 300% to 200%. Increased starting lives for all difficulties. Reduced reroll cost. reduced lives taken from greed and speedrun tower. Reduced cost of blacksmith tower from 1000 to 750. Increased lumber and grief towers lumber generation by 1.
  • 1.32 - Shock towers now apply damage to shocked enemies, Changed the priest tower to do 30% max health damage + 500-1000% Bonus damage and now only has a 25% chance to cleanse the target of buffs. Reduced enemy health scaling multiplier by 1%.
  • 1.33 - Increased Flame tower AOE from 325 to 375, you now get an epic item every 10 levels instead of cheese
  • 1.34 - Reduced lives lost at higher difficulty, buffed cleansing staff and chaotic rune of speed to +10% bounty on hit
  • 1.35 - Increased gold bounty on hit of cryptic dagger and coin of greed to 10%. Reduced enemy health scaling by 1%
  • 1.36 - Increased enemy scaling by 1%, reverted blacksmith cost to 1000 lumber, increased arcstorm chance to proc to 0.1%, fixed some tooltips
Previews
Contents

Bleed TD 1.36 (Map)

Reviews
deepstrasz
Approved based on Bleed TD 0.21 2P Would be nice not to have multiple close versions in separate threads. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S...
Very fun game, I liked the concept of balancing income, tower power and victory points. There's a lot of unique mechanics that i've never seen before and are very satisfyingly implemented here.
I guess my only criticism is that my friends and I were able to beat it after 3 tries, it's too bad when you find a great game and you beat it so quick.
 
Very fun game, I liked the concept of balancing income, tower power and victory points. There's a lot of unique mechanics that i've never seen before and are very satisfyingly implemented here.
I guess my only criticism is that my friends and I were able to beat it after 3 tries, it's too bad when you find a great game and you beat it so quick.
Thanks for the feedback, glad you enjoyed the map,

I've now added difficulty settings, enjoy :)
 
Approved based on Bleed TD 0.21 2P
Would be nice not to have multiple close versions in separate threads.


If you want more reviews, you should participate in the The Grand Review Exchange!

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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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Hey, first of all thank you for your amazing work on this map.
I think many objects are bugged in 1.0 version do you plan to release a new one ?
 
oops I probably broke something :3 can you tell me what specifically is bugged and ill try and fix it
Yes for example when I played curse and I had the curse item that enhance dmg by 400 or 800 % my tower was dealing the same dmg with or without the item..

The steam staff that apply fire + water does not seems to work because when I attack monsters under steam effect with a fire tower it doesn't deal more dmg and I need to make them burn to deal more dmg
 
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Yes for example when I played curse and I had the curse item that enhance dmg by 400 or 800 % my tower was dealing the same dmg with or without the item..

The steam staff that apply fire + water does not seems to work because when I attack monsters under steam effect with a fire tower it doesn't deal more dmg and I need to make them burn to deal more dmg
Thanks for the info, I've released a new version with some fixes to the steam and curse, if there are any more, please let me know :)
 
Hey did anyone manage to win in 1.0 or 1.1 ?

I did many tries with different strategies and it seems impossible to win...

Previous version was way easier
 
I see 2 bug now Bro. First item give effect " fire and Water " in hit have bug, because when i use Staff of Light attack it do not bouns dmg. Water Different Wet ( must write Fire + Wet ). and creep wave 49 maybe have immune fire or Ice ( not boss wave ).
 
I see 2 bug now Bro. First item give effect " fire and Water " in hit have bug, because when i use Staff of Light attack it do not bouns dmg. Water Different Wet ( must write Fire + Wet ). and creep wave 49 maybe have immune fire or Ice ( not boss wave ).
In 1.2 Ive fixed a bug with the staff of lightning not working with enemies with the steam buff
 
it me again, with version 1.22. Gold Mine neft so much it make hard after wave 20, gold mine give gold lower kill 1 creep ( kill creep give 46 gold but gold mine give only 30 gold ). i think you only need neft it 15 - 20% with version 1.2.
 
I have to say I'm disappointed with the 1.30v, for me the map lost its original charm - the new tomes make the towers lose their power contrast (everything seems to do the same damage), not a fan of the capped creep kill gold!

I think you went in a wrong direction with the development, progression should've been pointed towards new elements and not reinventing the system... The new 6 slots on towers make almost no difference with the scarcity of item drops (its almost necessary to stack 6/6 gloves on w/e tower you pick to be your damage dealer - around lvl100 the hardest part is the debuff towers trying to keep up with the mob speed)

The severe damage reduction of towers, directly nerfed the damage factory effect to the ground basically and yet its twice the price now ??

Centering the endgame around tomes is not a very fun concept imo and the kill gold cap makes it so you need to spam gold factories to get to the purchasing power needed to afford the biggest ones.

Worker xp progression is horrible - combined with the bugged xp factories (give literal xp value instead of percentage) means you get hard-stuck shortly past lvl 30 and hopefully you get that fire orb until then 🤷‍♂️!


TLDR: you have a unique concept for a map, you went into the wrong direction - v1.24 was the peak so far.
 
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I have to say I'm disappointed with the 1.30v, for me the map lost its original charm - the new tomes make the towers lose their power contrast (everything seems to do the same damage), not a fan of the capped creep kill gold!

I think you went in a wrong direction with the development, progression should've been pointed towards new elements and not reinventing the system... The new 6 slots on towers make almost no difference with the scarcity of item drops (its almost necessary to stack 6/6 gloves on w/e tower you pick to be your damage dealer - around lvl100 the hardest part is the debuff towers trying to keep up with the mob speed)

The severe damage reduction of towers, directly nerfed the damage factory effect to the ground basically and yet its twice the price now ??

Centering the endgame around tomes is not a very fun concept imo and the kill gold cap makes it so you need to spam gold factories to get to the purchasing power needed to afford the biggest ones.

Worker xp progression is horrible - combined with the bugged xp factories (give literal xp value instead of percentage) means you get hard-stuck shortly past lvl 30 and hopefully you get that fire orb until then 🤷‍♂️!


TLDR: you have a unique concept for a map, you went into the wrong direction - v1.24 was the peak so far.
Confirmed energy factories are working, +0.5XP plus +10% total XP, I can probably think about buffing it though, but I made sure to balance it so it was similar to 1.24 so you would get items at a similar rate in the early game.

Gold is capped at level 60 because warcraft 3 starts to break down after around level 60-100 range, and you hit the max integer size, so gold & damage will reset back to 0. You have other options to get more gold, gold factories, items, gold increase towers.

Damage factory/blacksmith costs more now because it buffs all tower damage. Life and point factories were also increased in cost but give more points, it basically just means you have more room to build. Also people would just spam life factories so you would never loose. But I do agree that the blacksmith cost is a bit too high, even if it is more powerful now.

Damage and XP tomes were added as a gold sink, because people would only ever build lumber, life, blacksmith, point factories. Now there is more reason to build gold and energy factories. Also tomes only give you a flat damage bonus, so leveling up and blacksmith upgrades give % bonus which is much stronger in the late game.

What difficulties have you beaten so far?

<Edit>
I've buffed energy factories in 1.31 so you should get more items
Reduced cost of blacksmith towers
 
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the gold earning items are overtuned, were they added in 1.35 because wtii was getting destroyed? haha dont know if poison or burn applies the max hp/armor gain but ive seen 600k hp monsters or 700 armor and drops insane amount of gold
 
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