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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Blades 'n Gore II v0.99h

Submitted by Kitabatake
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

Kitabatake Presents:
[​IMG]
A fast-paced sword fighting game for 1-12 players



  • A sequel to the original, Blades 'n Gore II leaves it's predecessor in the dust by improving all the strengths,
    removing all the weak parts and by introducing new features that add new dimensions to the gameplay.

    BnG II is a fast paced sword fighting game that is fast to learn and hard to master.
    It supports a variety of game modes & team configurations and more features are added with future updates.

    The map supports
    1-12 players.
    Currently available game modes:
    • Boss Mode
      • Recommended for: 1-4 players
      • Players are all in the same team
      • You must cooperatively survive through all stages by defeating the AI enemies.
      • The final level is a boss battle
      [*]
      Battle Zone
      • Recommended for: 6-12 players
      • Players are evenly divided into 2 teams
      • The team to reach the score limit set by the host wins
      • The game area has 5 control points
        • The team that controls the majority of these points gains points periodically
        • Killing enemy players also give points
      • This game mode fully supports leveling up and buying new equipment
      [*]
      Deathmatch / Team Deathmatch
      • Recommended for: 2-12 players
      • Supports a variety of team configurations
      • The team (player in FFA) to reach kill limit set by the host wins
      • Supports InstaKill setting
        • All players spawn with a sword that kills with one hit.
        • Make good use of defend and evasive movements!
      [*]
      Duel Arena
      • Recommended for: 2-5 players
      • The player to reach kill limit set by the host wins
      • 2 players are chosen to duel against each other
      • The winner gets the kill and the loser is replaced with a random other player
      • The randomization only picks people that have played the least amount of duels so far
      • Supports InstaKill setting


  • Smooth and versatile Combat systems
    • The smoothest melee combat system seen on Warcraft III
    • Fast to learn & hard to master
    • More details further down!
    Team systems
    • The host is presented with all possible balanced and almost balanced team configurations
    • In the case of unbalanced team configuration, host will always be the one with less teammates
    • Players are always divided to the teams in order starting from the top of game lobby
    • The system works for any amount of players
    Examples
    Example: 5 players in game will give the following options
    • FFA (1 vs 1 vs 1 vs 1 vs 1)
    • 2 Teams (2 vs 3) [Unbalanced]
    • 3 Teams (1 vs 2 vs 2) [Unbalanced]
    • 4 Teams (1 vs 1 vs 1 vs 2) [Unbalanced]

    Example: 6 players in game will give the following options
    • FFA (1 vs 1 vs 1 vs 1 vs 1 vs 1)
    • 2 Teams (3 vs 3) [Balanced]
    • 3 Teams (2 vs 2 vs 2) [Balanced]
    • 4 Teams (1 vs 1 vs 2 vs 2) [Unbalanced]
    • 5 Teams (1 vs 1 vs 1 vs 1 vs 2) [Unbalanced]

    Immersive environment
    • Carefully picked sounds and soundscape
      • Most other maps have completely ignored the importance of sound effects
      • Blades 'n Gore II features:
        • Environmental sounds at appropriate places
        • Combat sound effects
        • Miscellaneous system sound effects on various occasions
    • Detailed and varying terrain
      • The terrain is improved by many doodad models exclusively made for this map
      • Custom trees, flower patches, structures and various other environmental doodads
    • Loads of custom models
    Save/Load Systems
    • You can save your rank & score and continue from where you left on the next game
    • Note that your code is case-sensitive AND bound to your username
    • Also note that playing single player will not earn you score
    Advanced damage modeling
    • Being kicked or interrupted during a strike can throw you off balance and cause you to stumble
    • Getting critically low on health will make you limp and bleed, reducing your movement speed
    • Beautiful gore effects upon death
      • Bloody limbs and body parts fly in arcs through the air leaving momentary blood trails behind
    • Arrows and throwing weapons stick to their targets
      • A feature you may have seen in games like Oblivion or Mount&Blade
    • You can disembowel enemies by slashing them while they are stumbling!
    • You can impale enemies by lunging through them while they are stumbling!
    AI enemies
    • They are capable of kicking you, throwing stuff at you, using power slam, shooting at you...
    • Some of them will also limp when their health is low enough
    • Only present in the Boss Mode for now
    Bots
    • Blades 'n Gore II supports AI controlled bot players.
    • During setting selection the host can select a bot threshold, which is basically a player count number.
      • If the actual player count is less than the selected number, bots will fill the missing slots.
    • Also, if a player leaves the game and bot threshold has been set, a bot will take over the leaving player to keep the player count in the defined amount.
    • The bots are currently available for deathmatch, team deathmatch, and boss mode.
    Character Customization
    • Players can customize their character's gender, face and hairstyle
    • You can earn customization unlocks by reaching the required ranks!




Forum


[ Blades 'n Gore II Forum ]



Gameplay in more detail

The systems are complex and there are many nuances and subtleties that will easily go unnoticed at first.
However, you will only have to play the game for 5 minutes to grasp the concept and to understand the basics.


Defend [Q] - Protects you from incoming damage. You must be facing the damage source to block the damage.

Lunge [W] - A long range strike.

Slash [E] - A wide area strike.

Drink [R] - Heals you gradually. However, you are vulnerable to attacks while drinking.

Sprint [A] - Temporary speed bonus suited for fast long range travelling.

Power Slam [td] - Deals tremendous damage, even pushing half of it through defend. Slow to cast though.[/td]

[tr][td]Kick [D][/td][td] - Completely ignores defend and sends the target stumbling backwards.[/td][/tr]
[tr][td]Tumble [F][/td][td] - A quick evasive move. Can also be used to boost other abilities with extra movement.[/td][/tr]

[​IMG]
Defend, Lunge, Slash, Drink
Sprint, Power Slam, Kick, Tumble

The trick to winning the battles lies in knowing how to conserve and use your stamina


Note: Depending on the game mode and settings, you may be able to level up your abilities!



[tdalt]
  • http://www.youtube.com/watch?v=ukrN_dBf3l4&hd=1
    Thanks to xorkatoss for recording and uploading!
    Map version
    0.96m was played in the video
    Be sure to watch in
    full screen and in 1080p HD!
    More Gameplay Videos

    http://www.youtube.com/watch?v=wxZF0pK-b6g
    Recorded by xorkatoss (map version 0.93m)
    http://www.youtube.com/watch?v=Zdg7pOrAl7o&hd=1
    Recorded by xorkatoss (map version 0.93m)
    http://www.youtube.com/watch?v=AJB7yBvMyJM
    Recorded by xorkatoss (map version 0.93f)
    http://www.youtube.com/watch?v=O-sOXuW_MRE
    Recorded by ironymon1 (map version 0.57c)
    http://www.youtube.com/watch?v=KQ9kNV9BeWA
    Recorded by ironymon1 (map version 0.57c)
    http://www.youtube.com/watch?v=akxqrqlZCiY
    Recorded by ironymon1 (map version 0.57c)



  • Terrain Screenshots

    [​IMG]
    Tropical Island
    The default game area for deathmatch and team deathmatch


    Gameplay Screenshots


    Boss Mode

    [​IMG]
    Boss Mode
    An eager beta tester (xorkatoss) has managed to catch a kunai, 2 shurikens and an arrow with his body.
    Gotta catch 'em all but try not to bleed to death!

    In-Game

    [​IMG]
    In-Game
    Screenshot of actual gameplay with small number of players.





[/tdalt][tdalt]

  • Imported models, interface, icons, etc... - Kitabatake

    Notable Contributors:
    • Sheep100


    Notable Beta Testers:
    • ironymon1
    • xorkatoss
    • Playcanon
    • masterrub10
    • The_Optimizer

    Interested in testing? Contact Kitabatake on Garena or Hive.
    The games are mostly played through Garena.



  • The map is currently in beta, which means that bugs will be fixed and more features added in later versions.
    The map is also kept protected during beta-stage development.


    Found a bug?
    Got an idea to suggest?
    Interested in helping out with the map?
    Interested in testing?

    --> Let me know!


[/tdalt][tdalt]

Want to play the map online?

Join the Garena group
31617


  • instructions

    1. Start garena plus
    2. Press [​IMG] and select Join Group
    3. type in 31617 and press Next

  • You must have Garena Plus installed to be able to join groups.
    • The old Garena client does not support groups.
  • If you have problems joining, contact Kitabatake via garena.
  • The map is often hosted in one of the EU RPG rooms.
    • The room is announced in the group when the map is hosted.


Note: When you join the group, say something in the chat!
  • If you say nothing, you will show up inactive in member list
    • Inactive members are removed whenever group gets full.
  • You might want to say something at least once every month.
  • A single "hi" is enough, your activity status is then updated to current day.


NOTE: If you find yourself kicked from the group, it doesn't mean you've "done something wrong".
It just means that there has been no space for new members and a couple of the most inactive members have been removed to make space for them.
Feel free to rejoin the group at any time!


[/tdalt][tdalt]

Version changes

[/tdalt]


Keywords:
Blades 'n Gore, II, fast, paced, sword, fighting, team, deathmatch
Contents

Blades 'n Gore II v0.99h (Map)

Reviews
Moderator
Date: 14:09:12 31-Jan-12 Map Moderator: -Kobas- Map Status: Approved 5/5 Contact map moderator: Visitor Message / Private Message! Comment: Awesome ideas. Good job :thumbs_up:
  1. sonofjay

    sonofjay

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    Nice more features for the game
     
  2. The Waffle King

    The Waffle King

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    Thanks for fixing the spawning system!
    +Rep for you =)
     
  3. TheWhiteWolf

    TheWhiteWolf

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    I love this map <3<3<3 It features realistic combat and has great systems :D Gameplay is grat, terrain is detailed...
    But where can I play it? Is there a room on garena where people play this?
     
  4. Kitabatake

    Kitabatake

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    Join the garena group 31617, which was made for beta testing and playing the map. The map is usually hosted at a random eu rpg room.

    If you have problems joining the group, contact me on garena.


    Edit: This info is now updated to the map description as well
     
  5. TheWhiteWolf

    TheWhiteWolf

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    How to join a garena group? o_O
     
  6. Kitabatake

    Kitabatake

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    BnG II now supports SINGLE PLAYER!

    1. Start garena plus
    2. Press [​IMG] and select Join Group
    3. type in 31617 and press Next


    Also, there has been a lot of progress with the map.
    I'll make an update as soon as I have fixed some nasty bugs.




    Edit: Massive Update!



    Version 0.73o
    • An entire new game mode! - Boss Mode
      • Recommended for 1-4 players
      • All players are on the same side and must cooperatively survive through all the stages of hostile AI units.
      • Final stage (stage 5 at the moment) is a boss battle
      • The difficulty is scaled according to the amount of players
      • With the introduction of this new mode, BnG II now also supports single player!
    • Battle Zone start cinematic fixed
    • Defend ability fixed (there was a bug that caused autoattacks to bypass defence completely)
    • Fixed a major glitch that caused AoE abilities to only hit one target
    • Fixed a bug that caused Neutral Hostile to steal kill credit sometimes
    • Fixed a bug of attack sounds not playing properly at times
    • Duel mode now picks participants in a more fair manner
    • Plenty of minor fixes around the map


    The new mode might contain some bugs. If you find any, let me know!
    Also, do not buy Blood Lotus or Eclipe Cuirass in the new mode.
    Those will just get you killed easily.
     
    Last edited: Mar 17, 2012
  7. Naman

    Naman

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    had a lot of fun playing this game. there were times where i would just go on a 5 kill streak and then a 5 death streak but it was a lot of fun! ill be watching for updates. 5/5
     
  8. Aeroblyctos

    Aeroblyctos

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    Hey I played the map and you should check the landing point of normal attacks. Also I feel like the normal attack should deal more damage. I like to use it when I'm going to kill a near dead target.
     
    Last edited: Mar 20, 2012
  9. twistedfate08

    twistedfate08

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    This Map is Super Ultra Mega Fun!
     
  10. Kitabatake

    Kitabatake

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    Mass Bug Fixes - Update!

    Version 0.74e

    • Duel mode fixes
      • Fixed a bug that allowed people to move too early on the first duel round
      • Fixed player score colors on the leaderboard
      • Adjusted the player pick system further
    • Boss Mode fixed and balanced further
      • Boss has more health
      • Player count now affects minion health more
      • Fixed a bug that sometimes caused players to respawn as invulnerable
      • Resetting the game will no longer cause the old waves to continue and mess up the game
      • Difficulty can now be chosen
        • Casual
          • Players will respawn during a round in a short while if at least one player is alive
        • Normal
          • The recommended setting
        • Hard
          • A bit of extra toughness added to the enemies
          • Enemies have spawn protection
          • Players start with only Defend, Slash and Kick
            Other abilities must be unlocked with ability points
    • Combat Systems improved
      • Projectile system improved
        • None of the projectiles pass through walls or pillars now
        • Fixed a bug that sometimes caused enemy projectiles to not deal any damage
      • Fixed a bug that caused Lunge ability to never deal damage to a unit that has already been hit with it
      • Improved lunge damage slightly







    Landing point? What?
    Hmm, I need to consider that. +rep for the suggestions!
     
  11. Aeroblyctos

    Aeroblyctos

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    I think these:

    Animation Backswing Point
    Animation Damage Point
     
  12. Kitabatake

    Kitabatake

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    Update!

    Version 0.75c
    • Lag issues from the Boss Mode are now fixed
      • Fixed a major bug from the projectile system that prevented the system from deleting old projectiles.
        This resulted in massive lag if ranged enemies were not killed quickly.
    • Boss Mode balance adjusted slightly
      • Casual difficulty setting adjusted
        • Weaker enemies.
        • Mid-stage respawning removed,
          players respawn the normal way between stages
      • Difficulty setting now affects how often enemies use certain abilities
      • Tumble ability no longer drains health in Boss Mode
      • Tumble ability can now also be casted when having low HP in Boss Mode
    • Minor fixes around the map



    The map should once again be perfectly playable even for those playing on ancient toasters.




    Yeah those have also been adjusted now.
     
  13. Kitabatake

    Kitabatake

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    Update!

    Version 0.76c
    • Fixed power slam - character will now always turn to face the casting direction
    • Fixed bug that allowed people to buy multiple ability upgrades for one point
    • Fixed claymore - it's special feature works properly now
    • Switching observe target while only one player is alive no longer sets you to observe nothing
    • New sword implemented - Nodachi
    • New armor - Mercenary Armor
    • Difficulty setting affects the AI more now

     
  14. alelil

    alelil

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    i think it would be great, if u can add some other weapon type, ex. bow like the one used by archer in boss mode, or sword shield, dagger, etc
    other type need another set of skill
     
  15. clockwork2

    clockwork2

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    AI attacks players aswell as enemies, and only seems to work for boss mode..
     
  16. Drunken_Jackal

    Drunken_Jackal

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    Also, make the boss arena bigger.
    I need more space to move around.
     
  17. clockwork2

    clockwork2

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    also in battlegrounds mode shops don't work, and Ai doesn't start for battlegrounds or dueling arena or the like...
     
  18. Kitabatake

    Kitabatake

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    Yeah I have been thinking of that.
    I'm starting to run low on animation names on the player character model but maybe I can squeeze in one or two sets of attack types...

    Huh? What do you mean? I have never seen that happen.
    Just like it reads in the map description.
    AI is currently implemented only for Boss Mode. After I have improved it a bit I might add it for other modes as well.
    Huh? Shops work fine in Battle Zone gamemode.
    If you are referring to Deathmatch or Duel Arena then yes, shops are disabled since the modes are too fast paced for shopping.
    Just like said in the map description.

    Yes, I'm planning to add more boss arena terrains in later updates​



    Thanks for the feedback!
     
  19. Drunken_Jackal

    Drunken_Jackal

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    Well, I wasnt planning more, but sure.
    Bigger stadium couldve been fine.

    Even though, I really enjoy playing this with my friends.
    A great boredum buster.

    Also, any plans on projectiled weapons?
    How about also adding magoc or spells?
     
  20. Khanh

    Khanh

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    I think he means computer slots...
    There is a bug in boss mode. When I put in computer slots (instead of "Open"), after the first round in boss mode (defeated), those "Computers" appeared and attacked one another...