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Azure TD Remastered v3 FINAL
Submitted by Eric Jensen
Azure Tower Defense Remastered
Cruel magic has demented this forest's denizens beyond any hope of healing. Now they attack the World Tree, hoping to corrupt it in the misguided belief that it will end their agony. Protect the Tree.
Azure Tower Defense is a cooperative tower defense. Enemies will spawn from the sides of the map and make their way towards the World Tree in the center. Players can build towers and train Heroes in order to stop the onslaught.
The Remastered version greatly improves gameplay by fixing bugs, and adding better tower descriptions, new commands and features geared for learning players, difficulty levels, and even 3 new endgame towers to improve the endgame tower variety!
Azure Tower Defense tests both the strategic knowledge and micromanagement skill of those who play! While every player has access to the same builders and towers, there are a variety of strategies that can be employed to beat the game, each with their own respective strengths and weaknesses that can complement one another in cooperative gameplay.
Players may build early game towers using the Azure Wisp and Malachite Shaman builders, while attempting to save the 4000 gold required to research Crystalis Technology, unlocking the powerful lategame weapon Astral Zenith, an all-around tower that is serviceable in all facets of the lategame. Researching Crystalis Technology and unlocking the lategame towers is a must in Azure Tower Defense; therefore, some players will carefully try to save the 4000 required gold in order to unlock it as soon as possible!
Alternatively, players may build an elemental builder and opt to specialize in one of three elemental technologies: fire, ice, or lightning. These elemental buidlers can build a single tower that can be globally upgraded and has special attributes related to its respective technology; fire towers have short range and high splash damage, ice towers can slow enemies in an area, and lightning towers have high range and high, single-target damage. Researching the global upgrades for these towers is expensive, but increases the towers' effectiveness manifold!
While specializing in an elemental technology may delay acquisition of the important Crystalis Technology, the researching player is rewarded with the unlocking of an additional lategame tower - along with the Astral Zenith - upon researching Crystalis Technology! Like the elemental towers, these ultimate towers have parameters suggestive of their respective elements; for example, the Astral Starshooter (unlocked with Wisdom of Zeus (lightning) tech along with Crystalis Technology) has a whopping 3333 range and the highest single-target DPS of any tower in the game!
Players may even choose to research elemental technologies after Crystalis Technology, for the purpose of unlocking these additional endgame towers. However, they must choose their technologies wisely, as researching one type of technology increases the cost of all other technology types (this is done for balance reasons to penalize players who try to unlock all 4 ultimate towers)!
In the meantime, players may build up to 3 different Heroes with vastly different abilities, moving them around the map to cast abilities and catch leaks with their powerful attacks that scale massively into the lategame.
Micromanagement skill is every bit as important as tower placement strategy in Azure Tower Defense. Good control of towers and Heroes can greatly improve the effectiveness of your defenses, allowing you to save gold for technology, help other players, or beat the Hard and Expert difficulty levels of the game!
Azure Tower Defense can be played singleplayer or multiplayer. Creeps will only spawn from sides that have a player or computer present. Thus, computers may be placed to increase the amount of creeps that spawn! The lanes of the map branch out and into each other as they approach the center of the map, and creeps will be randomly funneled plinko-style across these lanes; thus, a leak from another player may find its way on your side of the map as it approaches the World Tree.
Once you've beaten the game on Easy or Normal modes, there are several different ways of increasing the game's difficulty, including picking Hard or Expert modes, adding computer allies for more creep spawns, or playing the game online where you will have to cover for the plenitude of tower defense noobs that prowl Battle.net
All in all, the combined elements of strategy and unit control, along with the variety of ways to play the game, turn a fairly simple tower defense concept into one that is highly replayable and enjoyable. Easy to learn! Hard to master!
New and Unique Features
Improved Descriptions: Azure TD Remastered has detailed unit descriptions that state the exact damage, cooldown, splash radius, abilities, etc. of towers and units, allowing both noobs and excessively OCD players like me to know exactly what they are paying for!
Difficulty Modes: Azure TD Remastered has 4 difficulty modes that change the armor and movement speed of the enemies: Easy (-2 armor and -10% speed); Normal (default armor and speed); Hard (+2 armor and +10% speed); and Expert (+5 armor and +25% speed)! Players may select the mode they want to play at the start of the game. In multiplayer games, a voting trigger gives each Human player voting weight based on the amount of Human players in the game. A function then assigns a number to each vote, averages the votes, and then selects a difficulty mode appropriate for the average of the players.
Shared Income Mode Option: In addition to the Difficulty Mode selection, players have the option to vote on the game's Income Mode, using a trigger similar to that of the Difficulty Mode. If Shared Income Mode is selected, players will be taxed 33% of any gold they earn, and the taxed gold will then be distributed evenly across all in-game Human players. This mode is recommended for games with new players as it lightly "rubber-bands" them to more experienced players, keeping them from falling too far behind if they lag on kills.
Tips Feature: Players may type "-tip xx" [01-30] to receive a gameplay tip, with higher numbers being later-game tips. Players may alternatively type "-tip earlygame", "-tip midgame", or "-tip lategame" to receive a tip applicable to the respective game period. These tips, created by yours truly, are very useful in helping newer players learn the ins-and-outs of the game.
Zoom Feature: Players may type "-zoom xxxx" [0001-9999] to set the gameplay zoom. The default in-game zoom is 2000.
Leavers: If a player leaves during a game, a trigger will split both his current gold and that which his towers earn going forward evenly among all remaining in-game Human players. The trigger will also give the remaining players full control of the leaver's units and towers.
Player Gold Multiboard: A handy multiboard in the top-right corner of the game displays the current gold of each player in the game. This is handy for players to know which of their allies are saving, spending, struggling, etc.
New Lategame Towers: Azure TD Remastered introduces 3 brand-new lategame towers! The original version only has the Astral Zenith tower, which made the late game boring as it was the only viable endgame tower. The 3 new towers may be unlocked by completely researching an elemental technology along with the Crystalis Technology necessary to build lategame towers. The 4 ultimate towers are as follows:
-Astral Zenith (unlocked with Crystalis Technology). This is an all-around good lategame tower, with high range, chaos damage, and a light splash radius.
-Astral Inferno (unlocked with Strength of Hephaestus and Crystalis Technology). This is the ultimate Fire Tower, with high chaos damage and a massive splash radius.
-Astral Frost (unlocked with Insight of Shiva and Crystalis Technology). This is the ultimate Ice Tower; while it has only moderate chaos damage, each attack stuns enemies in a large area for a tiny duration (it is effectively a form of slow that stacks with itself infinitely).
-Astral Starshooter (unlocked with Wisdom of Zeus and Crystalis Technology). This is the ultimate Lightning Tower, with massive range and the highest single-target DPS of any tower in the game.
Hero Damage Scaling: Heroes now gain +20 damage per primary attribute, instead of just +1. This allows their damage to scale much better into the lategame as they increase in level.
New Shop with Items: Added a new shop to each side of the map that sells items! These include items that increase stats (tomes), miscellaneous handy items like Boots of Speed, as well as 4 different orbs that give heroes a special attack ability.
The Orb of Fire, for example, gives the Hero splash damage; unlike the melee Wc3 TFT Orb of Fire, which merely deals a paltry 5 damage in 100 radius, the Azure TD Remastered Orb of Fire is based on the Orb of Annihilation ability, and gives true splash damage, with 3 splash radii each having a damage factor that is a percentage of the Hero's attack damage!
Tower and Creep Balancing: Azure TD Remastered gives some slight changes to tower, Hero, and creep stats in order to improve the balance of the game.
Version 1 Changelog (10/11/18)