- Joined
- Dec 30, 2005
- Messages
- 1,382
"Took-the-whole-summer-to-finish" -Update!
[TD]
[/TD]
Again a massive update with improvements all around the map!
Version highlights:
Version 0.99h
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- New Content
- New Full-screen setting selection system.
- New Loading Screen.
- New blood effects upon taking damage.
- New terrain: Beach
- A beach that shares the theme of the island terrain while having only half the surface area.
This makes it ideal for dueling and deathmatch games for 6 players or less. - Available for: Deathmatch, Duel Arena
- A beach that shares the theme of the island terrain while having only half the surface area.
- Improvements
- Combat damage floating texts and Damage Log entries now display actual damage taken (takes armor reduction into account).
- Damage log now omits any damage taken during spawn protection (because it doesn't reduce health anyway).
- Damage log now displays damage taken during the current round (For example no longer displays damage taken on previous duel round).
- Multiboard now omits lives if life limit is not set.
- The knockback system no longer generates dust on very low velocities. Looks smoother, cleaner and more natural!
- Creep unit tinting colors adjusted for a more natural look.
- Tavern terrain adjusted
- The water in aqueducts and fountains in the "Jade Throne" terrain has been remade to look more realistic.
- During setting selection, the inventory now displays game mode description and is free from clutter seen in earlier versions.
- Deathmatch mode now requires bot threshold 2, which means you cannot start a deathmatch round alone.
- Combat damage floating texts and Damage Log entries now display actual damage taken (takes armor reduction into account).
- Balancing
- Tumble ability range will now temporarily decrease upon spamming the ability. Very rapid spamming will cause the unit to stumble.
- Bug fixes
- Massive multiboard bug fixed.
- The multiboards will no longer have random rows missing at random times.
- Multiboard text stacking bug fixed.
- Text will no longer appear stacked on itself in multiboards.
- BattleZone area respawning fixed.
- Players will no longer spawn outside boundaries.
- Fixed a bug that caused the Damage Log to persist and replace the scoreboard after a round ends.
- Fixed a possible fatal error from the combat systems.
- Fixed game getting stuck if player leaves during duel.
- Massive multiboard bug fixed.
- Miscellaneous
- Selecting deathmatch mode now automatically sets kill limit 15 if no other victory conditions have been set.
[/TD]
Again a massive update with improvements all around the map!
Version highlights:
- A new smooth and shiny full-screen system has replaced the old clumsy spellbook-based setting selection system!
- A brand new terrain area has been added for deathmatch and duel game modes!
- Blood effects improved!
- Damage Log now displays actual damage (counts armor)!
- Tons of bug fixes and few terrain improvements!