Hello!
I have been playing your campaigns since I was a young boy and it feels amazing that you are still active. Shards of Resistance is one of my favourites of all time, just behind Black Company and War of Corruption. The original Mathias Chronicles also really impacted me with their great story.
This campaign is as great as any of them, but I want to give you an unfiltered feedback now that I am more seasoned. Feel free to dismiss any of it as you see fit, it is after all your story to tell. I have only played to chapter 4 because of the rocks bug.
Visuals
You have been using the WoW style for some time and this is your best work yet. It is really coming together and looks great, gives me some nostalgic Vanilla vibes which fit the story nicely.
There are some things that could be tweaked though:
- Alexandros is missing a belt and it bothers me more that it should. He is the main character and there are a lot of close ups on him, so this is very visible. I also think that he could be bigger to pop out more, but overall he looks great.
- Saidan Dathroan looks terrible and I don't like it, maybe consider a different model? I understand that you want to show him as more of a warrior thug, but I don't think it fits him when he is a self-proclaimed "Grand Crusader". In my opinion he should look regal, proud and more like a paladin. Your call though, it is not a big issue. Also he should be taller.
- Kael and Arthas have strange lighting issues. From top down their models are great but portraits are scuffed
Gameplay
Before my criticism I want to add that the mission 4 overworld map was an amazing addition. Great idea and execution, I would love it if there were more options to explore some less important points, maybe for a slight stats upgrade for Alexandros, or an unique item.
Tech Tree
- It is a bit chaotic. The Conscript feels like it should just be a militia unit and the Dwarven Shieldbreaker doesn't fit very well. The Enforcer is also a little bit disjointed, maybe make a new building called "The Arena" or something for both of them? The Barracks are a bit too cramped for so many units.
- The Abbot is a great unit and I love it. The Inquisitor less so, I think it should have an autocast ability instead of the Weaken. The dwarven priest unit is too overshadowed by the Abbot I think
- I don't like that the Mortar Team is tier 2 and Catapult tier 3. Mortars are technologically superior, so it feels like a step back. The catapult model is amazing though and I honestly feel like the mortar team could just be removed
- The Inquisitor feels bad to use, I think it should have an autocast ability as a first
Heroes
- Alexandros's Chastise ability is really weak and should be replaced. Three actives feel a bit bad for a warrior hero anyway, so maybe replace it with a passive? Holy Pulverize would fit well, maybe? Or an aura.
- Exorcise doesn't work properly, I also don't like the idea of a "type specific" ability. Since we fight the Syndicate a lot, it feels strange to have one unusuable ability.
- Alexandros has the "Blunt" attack sound. I know that the Ashbringer looks a little bit blunt when you really look at it, but it should be sharp
- The Ultimate Ability is just a debuff. He can't be healed and receive buffs, which far outweighs the protection from spells. I think he should just have a big flashy AoE ability, since he is the Ashbringer and there are tales of him turning entire undead armies to ash.
- I think Saidan could also benefit from a passive or an aura as his third ability instead of the Roar ability. The Rally ability is really awesome though, please keep that. He just doesn't have enough mana for three actives.
Difficulty
- The Campaign is very easy, maybe you could up it a little bit? I know there were some challenging maps in Shards and Chronicles, so you definitely know how to challenge the player!
- A lot of the times you give us too many units. Like you give us 13 units when we can only hold 12 units in a group and moments later there are 3 or 4 full groups. Feels unnecessary.
Story
These are really just personal opinions and you may disagree. It is your story to tell, feel free to dismiss me.
Saidan Dathroan
- I felt a little bit disappointed with him, I love the idea of him not being possessed by Balnazzar, but he seems to act the same as when he was possessed. Original Saidan should have been an honourable paladin, while being a bit stern and driven, but in your retelling he seems more like a thug or a buffoon. His racism only came with Balnazzar, and I don't think he would be so quick to execute innocent people. In lore, he was supposed to embody the ideal of "Holiness", which was only corrupted by Balnazzar. Though I could see him being prideful and boastful, I feel like you might have gone too far.
- I think you could have prevented his death with Issilien, which would also cement their relationship. Issilien could also have been the one to lead him down a more darker path, since he seemed to be a more wicked person even without any dark influence.
Illidan
- It feels a bit too forced and hamfisted. I don't like his addition at all, though the Interlude with Alexstrazsa was fun and interesting. He just didn't fit and I think Alexandros would have actually struck him down without thinking. Since this is a story about the Scarlet Crusade, I think it should stay about the Crusade, without these additions.
I want to add at the end that I really enjoyed the campaign and I really appreciate that you are still active. With some polish, this could be one of your greats right there with your other classics.