• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Blades 'n Gore II v0.99h

This bundle is marked as high quality. It exceeds standards and is highly desirable.
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Kitabatake Presents:
BnG_BnG.png

A fast-paced sword fighting game for 1-12 players
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Map Summary

Features

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A sequel to the original, Blades 'n Gore II leaves it's predecessor in the dust by improving all the strengths,
removing all the weak parts and by introducing new features that add new dimensions to the gameplay.

BnG II is a fast paced sword fighting game that is fast to learn and hard to master.
It supports a variety of game modes & team configurations and more features are added with future updates.

The map supports
1-12 players.
Currently available game modes:
  • Boss Mode
    • Recommended for: 1-4 players
    • Players are all in the same team
    • You must cooperatively survive through all stages by defeating the AI enemies.
    • The final level is a boss battle
    [*]
    Battle Zone
    • Recommended for: 6-12 players
    • Players are evenly divided into 2 teams
    • The team to reach the score limit set by the host wins
    • The game area has 5 control points
      • The team that controls the majority of these points gains points periodically
      • Killing enemy players also give points
    • This game mode fully supports leveling up and buying new equipment
    [*]
    Deathmatch / Team Deathmatch
    • Recommended for: 2-12 players
    • Supports a variety of team configurations
    • The team (player in FFA) to reach kill limit set by the host wins
    • Supports InstaKill setting
      • All players spawn with a sword that kills with one hit.
      • Make good use of defend and evasive movements!
    [*]
    Duel Arena
    • Recommended for: 2-5 players
    • The player to reach kill limit set by the host wins
    • 2 players are chosen to duel against each other
    • The winner gets the kill and the loser is replaced with a random other player
    • The randomization only picks people that have played the least amount of duels so far
    • Supports InstaKill setting

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Smooth and versatile Combat systems
  • The smoothest melee combat system seen on Warcraft III
  • Fast to learn & hard to master
  • More details further down!
Team systems
  • The host is presented with all possible balanced and almost balanced team configurations
  • In the case of unbalanced team configuration, host will always be the one with less teammates
  • Players are always divided to the teams in order starting from the top of game lobby
  • The system works for any amount of players
Example: 5 players in game will give the following options
  • FFA (1 vs 1 vs 1 vs 1 vs 1)
  • 2 Teams (2 vs 3) [Unbalanced]
  • 3 Teams (1 vs 2 vs 2) [Unbalanced]
  • 4 Teams (1 vs 1 vs 1 vs 2) [Unbalanced]

Example: 6 players in game will give the following options
  • FFA (1 vs 1 vs 1 vs 1 vs 1 vs 1)
  • 2 Teams (3 vs 3) [Balanced]
  • 3 Teams (2 vs 2 vs 2) [Balanced]
  • 4 Teams (1 vs 1 vs 2 vs 2) [Unbalanced]
  • 5 Teams (1 vs 1 vs 1 vs 1 vs 2) [Unbalanced]
Immersive environment
  • Carefully picked sounds and soundscape
    • Most other maps have completely ignored the importance of sound effects
    • Blades 'n Gore II features:
      • Environmental sounds at appropriate places
      • Combat sound effects
      • Miscellaneous system sound effects on various occasions
  • Detailed and varying terrain
    • The terrain is improved by many doodad models exclusively made for this map
    • Custom trees, flower patches, structures and various other environmental doodads
  • Loads of custom models
Save/Load Systems
  • You can save your rank & score and continue from where you left on the next game
  • Note that your code is case-sensitive AND bound to your username
  • Also note that playing single player will not earn you score
Advanced damage modeling
  • Being kicked or interrupted during a strike can throw you off balance and cause you to stumble
  • Getting critically low on health will make you limp and bleed, reducing your movement speed
  • Beautiful gore effects upon death
    • Bloody limbs and body parts fly in arcs through the air leaving momentary blood trails behind
  • Arrows and throwing weapons stick to their targets
    • A feature you may have seen in games like Oblivion or Mount&Blade
  • You can disembowel enemies by slashing them while they are stumbling!
  • You can impale enemies by lunging through them while they are stumbling!
AI enemies
  • They are capable of kicking you, throwing stuff at you, using power slam, shooting at you...
  • Some of them will also limp when their health is low enough
  • Only present in the Boss Mode for now
Bots
  • Blades 'n Gore II supports AI controlled bot players.
  • During setting selection the host can select a bot threshold, which is basically a player count number.
    • If the actual player count is less than the selected number, bots will fill the missing slots.
  • Also, if a player leaves the game and bot threshold has been set, a bot will take over the leaving player to keep the player count in the defined amount.
  • The bots are currently available for deathmatch, team deathmatch, and boss mode.
Character Customization
  • Players can customize their character's gender, face and hairstyle
  • You can earn customization unlocks by reaching the required ranks!

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[TD] Forum [/TD]

[ Blades 'n Gore II Forum ]



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[TD] Gameplay in more detail [/TD]

The systems are complex and there are many nuances and subtleties that will easily go unnoticed at first.
However, you will only have to play the game for 5 minutes to grasp the concept and to understand the basics.
Defend [Q] - Protects you from incoming damage. You must be facing the damage source to block the damage.

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Lunge [W] [/td][td] - A long range strike.[/td][/tr]
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Slash [E] [/td][td] - A wide area strike.[/td][/tr]
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Drink [R] [/td][td] - Heals you gradually. However, you are vulnerable to attacks while drinking.[/td][/tr]
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Sprint [A] [/td][td] - Temporary speed bonus suited for fast long range travelling.[/td][/tr]
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Power Slam [/td][td] - Deals tremendous damage, even pushing half of it through defend. Slow to cast though.[/td][/tr]
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Kick [D][/td][td] - Completely ignores defend and sends the target stumbling backwards.[/td][/tr]
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Tumble [F][/td][td] - A quick evasive move. Can also be used to boost other abilities with extra movement.[/td][/tr]

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Defend, Lunge, Slash, Drink
Sprint, Power Slam, Kick, Tumble
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The trick to winning the battles lies in knowing how to conserve and use your stamina


Note: Depending on the game mode and settings, you may be able to level up your abilities!



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Gameplay Video Footage

Screenshots

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Thanks to xorkatoss for recording and uploading!
Map version
0.96m was played in the video
Be sure to watch in
full screen and in 1080p HD!

Recorded by xorkatoss (map version 0.93m)
Recorded by xorkatoss (map version 0.93m)
Recorded by xorkatoss (map version 0.93f)
Recorded by ironymon1 (map version 0.57c)
Recorded by ironymon1 (map version 0.57c)
Recorded by ironymon1 (map version 0.57c)

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Tropical Island
The default game area for deathmatch and team deathmatch





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Boss Mode
An eager beta tester (xorkatoss) has managed to catch a kunai, 2 shurikens and an arrow with his body.
Gotta catch 'em all but try not to bleed to death!


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In-Game
Screenshot of actual gameplay with small number of players.


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Credits

Notes

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Imported models, interface, icons, etc... - Kitabatake Notable Contributors:
  • Sheep100
Notable Beta Testers:
  • ironymon1
  • xorkatoss
  • Playcanon
  • masterrub10
  • The_Optimizer
Interested in testing? Contact Kitabatake on Garena or Hive.
The games are mostly played through Garena.

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The map is currently in beta, which means that bugs will be fixed and more features added in later versions.
The map is also kept protected during beta-stage development.


Found a bug?
Got an idea to suggest?
Interested in helping out with the map?
Interested in testing?

--> Let me know!

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[TD] Want to play the map online? [/TD]

Join the Garena group
31617



    1. Start garena plus
    2. Press
      124756-albums5391-picture56662.png
      and select Join Group
    3. type in 31617 and press Next

  • You must have Garena Plus installed to be able to join groups.
    • The old Garena client does not support groups.
  • If you have problems joining, contact Kitabatake via garena.
  • The map is often hosted in one of the EU RPG rooms.
    • The room is announced in the group when the map is hosted.


Note: When you join the group, say something in the chat!
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  • If you say nothing, you will show up inactive in member list
    • Inactive members are removed whenever group gets full.
  • You might want to say something at least once every month.
  • A single "hi" is enough, your activity status is then updated to current day.
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NOTE: If you find yourself kicked from the group, it doesn't mean you've "done something wrong".
It just means that there has been no space for new members and a couple of the most inactive members have been removed to make space for them.
Feel free to rejoin the group at any time!


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[TD] Version changes [/TD]

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Keywords:
Blades 'n Gore, II, fast, paced, sword, fighting, team, deathmatch
Contents

Blades 'n Gore II v0.99h (Map)

Reviews
Date: 14:09:12 31-Jan-12 Map Moderator: -Kobas- Map Status: Approved 5/5 Contact map moderator: Visitor Message / Private Message! Comment: Awesome ideas. Good job :thumbs_up:
"Took-the-whole-summer-to-finish" -Update!


Version 0.99h
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  • New Content
    • New Full-screen setting selection system.
    • New Loading Screen.
    • New blood effects upon taking damage.
    • New terrain: Beach
      • A beach that shares the theme of the island terrain while having only half the surface area.
        This makes it ideal for dueling and deathmatch games for 6 players or less.
      • Available for: Deathmatch, Duel Arena
  • Improvements
    • Combat damage floating texts and Damage Log entries now display actual damage taken (takes armor reduction into account).
      • Damage log now omits any damage taken during spawn protection (because it doesn't reduce health anyway).
      • Damage log now displays damage taken during the current round (For example no longer displays damage taken on previous duel round).
    • Multiboard now omits lives if life limit is not set.
    • The knockback system no longer generates dust on very low velocities. Looks smoother, cleaner and more natural!
    • Creep unit tinting colors adjusted for a more natural look.
    • Tavern terrain adjusted
    • The water in aqueducts and fountains in the "Jade Throne" terrain has been remade to look more realistic.
    • During setting selection, the inventory now displays game mode description and is free from clutter seen in earlier versions.
    • Deathmatch mode now requires bot threshold 2, which means you cannot start a deathmatch round alone.
  • Balancing
    • Tumble ability range will now temporarily decrease upon spamming the ability. Very rapid spamming will cause the unit to stumble.
  • Bug fixes
    • Massive multiboard bug fixed.
      • The multiboards will no longer have random rows missing at random times.
    • Multiboard text stacking bug fixed.
      • Text will no longer appear stacked on itself in multiboards.
    • BattleZone area respawning fixed.
      • Players will no longer spawn outside boundaries.
    • Fixed a bug that caused the Damage Log to persist and replace the scoreboard after a round ends.
    • Fixed a possible fatal error from the combat systems.
    • Fixed game getting stuck if player leaves during duel.
  • Miscellaneous
    • Selecting deathmatch mode now automatically sets kill limit 15 if no other victory conditions have been set.

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Again a massive update with improvements all around the map!

Version highlights:
  • A new smooth and shiny full-screen system has replaced the old clumsy spellbook-based setting selection system!
  • A brand new terrain area has been added for deathmatch and duel game modes!
  • Blood effects improved!
  • Damage Log now displays actual damage (counts armor)!
  • Tons of bug fixes and few terrain improvements!









Beach areaFull-screen interfaceButton tooltipsNew blood FX
 

sentrywiz

S

sentrywiz

Very complex (not my style) and fun menu. The system is superb. I dislike the slash spell which requires a target instead of just where the guy is facing.

But man this map has so much customization and options. Its like playing another game not a map.

You really put your time and skills into this one.
Also how did you remove all the commands from the unit so that only move and stop are there? I only know that you can remove rally and attack, but patrol and the such?

5/5 for the map and the systems
 
Very complex (not my style) and fun menu. The system is superb. I dislike the slash spell which requires a target instead of just where the guy is facing.

But man this map has so much customization and options. Its like playing another game not a map.

You really put your time and skills into this one.
Also how did you remove all the commands from the unit so that only move and stop are there? I only know that you can remove rally and attack, but patrol and the such?

5/5 for the map and the systems

Patrol hasn't technically been removed, it has only been converted into a dummy ability (changed the icon and description in gameplay interface and triggered the ability)
Hold position got the same treatment.
 
Level 2
Joined
Apr 6, 2008
Messages
11
So, I was thinking about something that would be cool to see if you implemented it. I play this game with my friends on WC3 at times, and I thought it would be really cool to have a team tournament mode, which would involve members of each team voting who to put forward for 1v1 duels. It would essentially be like the Duel mode already implemented except based on team round wins, rather than how that one is, and you would also have to have every member on your team go before a player could get voted in again. I suppose it may be kind of complex on the one hand, but it would be incredible to see. Sorry if it was a bit of a ramble and tangent to read...
 
Level 1
Joined
Oct 16, 2015
Messages
283
amazing map... with some issues.

1)When player revives he has no mana and this is simply awful.

2)Players bug and become invincible. This is pretty much game-breaking. And its not that rare to happen.

Sad that its not being developed and its not open source either.
 
Level 12
Joined
Mar 21, 2008
Messages
367
it's been a while since i've played this. played this with some random guy and he got salty as fuck, but it made me remember how fun this map was tbh

still looking forward to this map being updated, even if it never happens ever

i think my only issue with this game is how retarded consecutive lunges can be. i really don't think you should be able to cover such a long area in such a short period of time by spamming the living fuck out of W; it should be restricted in the same way that tumble is, i.e. distance covered is reduced the more you spam it. also, it just looks rly dumb watching someone fly across the map lmao

also base capturing is glitched in battle zone (or w/e it's called), weird
 
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