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Blades 'n Gore II v0.99h

Submitted by Kitabatake
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

Kitabatake Presents:
[​IMG]
A fast-paced sword fighting game for 1-12 players



  • A sequel to the original, Blades 'n Gore II leaves it's predecessor in the dust by improving all the strengths,
    removing all the weak parts and by introducing new features that add new dimensions to the gameplay.

    BnG II is a fast paced sword fighting game that is fast to learn and hard to master.
    It supports a variety of game modes & team configurations and more features are added with future updates.

    The map supports
    1-12 players.
    Currently available game modes:
    • Boss Mode
      • Recommended for: 1-4 players
      • Players are all in the same team
      • You must cooperatively survive through all stages by defeating the AI enemies.
      • The final level is a boss battle
      [*]
      Battle Zone
      • Recommended for: 6-12 players
      • Players are evenly divided into 2 teams
      • The team to reach the score limit set by the host wins
      • The game area has 5 control points
        • The team that controls the majority of these points gains points periodically
        • Killing enemy players also give points
      • This game mode fully supports leveling up and buying new equipment
      [*]
      Deathmatch / Team Deathmatch
      • Recommended for: 2-12 players
      • Supports a variety of team configurations
      • The team (player in FFA) to reach kill limit set by the host wins
      • Supports InstaKill setting
        • All players spawn with a sword that kills with one hit.
        • Make good use of defend and evasive movements!
      [*]
      Duel Arena
      • Recommended for: 2-5 players
      • The player to reach kill limit set by the host wins
      • 2 players are chosen to duel against each other
      • The winner gets the kill and the loser is replaced with a random other player
      • The randomization only picks people that have played the least amount of duels so far
      • Supports InstaKill setting


  • Smooth and versatile Combat systems
    • The smoothest melee combat system seen on Warcraft III
    • Fast to learn & hard to master
    • More details further down!
    Team systems
    • The host is presented with all possible balanced and almost balanced team configurations
    • In the case of unbalanced team configuration, host will always be the one with less teammates
    • Players are always divided to the teams in order starting from the top of game lobby
    • The system works for any amount of players
    Examples
    Example: 5 players in game will give the following options
    • FFA (1 vs 1 vs 1 vs 1 vs 1)
    • 2 Teams (2 vs 3) [Unbalanced]
    • 3 Teams (1 vs 2 vs 2) [Unbalanced]
    • 4 Teams (1 vs 1 vs 1 vs 2) [Unbalanced]

    Example: 6 players in game will give the following options
    • FFA (1 vs 1 vs 1 vs 1 vs 1 vs 1)
    • 2 Teams (3 vs 3) [Balanced]
    • 3 Teams (2 vs 2 vs 2) [Balanced]
    • 4 Teams (1 vs 1 vs 2 vs 2) [Unbalanced]
    • 5 Teams (1 vs 1 vs 1 vs 1 vs 2) [Unbalanced]

    Immersive environment
    • Carefully picked sounds and soundscape
      • Most other maps have completely ignored the importance of sound effects
      • Blades 'n Gore II features:
        • Environmental sounds at appropriate places
        • Combat sound effects
        • Miscellaneous system sound effects on various occasions
    • Detailed and varying terrain
      • The terrain is improved by many doodad models exclusively made for this map
      • Custom trees, flower patches, structures and various other environmental doodads
    • Loads of custom models
    Save/Load Systems
    • You can save your rank & score and continue from where you left on the next game
    • Note that your code is case-sensitive AND bound to your username
    • Also note that playing single player will not earn you score
    Advanced damage modeling
    • Being kicked or interrupted during a strike can throw you off balance and cause you to stumble
    • Getting critically low on health will make you limp and bleed, reducing your movement speed
    • Beautiful gore effects upon death
      • Bloody limbs and body parts fly in arcs through the air leaving momentary blood trails behind
    • Arrows and throwing weapons stick to their targets
      • A feature you may have seen in games like Oblivion or Mount&Blade
    • You can disembowel enemies by slashing them while they are stumbling!
    • You can impale enemies by lunging through them while they are stumbling!
    AI enemies
    • They are capable of kicking you, throwing stuff at you, using power slam, shooting at you...
    • Some of them will also limp when their health is low enough
    • Only present in the Boss Mode for now
    Bots
    • Blades 'n Gore II supports AI controlled bot players.
    • During setting selection the host can select a bot threshold, which is basically a player count number.
      • If the actual player count is less than the selected number, bots will fill the missing slots.
    • Also, if a player leaves the game and bot threshold has been set, a bot will take over the leaving player to keep the player count in the defined amount.
    • The bots are currently available for deathmatch, team deathmatch, and boss mode.
    Character Customization
    • Players can customize their character's gender, face and hairstyle
    • You can earn customization unlocks by reaching the required ranks!




Forum


[ Blades 'n Gore II Forum ]



Gameplay in more detail

The systems are complex and there are many nuances and subtleties that will easily go unnoticed at first.
However, you will only have to play the game for 5 minutes to grasp the concept and to understand the basics.


Defend [Q] - Protects you from incoming damage. You must be facing the damage source to block the damage.

Lunge [W] - A long range strike.

Slash [E] - A wide area strike.

Drink [R] - Heals you gradually. However, you are vulnerable to attacks while drinking.

Sprint [A] - Temporary speed bonus suited for fast long range travelling.

Power Slam [td] - Deals tremendous damage, even pushing half of it through defend. Slow to cast though.[/td]

[tr][td]Kick [D][/td][td] - Completely ignores defend and sends the target stumbling backwards.[/td][/tr]
[tr][td]Tumble [F][/td][td] - A quick evasive move. Can also be used to boost other abilities with extra movement.[/td][/tr]

[​IMG]
Defend, Lunge, Slash, Drink
Sprint, Power Slam, Kick, Tumble

The trick to winning the battles lies in knowing how to conserve and use your stamina


Note: Depending on the game mode and settings, you may be able to level up your abilities!



[tdalt]
  • http://www.youtube.com/watch?v=ukrN_dBf3l4&hd=1
    Thanks to xorkatoss for recording and uploading!
    Map version
    0.96m was played in the video
    Be sure to watch in
    full screen and in 1080p HD!
    More Gameplay Videos

    http://www.youtube.com/watch?v=wxZF0pK-b6g
    Recorded by xorkatoss (map version 0.93m)
    http://www.youtube.com/watch?v=Zdg7pOrAl7o&hd=1
    Recorded by xorkatoss (map version 0.93m)
    http://www.youtube.com/watch?v=AJB7yBvMyJM
    Recorded by xorkatoss (map version 0.93f)
    http://www.youtube.com/watch?v=O-sOXuW_MRE
    Recorded by ironymon1 (map version 0.57c)
    http://www.youtube.com/watch?v=KQ9kNV9BeWA
    Recorded by ironymon1 (map version 0.57c)
    http://www.youtube.com/watch?v=akxqrqlZCiY
    Recorded by ironymon1 (map version 0.57c)



  • Terrain Screenshots

    [​IMG]
    Tropical Island
    The default game area for deathmatch and team deathmatch


    Gameplay Screenshots


    Boss Mode

    [​IMG]
    Boss Mode
    An eager beta tester (xorkatoss) has managed to catch a kunai, 2 shurikens and an arrow with his body.
    Gotta catch 'em all but try not to bleed to death!

    In-Game

    [​IMG]
    In-Game
    Screenshot of actual gameplay with small number of players.





[/tdalt][tdalt]

  • Imported models, interface, icons, etc... - Kitabatake

    Notable Contributors:
    • Sheep100


    Notable Beta Testers:
    • ironymon1
    • xorkatoss
    • Playcanon
    • masterrub10
    • The_Optimizer

    Interested in testing? Contact Kitabatake on Garena or Hive.
    The games are mostly played through Garena.



  • The map is currently in beta, which means that bugs will be fixed and more features added in later versions.
    The map is also kept protected during beta-stage development.


    Found a bug?
    Got an idea to suggest?
    Interested in helping out with the map?
    Interested in testing?

    --> Let me know!


[/tdalt][tdalt]

Want to play the map online?

Join the Garena group
31617


  • instructions

    1. Start garena plus
    2. Press [​IMG] and select Join Group
    3. type in 31617 and press Next

  • You must have Garena Plus installed to be able to join groups.
    • The old Garena client does not support groups.
  • If you have problems joining, contact Kitabatake via garena.
  • The map is often hosted in one of the EU RPG rooms.
    • The room is announced in the group when the map is hosted.


Note: When you join the group, say something in the chat!
  • If you say nothing, you will show up inactive in member list
    • Inactive members are removed whenever group gets full.
  • You might want to say something at least once every month.
  • A single "hi" is enough, your activity status is then updated to current day.


NOTE: If you find yourself kicked from the group, it doesn't mean you've "done something wrong".
It just means that there has been no space for new members and a couple of the most inactive members have been removed to make space for them.
Feel free to rejoin the group at any time!


[/tdalt][tdalt]

Version changes

[/tdalt]


Keywords:
Blades 'n Gore, II, fast, paced, sword, fighting, team, deathmatch
Contents

Blades 'n Gore II v0.99h (Map)

Reviews
Moderator
Date: 14:09:12 31-Jan-12 Map Moderator: -Kobas- Map Status: Approved 5/5 Contact map moderator: Visitor Message / Private Message! Comment: Awesome ideas. Good job :thumbs_up:
  1. guardo987

    guardo987

    Joined:
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    nice1

    This map is nice but can you put AI because i want to my own:vw_sad:
     
  2. guardo987

    guardo987

    Joined:
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    where to download this map
     
  3. Hexcellion

    Hexcellion

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    It still gets errors, lol. I guess another version is coming?
     
  4. xorkatoss

    xorkatoss

    Joined:
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    if you really want to play this map you can add me and play with me on garena:D
    (see my sig. for more info)

    nice trolling lol

    guess so...the creator is still not sure why the game crashes=/
     
  5. Kitabatake

    Kitabatake

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    Bug confirmed. It seems I broke something on the last minute with the respawn triggers.

    Trying to fix this ASAP.



    EDIT: Update!

    Version 0.61b

    • Fatal error upon player respawn has been fixed
      • All known fatal errors have now been fixed from the map


    All fatal errors should now be fixed from the map.
    Let me know if you find more bugs!
     
    Last edited: Feb 6, 2012
  6. Kitabatake

    Kitabatake

    Joined:
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    Update!

    Version 0.62d

    • Gameplay balances
      • Slash manacost increased 6 -> 9
      • Slash casting time increased 0.32/0.24/0.21 -> 0.32/0.28/0.26
      • Blood Lotus health drain is no longer affected by armor
    • Duel Arena bugs fixed
      • Players now spawn at correct locations
      • Players will have correct health and mana at the start of duel
    • Equipment now has fitting custom icons
    • Several minor bug fixes and tweaks around game modes and combat systems

     
  7. Shanghai

    Shanghai

    Joined:
    Feb 15, 2008
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    I like the terrain. Feel like your on lonley island in the sea cool.
     
  8. Kitabatake

    Kitabatake

    Joined:
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    Update!

    Version 0.63h

    • Armor models improved
    • Armor icons improved
    • Armor can now be unequipped (by clicking the equipped armor)
    • Armor now affects movement speed correctly
    • Each armor now has their own unique passive speciality
    • Weapons balanced
    • Terrain area reserved for the upcoming CTF game mode as well as new duel arena terrain
      • Note: New terrain is not used yet in the current version
    • Tumble range is now affected by your armor mobility stat

     
  9. GIMLI_2

    GIMLI_2

    Joined:
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    nice i like it, nice idea to decrease the tumble with more armor, but if i take most defensive armor, the tumble is useless, dont decrease it like that, thats just a tip
     
  10. Zenerik

    Zenerik

    Joined:
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    Been planning to revise BnG1 for a long time; but never seems to get it to work; anyway, awesome work Kita! 5/5.

    But; there's always room to improvements:

    - You should lower the damage AOE indicator circle to about... 20 or 25; because right now it is right above the "hero" making it a bit off compared to the actual AOE (which is on the ground).
    - Tumble on heavy armor feels weird. Although armor should lower speed and it's working as intended, since we spent energy to tumble and lunge it should be less affected than normal walking, say... only 50%.

    That's it for now. I'll be hosting tonight and get some more feedback; didn't try 12p FFA DM yet.
     
  11. Ken-E

    Ken-E

    Joined:
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    Played it on Garena and its awesome, fast paced sword battle indeed! I think it deserves a DC but what the hell. Love this map!
     
  12. UndeadImmortal

    UndeadImmortal

    Joined:
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    This map is cool, we play it with Ken-E. I'll create my full review if I have time :cgrin:
     
  13. Meepo-

    Meepo-

    Joined:
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    This game is fun and easy to play, I'm play it once in single player for about 2 minutes and I already understand it.

    5/5
     
  14. UndeadImmortal

    UndeadImmortal

    Joined:
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    Try it in online, not in singleplayer... :cgrin:
     
  15. sniper23

    sniper23

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    Good job!!!
    you make a space game ?
     
  16. Kitabatake

    Kitabatake

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    Update!

    Version 0.64c
    • Custom font imported
      • You'll be reading those tooltips again just because the text is so sexy!
    • "-name" command implemented
      • type "-name newname" to set your name to newname
    • Lunge and Tumble are now less affected by the heaviest armor
      • Range penalties reduced
      • Self damage from tumble is no reduced if armor mobility is low
    • Hit markers are now located slightly lower for improved accuracy






    Thanks for the suggestions and feedback!
    The problems have now been addressed in the newest version.

    I'll be looking forward to the review then!
     
  17. Zenerik

    Zenerik

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    Glad I can be of help!

    Looking forward to CTF mode and equipment purchasing system.

    Oh btw; the Kick doesn't have level-up text as of 63h (the "Lower energy cost" or "Increase damage" text); I didn't try new version yet but if it still doesn't you should add it next patch.
     
  18. Kitabatake

    Kitabatake

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    Big Update!

    Version 0.65g
    • New Game Mode - Battle Zone
      • New massive terrain area
      • Fixed spawn locations for both teams
      • Players can buy new equipment at the circles north from their spawn
      • There are 5 control point locations
        • Team that controls more locations gains points over time
        • Kills also give points
        • The team that reaches score limit first wins
      • You can purchase new weapons and armor
    • One new armor added
    • Recommended game mode is now automatically set at game start
      • 2 players - Duel Arena
      • 3-5 players - Deathmatch
      • 6-12 players - Battle Zone
      • The host can still of course change the game mode.



    The terrain will be improved in future versions.
    If you notice any bugs in the new game mode (or the previous ones), let me know!





    The kick level up descriptions have now been fixed, thanks for pointing it out!
     
  19. Cicija16

    Cicija16

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    Luv dis map looks fun is fun 5/5... Anyhow i think u should add some ranged skills, like knife trowing or shuriken trowing... Depends which style u made this map like japanese,chinese etc :) since u got katanas and japanese armors
     
  20. Tanasren

    Tanasren

    Joined:
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    I prefered the models from vers 0.59

    the combat system was great
    but it becomes boring when u get used to (in normal deathmatch mode)