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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Blades 'n Gore II v0.99h

Submitted by Kitabatake
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

Kitabatake Presents:
[​IMG]
A fast-paced sword fighting game for 1-12 players



  • A sequel to the original, Blades 'n Gore II leaves it's predecessor in the dust by improving all the strengths,
    removing all the weak parts and by introducing new features that add new dimensions to the gameplay.

    BnG II is a fast paced sword fighting game that is fast to learn and hard to master.
    It supports a variety of game modes & team configurations and more features are added with future updates.

    The map supports
    1-12 players.
    Currently available game modes:
    • Boss Mode
      • Recommended for: 1-4 players
      • Players are all in the same team
      • You must cooperatively survive through all stages by defeating the AI enemies.
      • The final level is a boss battle
      [*]
      Battle Zone
      • Recommended for: 6-12 players
      • Players are evenly divided into 2 teams
      • The team to reach the score limit set by the host wins
      • The game area has 5 control points
        • The team that controls the majority of these points gains points periodically
        • Killing enemy players also give points
      • This game mode fully supports leveling up and buying new equipment
      [*]
      Deathmatch / Team Deathmatch
      • Recommended for: 2-12 players
      • Supports a variety of team configurations
      • The team (player in FFA) to reach kill limit set by the host wins
      • Supports InstaKill setting
        • All players spawn with a sword that kills with one hit.
        • Make good use of defend and evasive movements!
      [*]
      Duel Arena
      • Recommended for: 2-5 players
      • The player to reach kill limit set by the host wins
      • 2 players are chosen to duel against each other
      • The winner gets the kill and the loser is replaced with a random other player
      • The randomization only picks people that have played the least amount of duels so far
      • Supports InstaKill setting


  • Smooth and versatile Combat systems
    • The smoothest melee combat system seen on Warcraft III
    • Fast to learn & hard to master
    • More details further down!
    Team systems
    • The host is presented with all possible balanced and almost balanced team configurations
    • In the case of unbalanced team configuration, host will always be the one with less teammates
    • Players are always divided to the teams in order starting from the top of game lobby
    • The system works for any amount of players
    Examples
    Example: 5 players in game will give the following options
    • FFA (1 vs 1 vs 1 vs 1 vs 1)
    • 2 Teams (2 vs 3) [Unbalanced]
    • 3 Teams (1 vs 2 vs 2) [Unbalanced]
    • 4 Teams (1 vs 1 vs 1 vs 2) [Unbalanced]

    Example: 6 players in game will give the following options
    • FFA (1 vs 1 vs 1 vs 1 vs 1 vs 1)
    • 2 Teams (3 vs 3) [Balanced]
    • 3 Teams (2 vs 2 vs 2) [Balanced]
    • 4 Teams (1 vs 1 vs 2 vs 2) [Unbalanced]
    • 5 Teams (1 vs 1 vs 1 vs 1 vs 2) [Unbalanced]

    Immersive environment
    • Carefully picked sounds and soundscape
      • Most other maps have completely ignored the importance of sound effects
      • Blades 'n Gore II features:
        • Environmental sounds at appropriate places
        • Combat sound effects
        • Miscellaneous system sound effects on various occasions
    • Detailed and varying terrain
      • The terrain is improved by many doodad models exclusively made for this map
      • Custom trees, flower patches, structures and various other environmental doodads
    • Loads of custom models
    Save/Load Systems
    • You can save your rank & score and continue from where you left on the next game
    • Note that your code is case-sensitive AND bound to your username
    • Also note that playing single player will not earn you score
    Advanced damage modeling
    • Being kicked or interrupted during a strike can throw you off balance and cause you to stumble
    • Getting critically low on health will make you limp and bleed, reducing your movement speed
    • Beautiful gore effects upon death
      • Bloody limbs and body parts fly in arcs through the air leaving momentary blood trails behind
    • Arrows and throwing weapons stick to their targets
      • A feature you may have seen in games like Oblivion or Mount&Blade
    • You can disembowel enemies by slashing them while they are stumbling!
    • You can impale enemies by lunging through them while they are stumbling!
    AI enemies
    • They are capable of kicking you, throwing stuff at you, using power slam, shooting at you...
    • Some of them will also limp when their health is low enough
    • Only present in the Boss Mode for now
    Bots
    • Blades 'n Gore II supports AI controlled bot players.
    • During setting selection the host can select a bot threshold, which is basically a player count number.
      • If the actual player count is less than the selected number, bots will fill the missing slots.
    • Also, if a player leaves the game and bot threshold has been set, a bot will take over the leaving player to keep the player count in the defined amount.
    • The bots are currently available for deathmatch, team deathmatch, and boss mode.
    Character Customization
    • Players can customize their character's gender, face and hairstyle
    • You can earn customization unlocks by reaching the required ranks!




Forum


[ Blades 'n Gore II Forum ]



Gameplay in more detail

The systems are complex and there are many nuances and subtleties that will easily go unnoticed at first.
However, you will only have to play the game for 5 minutes to grasp the concept and to understand the basics.


Defend [Q] - Protects you from incoming damage. You must be facing the damage source to block the damage.

Lunge [W] - A long range strike.

Slash [E] - A wide area strike.

Drink [R] - Heals you gradually. However, you are vulnerable to attacks while drinking.

Sprint [A] - Temporary speed bonus suited for fast long range travelling.

Power Slam [td] - Deals tremendous damage, even pushing half of it through defend. Slow to cast though.[/td]

[tr][td]Kick [D][/td][td] - Completely ignores defend and sends the target stumbling backwards.[/td][/tr]
[tr][td]Tumble [F][/td][td] - A quick evasive move. Can also be used to boost other abilities with extra movement.[/td][/tr]

[​IMG]
Defend, Lunge, Slash, Drink
Sprint, Power Slam, Kick, Tumble

The trick to winning the battles lies in knowing how to conserve and use your stamina


Note: Depending on the game mode and settings, you may be able to level up your abilities!



[tdalt]
  • http://www.youtube.com/watch?v=ukrN_dBf3l4&hd=1
    Thanks to xorkatoss for recording and uploading!
    Map version
    0.96m was played in the video
    Be sure to watch in
    full screen and in 1080p HD!
    More Gameplay Videos

    http://www.youtube.com/watch?v=wxZF0pK-b6g
    Recorded by xorkatoss (map version 0.93m)
    http://www.youtube.com/watch?v=Zdg7pOrAl7o&hd=1
    Recorded by xorkatoss (map version 0.93m)
    http://www.youtube.com/watch?v=AJB7yBvMyJM
    Recorded by xorkatoss (map version 0.93f)
    http://www.youtube.com/watch?v=O-sOXuW_MRE
    Recorded by ironymon1 (map version 0.57c)
    http://www.youtube.com/watch?v=KQ9kNV9BeWA
    Recorded by ironymon1 (map version 0.57c)
    http://www.youtube.com/watch?v=akxqrqlZCiY
    Recorded by ironymon1 (map version 0.57c)



  • Terrain Screenshots

    [​IMG]
    Tropical Island
    The default game area for deathmatch and team deathmatch


    Gameplay Screenshots


    Boss Mode

    [​IMG]
    Boss Mode
    An eager beta tester (xorkatoss) has managed to catch a kunai, 2 shurikens and an arrow with his body.
    Gotta catch 'em all but try not to bleed to death!

    In-Game

    [​IMG]
    In-Game
    Screenshot of actual gameplay with small number of players.





[/tdalt][tdalt]

  • Imported models, interface, icons, etc... - Kitabatake

    Notable Contributors:
    • Sheep100


    Notable Beta Testers:
    • ironymon1
    • xorkatoss
    • Playcanon
    • masterrub10
    • The_Optimizer

    Interested in testing? Contact Kitabatake on Garena or Hive.
    The games are mostly played through Garena.



  • The map is currently in beta, which means that bugs will be fixed and more features added in later versions.
    The map is also kept protected during beta-stage development.


    Found a bug?
    Got an idea to suggest?
    Interested in helping out with the map?
    Interested in testing?

    --> Let me know!


[/tdalt][tdalt]

Want to play the map online?

Join the Garena group
31617


  • instructions

    1. Start garena plus
    2. Press [​IMG] and select Join Group
    3. type in 31617 and press Next

  • You must have Garena Plus installed to be able to join groups.
    • The old Garena client does not support groups.
  • If you have problems joining, contact Kitabatake via garena.
  • The map is often hosted in one of the EU RPG rooms.
    • The room is announced in the group when the map is hosted.


Note: When you join the group, say something in the chat!
  • If you say nothing, you will show up inactive in member list
    • Inactive members are removed whenever group gets full.
  • You might want to say something at least once every month.
  • A single "hi" is enough, your activity status is then updated to current day.


NOTE: If you find yourself kicked from the group, it doesn't mean you've "done something wrong".
It just means that there has been no space for new members and a couple of the most inactive members have been removed to make space for them.
Feel free to rejoin the group at any time!


[/tdalt][tdalt]

Version changes

[/tdalt]


Keywords:
Blades 'n Gore, II, fast, paced, sword, fighting, team, deathmatch
Contents

Blades 'n Gore II v0.99h (Map)

Reviews
Moderator
Date: 14:09:12 31-Jan-12 Map Moderator: -Kobas- Map Status: Approved 5/5 Contact map moderator: Visitor Message / Private Message! Comment: Awesome ideas. Good job :thumbs_up:
  1. Kitabatake

    Kitabatake

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    Ah thanks for clarifying that!
    I thought I had disabled hero spawning for computer players but apparently not. I'll have it fixed for the next version.

    Computer players will be enabled later if/when the AI systems are advanced enough to handle it. At the moment only hostile AI minions and bosses are supported.


    Yes, projectile weapons are planned.
    Magic/spells are under consideration.
     
  2. n00b

    n00b

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    moar suggestions

    #1
    a problem i frequently come across is staying alive; enemies respawn so fast i can't really get that much drink regen in. a couple of things to remedy this:
    1. make drink heal a small amount of health instantly, maybe like 5-10 hp
    2. add a respawn delay which increases as the game progresses
    3. heal hp when at your base

    #2
    fang should have unique stats like the blood coat does

    #3
    when you do fast consecutive lunges, you're pushed backwards for some reason. and after some experimenting it only happens when you're facing left/down, wat

    #4
    i also lol'd pretty hard at nodachi's range, you should make it hella weaker to compensate for its long ass reach

    cant think of anything else bye
     
  3. Kitabatake

    Kitabatake

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    Hmm I'll consider it.
    I'm open for suggestions and ideas!
    Thanks for the feedback!

    Yes, consecutive knockbacks will sometimes throw you in incorrect directions at the moment. It is fixed in the new version.

    Also, Nodachi is rather weak and has a mediocre stamina regeneration. I'll balance it more if I see it being overpowered or underpowered.






    EDIT: Update!

    Version 0.77h

    • InstaKill Setting
      • You can enable this setting for Deathmatch, Team Deathmatch and Duel Arena
      • With this setting all players spawn with a sword that kills in one hit
      • Make good use of defend and evade those attacks!
    • Fixed a bug that caused computer players to have heroes and items
    • Fixed knockback systems
      • You will no longer be occasionally thrown into the wrong direction

     
    Last edited: Mar 26, 2012
  4. TheWhiteWolf

    TheWhiteWolf

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    Hey Kita... You could use some screenshot updating =]
     
  5. Kitabatake

    Kitabatake

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    True.
    If you got any good ones, feel free to send them to me via your hive album or pastebin!
     
  6. TheWhiteWolf

    TheWhiteWolf

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    About the Nodachi... It isn't very cheap, so I think it is fine, maybe should be slightly weaker. When compared to etc. Great Sword, they are kinda equal in power, but Nodachi is more expensive. Leave it as it is. If you really want to weaken it, reduce damage by 1, maximum 2.

    My idea:
    Replace Tumble.
    It is really not effective. Make it more powerful by increasing distance, or replace it.
    Idea for new ability:
    Hide
    |
    |-Fades over time depending on level 1-0.7-0.3
    |-Drains mana
    |-Not invulnerable, only invisible

    It would be very effective for the InstaKill.

    Maybe you could use Tumble in co-op and duel, but use Hide in other modes.
     
  7. HammerFist132

    HammerFist132

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    I have found bug, i hate to write once more time. I have send you message. When u upgrade spells very fast u can upgrade twice for only one point so at the begin you can have spell upgraded 4 times for only two points. That make game easier fix it xD. Can i suggest you to add some level in boss mode for every few versions. Can i get my first rep for this bug info xd
     
  8. HammerFist132

    HammerFist132

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    I FORGOT TO SAY I LOVE THIS MAP. Great job
     
  9. Kitabatake

    Kitabatake

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    That bug was already fixed in version 0.76 but thanks for the feedback!

    Yes I'm planning to add more bosses and stages in later updates.


    True true.
    Stealth is in consideration.
    Thanks for the suggestions!
     
  10. HammerFist132

    HammerFist132

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    Kitabatake u are veteran here and i have one question. When i upload map will it show instant or it will take one day to moderators test it look for bugs? I have upload one map but it doesnt show.
     
  11. HammerFist132

    HammerFist132

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    and what means when map is pending
     
  12. HammerFist132

    HammerFist132

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    I would rate it 5/5 ofc and i will but i am here member only 2 days xD
     
  13. Kitabatake

    Kitabatake

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    When you upload a map it goes to the pending section until a moderator approves or rejects it.

    If you have more forum related questions, ask them on the off topic forums or PM a moderator.
    This thread is meant for discussion/questions/suggestions regarding the BnG II map.
     
  14. clockwork2

    clockwork2

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    Tumble isn't very useful, Lunge can make a suitable makeshift tumble, deals damage too.
     
  15. Arcisal

    Arcisal

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    You are a god at these kind of things.

    Absolutely love your map.
     
  16. Lazers

    Lazers

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    Love this map

    Three complaints: Nodachi damage radius is obscene, it's practically a sniper rifle in sword form

    Tumble doesn't seem very useful

    The Boss mode feels too "spammy", it would be cool if you could get fewer, more challenging enemies instead of 50 footsoldiers and 10 champions spawning on top of you
     
  17. Kitabatake

    Kitabatake

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    Tumble is pretty much the only ability that can save you when you are very low on both stamina and health, and the enemy is trying to use power slam at you or if you find yourself outnumbered.
    Lunge cannot do this since it has a shorter range and a much higher stamina cost.

    But hmm yes, I need to do some fixes to the ability.
    The health drain is not a good penalty for it, but there needs to be something that prevents massive abuse. (In early versions people could just spam tumble and escape forever)
    I don't like the idea of adding a cooldown to it either since sometimes you just have to tumble twice or thrice in a quick succession to evade a very nasty situation.

    If any of you has got ideas for this, let me know!

    That's the whole point of Nodachi.
    I will reduce it's damage and/or stamina value if it proves to be overpowered.

    Also, I would like to hear what are people's favorite and least favorite weapons and armor. Post here and let me know!
    (I need to know which weapons are good and which need improvements)

    Hmm. Good point.
    I have been thinking that fewer enemies with slightly improved AI would make the mode much more tactical and less of a "hit and run" game type...​



    Thanks for the feedback! Much appreciated!
     
  18. TheWhiteWolf

    TheWhiteWolf

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    Well, in my opinion, different weapons are great for different modes. For example, I use Bloodlotus in Duel Arena, because I know it won't take too long to kill my enemy or get killed. On the other hand, Claymore is an excellent choice for me when I solo Boss Mode. Also, don't really like Nodachi, for it really lacks damage.

    @Kitabake:
    It seems you ran out of ideas. So here is a good one:
    Although there is nothing wrong with your terrain (it is great, actually), it seems to me that it simply... doesn't fit with the rest of the map. Almost your whole map, except terrain, is very Japan-oriented. Weapons, armors, creeps... So, if you are interested, I would like to try to re-terrain it and make it look more like Japan. I have a really good idea about what I could do.
     
  19. Kitabatake

    Kitabatake

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    Ah, interesting.
    Most people are afraid to use the Blood Lotus due to the risks it brings.
    How about armor? Which do you use frequently? Why? Which do you avoid? Why?

    Thanks for the offer but re-terraining is not one of my top priorities at the moment.
     
  20. clockwork2

    clockwork2

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    Hrrm, I find the limping system to be unique, it gives this game something different.
    I also find that in single player(The AI did not much to help, rather it ATTACKED me). The commander is HEAVILY overpowered, I'm guessing this is a boss. However it's slam is so powerful that it insta killed an AI player.