- Joined
- Jun 2, 2012
- Messages
- 17
awesome dude
(57 ratings)
Defend [Q] | - Protects you from incoming damage. You must be facing the damage source to block the damage. |
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I suggest you to add some different co-op mode. Example, defend the castle, destroy the enemy base etc.
Maybe you are suggesting an AOSlike mode but yes its a good mode I suggest and recommend what Shinji saids
Yes, the newest version is uploaded there.Awesome work, I must check whats new ! try to upload stable vers on makemehost please cause its hard to host otherwise
That's good to hear.Now, with your timed death match, the n00bs that I battled last time, gained pretty much good. What I mean by good? They TRASHED me. Quite literally.
Anywho, what and where. Nice you will gain my Five Thumbs. XD.
Such content might unnecessarily overcomplicate the current game modes.Are you gonna add boots, capes, staffs, etc? Or you're just too lazy to do it XD
[/td][td]I suggest you to add some different co-op mode. Example, defend the castle, destroy the enemy base etc.
[/td][td]Maybe you are suggesting an AOSlike mode but yes its a good mode I suggest and recommend what Shinji saids
[/td]Kita said that he doesn't like AoS Style maps
A couple of questions for everybody! |
What do you think of the warmup game mode?
Too fast? Too slow?
Is it newbie friendly?
How could it be improved?
Favorite sword / armor? Why?
Least favorite sword / armor? Why?
Favorite game mode? Why?
Least favorite game mode? Why?
31337, lose the white, it is pretty annoying and makes me skim through the comment.
Although, maybe it's just my opinion on colours.
Also, when are the players gonna get bows?
Kita said that he have no animations for bow attack or whatever it calls, and also, Kita is too lazy to do that.
I'm quite occupied by work at the moment so updates have been rather small.I can barely see your comment. I'm using low graphics.
Well.... Maybe there won't be huge updates any more....
Do you have any suggestions?-Need to change the steel plate armor ability.
They are meant as support weapons that are used from time to time. Yeah they might be a bit too expensive atm.-Shuriken and Kunai suck (high cooldown, easy to dodge, hard to hit because of the small AOE, TOO EXPENSIVE) -- need more work on these type of weapon.
[/td][td]-Boss mode is too easy (running around with A, W, S -> hide behind columms and drink and hit run) and it's too boring since there is like only 5 rounds.
[/td]Least favorite game mode? Why?
#3 = boss mode; kiting enemies for eternity gets old
but you're going to add new bosses, right..?
That is +5 to the "Weapon damage stat" instead of the "damage dealt to player".Viking sword's ability boosts your damage by maximum of 5 ... is this a joke or something? 5 damage? Seriously? It's like "Oh you got Viking Sword? I didn't know".
These will be included in the upcoming updates!-Need to buff the Viking Sword and War Fang.
-Let people chose their weapon and armor in Duel Arena.
-Make Shop available in all mode and killing others give you gold.
-Add more hair xD, Hair is awesome.
Very good suggestions! I'll keep these in mind.-Make the fighting zone bigger in death match because people keep fighting in one place (the hill near the ship to the north).
-Can you add combo moves to the game like double slash -> whirl wind or something? I think it would be great.
-Armor and Sword need to be upgradable.
-Need ability further upgrade with gold or something (like slash slow enemy for a while ETC...).
-I think you should add boots or helmet or glove or something to since longer game -> more gold but you don't know what else to buy.
-Why do you need to change the face when nobody can see it? and the face is just super ugly.
-I think you should let people modify their basic armor look.
-Add Light saber xD. I just want more weapon and armor with awesome look.
Very good points! Also nice image
Favorite sword / armor? Why?
elder god tier = $$$ katana $$$ best fucking wep
katana is blatantly the best sword for its mana regen. basically, use this weapon in tandem with shit like the greatsword/blood lotus/nodachi to win the game. that being said:
god tier = greatsword for DAT TITAN SLAYER
demigod tier = nodachi for DAT POWERSLAM
good tier = blood lotus, having to drink constantly gets in the way sometimes, but dat fucking damage
variable tier = claymore, which i have no clue as to how the regen works. you should detail how this weapon works. also it seems good in boss mode, don't really know how effective it is in PvP situations
i don't really use armor but the mercenary's frontal damage reduction seems really good. also 18 stamina to 15 stamina isn't really that much (at least i dont think so)
Least favorite sword / armor? Why?
Somewhat OK tier: viking sword, which doesn't seem really good in comparison with greatsword/blood lotus damage. those weapons may have shit regen but you can easily couple them with the katana
its 5+ damage bonus that lasts for only a couple of seconds sucks compared to the Greatsword's titan raper
also reaching the peak damage bonus for the viking sword takes up, AT THE LEAST, 45 mp (and that sucks)
suggesting a maximum damage boost of like 10 and damage increase in +2 intervals
babby tier: bastard sword which has shitty bonuses and is outclassed by the katana, +15 hp and +5 mana honestly won't make jack of a difference man
suggesting higher bonuses
and a lower gold cost
what are you doing tier: war fang has crappy mp bonus and its lifesteal ability is pretty unnoticeable zzzzzzzzz
considering it takes like 5 hits to kill someone, 2 health per hit is crap
also it MIGHT be kool in crowd control situations, but that hardly occurs in PvP at all
but still, there are better ways to stay alive than lifesteal, such as spamming the fuck out of tumble-lunge-tumble across the map and drinking
suggesting higher lifesteal (at least 4-6 hp per hit)
as for armor, i don't really like using it because of the mp restrictions
Favorite game mode? Why?
#1 would probably duel arena because of the lack of clusterfuck
#2 = battle zone for its wide selection of weapons n shit, but still a little clusterfucky
Least favorite game mode? Why?
#3 = boss mode; kiting enemies for eternity gets old
but you're going to add new bosses, right..?
#999999999999 = deathmatch aka chucklefuck central, hory shit the DM map is so small make it bigger
EDIT: actually disregard that, i just notice that a lot of the times i play DM there are only a handful of sectors that are fought in
spread out the spawns more or something
EDIT2: complementary image because i am bored as hell and waiting for valve to release pyromania update http://img13.imageshack.us/img13/4015/bngdm.png
1. Create a waiting room for the duel. Everyone not in battle are in the same room with shops. And ofcourse they are invulurable.
2. Nothig for now.
3. Same as 1 I guess.
Hmmm...
Thanks for the suggestion but the waiting room would split the players apart, which is something that I want to avoid.
I think only one waiting room is needed. One big one.
It would still split the players to "those who are dueling" and "those who are sitting at the shop".
Maybe making the duel arena like a colosseum would work.
Hmm.Do you have any opinions on the hotkeys?
O to learn Abilities, P to Purchase Items, that makes us OPA for Armors and OPS for Sword.
OPA = OP Armor
OPS = OP Sword![]()
I'll keep those in mind.How often do you use throwables?
Only in Deathmatch and Duel Arena that are automatically given to us, in boss mode the gold gain is not enough go buy throwables since armor and sword is much better and sometimes in Battle Zone too if it's a long game.
Would you like to see more throwables?
Yes, a Poison Dart dealing DOT [Damage Over Time] would be awesome;D
[/td][td]Kita is on the news, check it out :squee:
[/td]Dude I love this game
5/5
More boss stuff in later updates- I think boss should not ONLY use Power Slam and Kick (Since it's too easy to predict when boss will use Power Slam and Kick just can't kill you it make the distance between your character and "the boss" greater => drink) Boss should now use Slash too(Perform quicker) and reduce kick's knockback distance - Or something like that.
You can lunge with greatsword to deal decent damage while getting away safely.- CHANGE LUNGE IN BOSS MODE (who want to lunge in a bunch of "SHITLOAD" of creep and boss? - I only use combo Tumble + Lunge + Tumble to get away beside that ... Lunge have no use) I have no idea how to change this maybe just leave it that way or OMNISLASH
How?- Add HOTKEY FOR ITEM (I don't want to use NUMPAD it's too far away from QWERASDF buttons or Mouse because it cost too many time to move your mouse to your inventory ...) refer near QWERASDF or something like that
Thanks for the suggestions!- Add TRAP - Consumable Item - maybe make enemy stand still for a short period or damage enemy ... or something like that. Trap can be trigger by Allies, make them visible with Allies
- Add POWER UP - You buy it from the shop, it combine with your Sword/Armor/Boots/... and add new ability to that item like: Orb of fire + SWORD => SWORD of Fire, add burning effect, when hit burn the enemy with *x* damage for *y* duration something like that.
- Add night time -> 240s = 1 day, 80s = night, 160s = day, At night your vision is reduced, your speed will be slowed or something like that.
- Add SURVIVAL MODE you and your friend is trap in the middle of an island or Dungeon or something like that and defend through *z* ways of creeps or *b* time in this mode make allies visible on minimap. Add shop in this mode, you have *c* second to buy item between waves, Creep have upgraded armor and damage each wave, spawn a bunch of creeps and swarm our survivor. Replace CTF (Battle zone) with This mode xD. More people = Harder, More Creeps >. Or you can just increase creeps power and reduce number of creeps. Make the survival mode's Terrain scary. Or something like that.
- Steel Plate Armor ability should be: What can't kill you make you stronger: Every time you get hit you have your armor increased by *d* points and maybe reduce your speed. Or have chance to deflect Kunai, Shuriken, Arrow and attack. Or something like that
- Shuriken and Kunai can hit Allies and damage them, so the user will need to consider more before throwing. Or something like that
- Reduce Shuriken and Kunai's Throwing Animation Time and Maybe change the Animation, don't make it so Obvious and so Ugly ...
- Increase Shuriken, Kunai, Arrow's Missile Speed and increase their AOE by 15% or something like that.
- Make your character's face easier to see (make them bigger or something like that)
Can't do that I believe.-------------This is me answer your bunch of SHITLOAD question xD--------
-Do you think this is the best way to implement shopping in these modes?
=>Yes, because you don't have to walk to the Shopping area and stand there
-Do you have any opinions on the hotkeys?
=>Maybe 1 for shop, 2 for armor, 3 for sword, 4 for consumable, and so on
Ah yes, gotta fix that one.-Oh wait there is one: When I use Tumble + Lunge sometime the RED CIRCLE appear and stay there forever if I don't order another command. Does that deal damage? It's not a game-changing but anything worth to be reported.
Great! I like the map but some of the features are glitchy. Ex: I get a piece of armor, it crashes. I am On a Mac.
why is everything above rank 16 called warlord?
Do you want him to input different names for 99999999 ranks?
Kitabatake will be adding more rank names in the next update which will be delayed a bit, he will also increase the max lvl from 35 to infinite.Hrrrmmm, how odd.
Hmmh. Sounds like a plan!You have to destroy apple and every single piece of shit it createdI suggest a massive "Satan"s strike to cover all the land on the Earth.
![]()
Because there's names only for 16 ranks at the moment. More coming in the next version.why is everything above rank 16 called warlord?
Kitabatake will be adding more rank names in the next update which will be delayed a bit, he will also increase the max lvl from 35 to infinite.
Thanks for the suggestions!Any in-game-tip or pop-up similar to revival timer in other games coz a lot of newbies leave when they die e.g. before the final BOSS level (no pop-up for revival for dead for in next stage if remaining allies finish the current stage).
Also the hit from rightclick attack/auto-attack doesn't stop Blood Lotus' HP drain.
Regardless, I rly love the gameplay. This map sure is fun and unique. Keep it up.
Thanks for the suggestions!Any in-game-tip or pop-up similar to revival timer in other games coz a lot of newbies leave when they die e.g. before the final BOSS level (no pop-up for revival for dead for in next stage if remaining allies finish the current stage).
Also the hit from rightclick attack/auto-attack doesn't stop Blood Lotus' HP drain.
Regardless, I rly love the gameplay. This map sure is fun and unique. Keep it up.
Some info about current progress:
The next version is almost finished now.
All there is to be done now is just some additional testing to weed out the bugs.
I would expect the new version to be upload-ready within a couple of days.
Version 0.91e
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Thanks for the suggestions!YAY! Next update is almost finished... Can i still add more suggestions?
I'm suggesting for the kunais/shurikens to be more worth it to buy...
..such that shurikens can be thrown with curved trajectory more like a boomerang except it it's not a boomerang so it never comes back. Maybe, waypointing the item target cast twice will make the first waypoint as the the tangent pt. of the curve path and the second waypoint determines the final half of the curved path. Ok, nvm, would've been a good idea but i think it's a waste of time since thrown weapons using this might need a larger or more zoomed out camera angle for clicking up the 2 points. Also shurikens throws need not curve to avoid the obstructions such as trees and walls since they pass right through it.
Maybe a more feasible suggestion: upon contact of shuriken(s), it'll have a temporary maim effect, since practically they're used to distract opponents. Maybe.. IDK.. Make the item throw more than 1 or is upgradeable. nerf its damage if you will, but make it more of a nuisance, possibly can be stuck to the ground as well, since my throws randomly :ehem: miss the opponent when i perfectly aimed it {Ok fine.. I foolishly missed it, so why not miss on purpose, and make someone possibly trip them slowing them down. (http://en.wikipedia.org/wiki/Shuriken#Usage: "The shuriken would sometimes be thrown in a way that cuts the opponent and become lost, later causing the opponent to believe that they were cut by an invisible swordsman. Shuriken, especially hira-shuriken, were also used in other novel ways—they might be embedded in the ground, injuring those who stepped on them (similar to a caltrop or tetsubishi), wrapped in fuse to be lit and thrown to cause fire, or wrapped in a cloth soaked in poison and lit to cover an area with a cloud of poisonous smoke. They can also be used as a handheld striking weapon in close combat.). If possible make the kunai as a slashing weapon while can be thrown as well [http://en.wikipedia.org/wiki/Kunai#Design: "Contrary to popular belief, they were not designed to be used primarily as throwing weapons, though they can be thrown and cause damage. Instead, they are a thrusting and stabbing implement."], nerf its damage too but make the hero granted more attackspeed in close combat yet the movespeed is untouched and still depends on the armor type.
Sry if my post was hard to read, i'm just too excited in suggesting these.
Well it's a nice suggestion but it would probably be too much of a hassle in this map. Both gameplay-wise and technically.Also maybe you will make throwing weapons consumables? For example you buy 20 shurikens and loose 1 when throwing. And maybe some chance (like 50%) to save it after it stops flying. I mean 50% it will not disappear, but will be dropped as an item.
That is possible but at the moment it's too much work to be pursued.You can also add some weapons which hurt only in long range with some skills like slash, like halberd.
Maybe also a shooting weapon with 2nd pack of skills or with alternative skills.