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Blades 'n Gore II v0.99h

Submitted by Kitabatake
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

Kitabatake Presents:
[​IMG]
A fast-paced sword fighting game for 1-12 players



  • A sequel to the original, Blades 'n Gore II leaves it's predecessor in the dust by improving all the strengths,
    removing all the weak parts and by introducing new features that add new dimensions to the gameplay.

    BnG II is a fast paced sword fighting game that is fast to learn and hard to master.
    It supports a variety of game modes & team configurations and more features are added with future updates.

    The map supports
    1-12 players.
    Currently available game modes:
    • Boss Mode
      • Recommended for: 1-4 players
      • Players are all in the same team
      • You must cooperatively survive through all stages by defeating the AI enemies.
      • The final level is a boss battle
      [*]
      Battle Zone
      • Recommended for: 6-12 players
      • Players are evenly divided into 2 teams
      • The team to reach the score limit set by the host wins
      • The game area has 5 control points
        • The team that controls the majority of these points gains points periodically
        • Killing enemy players also give points
      • This game mode fully supports leveling up and buying new equipment
      [*]
      Deathmatch / Team Deathmatch
      • Recommended for: 2-12 players
      • Supports a variety of team configurations
      • The team (player in FFA) to reach kill limit set by the host wins
      • Supports InstaKill setting
        • All players spawn with a sword that kills with one hit.
        • Make good use of defend and evasive movements!
      [*]
      Duel Arena
      • Recommended for: 2-5 players
      • The player to reach kill limit set by the host wins
      • 2 players are chosen to duel against each other
      • The winner gets the kill and the loser is replaced with a random other player
      • The randomization only picks people that have played the least amount of duels so far
      • Supports InstaKill setting


  • Smooth and versatile Combat systems
    • The smoothest melee combat system seen on Warcraft III
    • Fast to learn & hard to master
    • More details further down!
    Team systems
    • The host is presented with all possible balanced and almost balanced team configurations
    • In the case of unbalanced team configuration, host will always be the one with less teammates
    • Players are always divided to the teams in order starting from the top of game lobby
    • The system works for any amount of players
    Examples
    Example: 5 players in game will give the following options
    • FFA (1 vs 1 vs 1 vs 1 vs 1)
    • 2 Teams (2 vs 3) [Unbalanced]
    • 3 Teams (1 vs 2 vs 2) [Unbalanced]
    • 4 Teams (1 vs 1 vs 1 vs 2) [Unbalanced]

    Example: 6 players in game will give the following options
    • FFA (1 vs 1 vs 1 vs 1 vs 1 vs 1)
    • 2 Teams (3 vs 3) [Balanced]
    • 3 Teams (2 vs 2 vs 2) [Balanced]
    • 4 Teams (1 vs 1 vs 2 vs 2) [Unbalanced]
    • 5 Teams (1 vs 1 vs 1 vs 1 vs 2) [Unbalanced]

    Immersive environment
    • Carefully picked sounds and soundscape
      • Most other maps have completely ignored the importance of sound effects
      • Blades 'n Gore II features:
        • Environmental sounds at appropriate places
        • Combat sound effects
        • Miscellaneous system sound effects on various occasions
    • Detailed and varying terrain
      • The terrain is improved by many doodad models exclusively made for this map
      • Custom trees, flower patches, structures and various other environmental doodads
    • Loads of custom models
    Save/Load Systems
    • You can save your rank & score and continue from where you left on the next game
    • Note that your code is case-sensitive AND bound to your username
    • Also note that playing single player will not earn you score
    Advanced damage modeling
    • Being kicked or interrupted during a strike can throw you off balance and cause you to stumble
    • Getting critically low on health will make you limp and bleed, reducing your movement speed
    • Beautiful gore effects upon death
      • Bloody limbs and body parts fly in arcs through the air leaving momentary blood trails behind
    • Arrows and throwing weapons stick to their targets
      • A feature you may have seen in games like Oblivion or Mount&Blade
    • You can disembowel enemies by slashing them while they are stumbling!
    • You can impale enemies by lunging through them while they are stumbling!
    AI enemies
    • They are capable of kicking you, throwing stuff at you, using power slam, shooting at you...
    • Some of them will also limp when their health is low enough
    • Only present in the Boss Mode for now
    Bots
    • Blades 'n Gore II supports AI controlled bot players.
    • During setting selection the host can select a bot threshold, which is basically a player count number.
      • If the actual player count is less than the selected number, bots will fill the missing slots.
    • Also, if a player leaves the game and bot threshold has been set, a bot will take over the leaving player to keep the player count in the defined amount.
    • The bots are currently available for deathmatch, team deathmatch, and boss mode.
    Character Customization
    • Players can customize their character's gender, face and hairstyle
    • You can earn customization unlocks by reaching the required ranks!




Forum


[ Blades 'n Gore II Forum ]



Gameplay in more detail

The systems are complex and there are many nuances and subtleties that will easily go unnoticed at first.
However, you will only have to play the game for 5 minutes to grasp the concept and to understand the basics.


Defend [Q] - Protects you from incoming damage. You must be facing the damage source to block the damage.

Lunge [W] - A long range strike.

Slash [E] - A wide area strike.

Drink [R] - Heals you gradually. However, you are vulnerable to attacks while drinking.

Sprint [A] - Temporary speed bonus suited for fast long range travelling.

Power Slam [td] - Deals tremendous damage, even pushing half of it through defend. Slow to cast though.[/td]

[tr][td]Kick [D][/td][td] - Completely ignores defend and sends the target stumbling backwards.[/td][/tr]
[tr][td]Tumble [F][/td][td] - A quick evasive move. Can also be used to boost other abilities with extra movement.[/td][/tr]

[​IMG]
Defend, Lunge, Slash, Drink
Sprint, Power Slam, Kick, Tumble

The trick to winning the battles lies in knowing how to conserve and use your stamina


Note: Depending on the game mode and settings, you may be able to level up your abilities!



[tdalt]
  • http://www.youtube.com/watch?v=ukrN_dBf3l4&hd=1
    Thanks to xorkatoss for recording and uploading!
    Map version
    0.96m was played in the video
    Be sure to watch in
    full screen and in 1080p HD!
    More Gameplay Videos

    http://www.youtube.com/watch?v=wxZF0pK-b6g
    Recorded by xorkatoss (map version 0.93m)
    http://www.youtube.com/watch?v=Zdg7pOrAl7o&hd=1
    Recorded by xorkatoss (map version 0.93m)
    http://www.youtube.com/watch?v=AJB7yBvMyJM
    Recorded by xorkatoss (map version 0.93f)
    http://www.youtube.com/watch?v=O-sOXuW_MRE
    Recorded by ironymon1 (map version 0.57c)
    http://www.youtube.com/watch?v=KQ9kNV9BeWA
    Recorded by ironymon1 (map version 0.57c)
    http://www.youtube.com/watch?v=akxqrqlZCiY
    Recorded by ironymon1 (map version 0.57c)



  • Terrain Screenshots

    [​IMG]
    Tropical Island
    The default game area for deathmatch and team deathmatch


    Gameplay Screenshots


    Boss Mode

    [​IMG]
    Boss Mode
    An eager beta tester (xorkatoss) has managed to catch a kunai, 2 shurikens and an arrow with his body.
    Gotta catch 'em all but try not to bleed to death!

    In-Game

    [​IMG]
    In-Game
    Screenshot of actual gameplay with small number of players.





[/tdalt][tdalt]

  • Imported models, interface, icons, etc... - Kitabatake

    Notable Contributors:
    • Sheep100


    Notable Beta Testers:
    • ironymon1
    • xorkatoss
    • Playcanon
    • masterrub10
    • The_Optimizer

    Interested in testing? Contact Kitabatake on Garena or Hive.
    The games are mostly played through Garena.



  • The map is currently in beta, which means that bugs will be fixed and more features added in later versions.
    The map is also kept protected during beta-stage development.


    Found a bug?
    Got an idea to suggest?
    Interested in helping out with the map?
    Interested in testing?

    --> Let me know!


[/tdalt][tdalt]

Want to play the map online?

Join the Garena group
31617


  • instructions

    1. Start garena plus
    2. Press [​IMG] and select Join Group
    3. type in 31617 and press Next

  • You must have Garena Plus installed to be able to join groups.
    • The old Garena client does not support groups.
  • If you have problems joining, contact Kitabatake via garena.
  • The map is often hosted in one of the EU RPG rooms.
    • The room is announced in the group when the map is hosted.


Note: When you join the group, say something in the chat!
  • If you say nothing, you will show up inactive in member list
    • Inactive members are removed whenever group gets full.
  • You might want to say something at least once every month.
  • A single "hi" is enough, your activity status is then updated to current day.


NOTE: If you find yourself kicked from the group, it doesn't mean you've "done something wrong".
It just means that there has been no space for new members and a couple of the most inactive members have been removed to make space for them.
Feel free to rejoin the group at any time!


[/tdalt][tdalt]

Version changes

[/tdalt]


Keywords:
Blades 'n Gore, II, fast, paced, sword, fighting, team, deathmatch
Contents

Blades 'n Gore II v0.99h (Map)

Reviews
Moderator
Date: 14:09:12 31-Jan-12 Map Moderator: -Kobas- Map Status: Approved 5/5 Contact map moderator: Visitor Message / Private Message! Comment: Awesome ideas. Good job :thumbs_up:
  1. Kitabatake

    Kitabatake

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    Certainly.
    If anybody is interested on playing the map on Garena, just send me a message or friend request there (account name Kitabatake).

    I also have a beta testing group set up on Garena.
    Let me know if any of you are interested in joining.
    Yes, at the moment there are 3 different weapons and armor in the game that you will find from your inventory.
    However, equipment in BnG2 differs from the original by actually having different stats and specialities that will support certain playing styles.

    More weapons and armor will be added once the current ones have been thoroughly tested and balanced.
    I always seem to forget to take some when I play the map.
    Anyway, I'll try to have a few sometime in the near future.

    Also, if any of you have played the map and taken nice screenshots, feel free to send them to me. I would appreciate that!
    (Use for example pastebin, album, or imageshack for the screenshot and send me the link)

    Yes.
     
  2. xorkatoss

    xorkatoss

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    hey dude, i just played a quick game with 3 other ppl and i found smth that bothers me...
    when at low hp you move slower and your arm bleeds, most times when i die and then revive i still have that effect for about 1 second...i wouldn't call that a bug, i guess you have a trigger which checks every x second the hp of units and applies the slow effect right? if that's right then my suggestion is to lower the intervals...

    there is also a thing that im wondering...why i can't upgrade my abilities?
    is that going to be available in the the next update(s)??

    well that's all for now. ill continue playing and report any bugs i find later;)
     
  3. Kitabatake

    Kitabatake

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    Update!

    Version 0.57c
    • Host setting selection dialog improved & simplified
    • Duel arena terrain remade
    • Slight terrain fixes around the map
    • Healthbars hidden
    • Player will no longer limp/bleed for a couple of seconds after respawn
    • Spawn protection runes no longer momentarily randomly appear in wrong places during respawn


    About hidden healthbars; I'm not yet 100% certain if it's better or worse this way.
    This feature may or may not be reverted in future updates. We'll see after more testing!




    Yes upgrading abilities will come in later versions.
    Bleed/limp effect upon revival is now fixed, thanks for reporting!


    Oh, also: GAMEPLAY VIDEO FOOTAGE AVAILABLE!

    Gameplay Video Footage:
    http://www.youtube.com/watch?v=akxqrqlZCiY
    Thanks to ironymon1 for recording and uploading!

     
  4. clockwork2

    clockwork2

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    Suhweet!!!!
     
  5. Kitabatake

    Kitabatake

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    Update!

    Version 0.58d

    • Deathmatch max kills set to 5-50
    • Camera unlock feature removed
    • [C] hotkey now rotates camera 90 degrees counterclockwise
    • Tumble balanced further
      • "Too injured to tumble" no longer occurs as often
     
  6. Teldrassil

    Teldrassil

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    I miss being able to thrust multiple times, or even be able to switch thrust direction mid attack.

    Is this version unprotected? and if not, are you going to release an unprotected one?

    I remember an older version of blades and glory 1 I swapped out the blades for lightsabers, added some force powers and saber throw, had a good time pretendin to be jedi with friends over lan.
     
  7. clockwork2

    clockwork2

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    uhh glory??i thought it was gore..
     
  8. sonofjay

    sonofjay

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    Epic map. 5/5
     
  9. Kitabatake

    Kitabatake

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    I might bring that feature back depending on how balanced it appears to be during testing. We'll see in future updates!

    EDIT: I just realized, the lunge already doesn't pause the character. What version are you playing?
    It is perfectly possible to lunge multiple times or change the direction just by casting it again. As long as you have the necessary stamina of course.

    Yes, I'm going to release an unprotected version once the map is developed enough.
     
    Last edited: Feb 3, 2012
  10. MR.Tricky

    MR.Tricky

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    sometimes enemies spawn beside me and my ally so he dies instantly unable to escape and it happened 2 so he got double killed and got pissed so he left
    -----------------------------------------------------------------------------------------------------------
    in short players who are enemies should spawn a little further apart from each other
    -----------------------------------------------------------------------------------------------------------
    and there should be a replay choice when the game ends just incase no players left and still want to play once more instead of creating and waiting again
    -----------------------------------------------------------------------------------------------------------
    great gameplay 4/5
     
  11. Kitabatake

    Kitabatake

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    Yeah the spawn locations will be fixed in later versions.
    However, when you spawn:
    1. You have spawn protection for 3 seconds
      • You cannot be spawnkilled upon spawning
    2. You spawn with only 15% stamina
      • You cannot instantly kill another player upon spawning

    But yeah, as I mentioned, spawn locations will be fixed for future versions.

    This has been suggested many times before.
    It will be implemented in one of the upcoming updates.

    EDIT: Game updated!
    Version 0.59k

    • Level up and experience gain enabled on Deathmatch mode (if selected by host)
    • Host can now choose more options
      • Enable/Disable Level up and experience gain
      • Select ability starting levels [0-3]
    • Observers can now lock their camera to dueling players in Duel Arena mode
    • Host can now restart the game at the end
    • Hitmarkers no longer get stuck when game ends
    • "Too injured to tumble" no longer occurs as often

     
    Last edited: Feb 4, 2012
  12. Teldrassil

    Teldrassil

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    Niice, I like it. lookin forward to some awesome lan sessions with this game.
     
  13. FirstLegacy

    FirstLegacy

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    Pretty neat map...A Good one...5/5!
     
  14. Hydeto

    Hydeto

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    I'm experimenting random crashes with the last version, I don't know why we are in 1.26a.
     
  15. Kitabatake

    Kitabatake

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    Update!

    Version 0.60h

    • A fatal error upon killing someone while they are in the middle of casting power slam/other ability has been fixed
    • Duel arena observer camera systems redone
      • Observing players can now use the left/right arrow keys to lock their camera to other players
    • Duel game mode player colors fixed
    • Teams no longer malfunction after restarting the game
    • Several minor bugs related to restarting the game fixed
    • Map internal description added





    This has now been fixed in the latest version.
     
  16. ImperialShadow

    ImperialShadow

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    the game stopped working when i kill some1 in deathmatch mode.
     
  17. Kitabatake

    Kitabatake

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    Which version were you playing?
     
  18. Tanasren

    Tanasren

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    it becomes boring after a little but this game was REALLY awesome !
    very very well done the combat system
     
  19. frostloh

    frostloh

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    Deathmatch mode is bugged in the newest version for v1.24e, warcraft 3 immediately crashes with no error message on the death of any player.
     
  20. Khanh

    Khanh

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    Somehow, the "player"'s model reminds me of the swordmaster class in Fire Emblem 10 - 11.