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Assembling the Remnants

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Hello! This is the first chapter in my custom campaign Elune's Daughters. Please let me know if the story is descriptive enough and if you like it! I also have some cinematics now. If you have any suggestions, or there are bugs, please let me know.

CREDITS

[Megapack] WoW Spell Icons
~ for some spell icons
Contents

Assembling the Remnants (Map)

Reviews
deepstrasz
The cinematic mode should start from the beginning not to see the hero icons. Destria is not a hero but has glow. Same with the other named units. Tiger Roar's icon has no DISBTN looking green during F10/game pause. Either its DISBTN version wasn't...
Level 18
Joined
Feb 2, 2009
Messages
217
A decent 'plunge into darkness with the units you find' style map. I think as far as execution goes, your understanding of Warcraft 3's quest log and quest message systems really assists with making this first mission really feel like a part of a broader campaign.

I really enjoy the concept of rallying elven survivors and using them to fight demons in this corrupted woodland scenario, I also really like the idea of certain key 'demi-heroish' units that have names and seemingly a tid bit of personality.

This is a first mission for sure and it looks like a good honest shot from a beginner in trying to cut out a manageable piece of map editing in which to cultivate their skills and tell an awesome story. For that I think this is rad. As was said earlier in the comments I think that posting this map over in Map Development would be an awesome place to start the cultivation of some critical feedback.

If you want my advice definitely look into the Campaign Editor (F7) as it would be better practice to define the more complicated object editor data there so that you don't have to duplicate it between maps (if you intend for this to be a multi-level campaign). I would also recommend making some good use of cliffs to some capacity, this map has some basic terrain and is mostly flat woodland which is okay but a little bit more terrain differentiation could go a very long way in giving it definition. Finally I would suggest thinking about varying the 'rescue' of these units throughout the map. Perhaps you could place several night elf/demon units and pause them on initialization within fighting distance and then unpause them once Adora comes within range of them or enters a region?

There is plenty more feedback or suggestions that I'm sure others would love to give, but I imagine it will have to wait until that post in Map Development. I'll be looking forward to it!
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,240
  1. The cinematic mode should start from the beginning not to see the hero icons.
  2. Destria is not a hero but has glow. Same with the other named units.
  3. Tiger Roar's icon has no DISBTN looking green during F10/game pause. Either its DISBTN version wasn't properly imported or it doesn't have one in which case it could be made with: Button Manager v1.8.2
  4. Adora reaches max level before first half of the chapter and nothing more to gain after.
  5. Serina is already max level but you have to add the abilities yourself. Some of their level 3 descriptions say level 1.
  6. During the fountain scene, the hero glow turns to red then to pink after revival.
Overall, simple and repetitive gameplay with 100% core game mechanics and abilities. The story is confusing, not knowing when or where exactly it happens or what's actually going on.

Simple.


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Level 6
Joined
May 28, 2024
Messages
26
About the cinematic, yes, you are right. The hero glow is intentional, making clear to the player that these demi-heroes are important. About the icon, it will be fixed. Max level for Adora is also intentional, and the color change is there to suggest the new powers bestowed upon Estiria, Kate, Destria and Kathris.

I don't understand why you think the story is confusing. I mentioned the War of The Ancients, lore within the items and at Serina's meeting. Within the quest there is also important lore, so I think you are not right there.
 
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