Update!
[TD]
- Maximum selectable kill limits increased
- Deathmatch kill limit: 10 - 100
- Duel Arena kill limit: 3 - 30
- Tumble ability balanced
- Self damage increased from 5 to 10
- Cannot be casted if user has less than 15 health
- All weapons and armor rebalanced
- Damage, Stamina, Range, Defence, Flexibility and Mobility values changed for all weapons and armor
- Rune armor replaced with Field armor and added a helmet
[/TD]
-Deathmatch-Fun for the whole family-
Tried it out with some friends. Result: Fun²+8.
The fightingsystem is brilliant, if you play it a few times you learn how to make effective combos and the game will speed up. Simple example is to charge forward and roll back after hitting the enemy.
The character is cool too. He bleeds, he drinks, he stumbles, he's starts limping.
You made a nice map, wich is not that ... warcraftish. Good job.
Rating: 5/5 and +rep as bonus.
Thanks, nice to hear that!
Cool Map . Advice - Make the playing area bigger and keep working on it ! - We want more weapons more armor tipes and use some Ruined Castel Theme i believe it would be alot better then that tropical shit . One In all the map is very cool ! Great Work ! 5/5
More weapon and armor types are coming but first I aim to balance the existing weapons and armor.
And yes, more game areas are planned for future updates.
i tested this alone and it was pretty good 5/5
would you mind adding AI bots? newbies like me could use bots for trainning...
This has been suggested and it has been under consideration but I don't think I'll focus on it for a while since there are higher priority stuff to do at the moment.
However, I'm quite sure you'll learn the game by playing deathmatch once or twice.
subscribed, sexy map, awaiting future updates, etc
not much to comment on the combat, since it's pretty fuckin perfect. the only thing that i remotely disliked was autoattacking; i just feel that it doesn't belong in a dodge-centric game. also i'm pretty sure you can't evade the autoattack even when tumbling, which kinda sucks
also tumble seems infinitely better than sprint to me. the "downside" of tumble is that you lose some health upon use, but really, it's a pretty damn trivial amount of hp that can be recovered quick anyway
(pardon me if everything i just said was bullshit, this is all based on me playing this game for like 20 minutes lol)
Good points!
In the start autoattack was not a part of the combat system but was later added since it worked perfectly with the defend system and made the combat look smoother by adding regular attacks in between abilities.
I have, however, noticed that some times the autoattack may overlap with an ability and cause some serious extra damage. That needs some looking into...
Also, tumble has now been fixed.
The combat system was epic, the terrain was nice, the gameplay was awesome.
Also, maybe you could make some abilities like slash, power slam, kick, etc. to No Target instead of Point Target to make it easier to play.
5/5
The thing is, if they are set to no target, you can't aim them.
As the system is now, it is possible to for example run away from an enemy and then immediately start performing a power slam targeting backwards, causing your character to turn and slam fast and smoothly.
If the spells were "No Target", it would require you to actually order the unit to move towards the direction you want to cast the abilities, before being able to cast the ability at the desired direction.
Oh, and apparently you misclicked your map rating.