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[AoS] Invasion in Duskwood

Discussion in 'Map Development' started by Luorax, Aug 30, 2011.

  1. Luorax

    Luorax

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    In LoL the size of the stat window is changeable :D For me it's very small, as the battlefield contains much more information - about stats, I keep in mind my items, so I know my stats.

    The terraining is like 50% done. He's experiencing some error with hsi editor, so he couldn't yet started the upper part, but I'll try to fix it for him soon.
     
  2. Marok0

    Marok0

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    And the bug won. There will be no outlands' ground. Just 100% felwood.
     
  3. Illidan_Hunter

    Illidan_Hunter

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    I'm looking forward for this map, esp. because of the pick system. I could help you with testing and bug reporting during weekends.

    Good luck.
     
  4. Fingolfin

    Fingolfin

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    But..... HOW?!!? :O:O:O:O
     
  5. Luorax

    Luorax

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    You have not seen too much :D I'm planning an options menu, similar to the hero selection system, where you can setup everything... death timers, lanes, gold incomes, experience, etc. You 'll be able to create your very own game mode.

    And the heroes... the heroes! We've already got so damn funny ones. Very uinque and very funny ones.

    The terrain will be almost finished in some days (well, it'll be but the bases will be left to do - we need some ideas). The spawn code is already done, I just have to call the right functions. I"ll propably make a gameplay montage once I finish coding the 5 planned concept.

    I'm kinda busy nowadays (you know senior year...), that's what delays everything. But a stable version will be released for my friends and team members in som weak, propably.
     
    Last edited: Oct 9, 2011
  6. Luorax

    Luorax

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    Okay, in theory the terrain will be sent to me tonight (without the two bases). I've got an idea for the Last Alliance base already. My friend is working on the building and minion names+models, so a playable alpha version should be out for us soon (or later).

    Also, I decided to share our latest hero, propably one of the most funny ones, because I'm such a nice person (/jk):

    General Informations:

    Hero Name: Sirion, Templar of the Dawn
    Shield Name: The Dawnbreaker
    Emerald Name: Koralion, the Singing Dawnstone
    Model: http://www.hiveworkshop.com/forums/...-eyes-199896/?prev=search=alpalan&d=list&r=20 (with some additional animations, and external shield model, so I can work with his shield well)

    Sirion uses an unique resource system called Radiance. All of his spells are costless, but they can be empowered by collecting Radiance. Radiance Points have a limit of 10.

    Abilities:

    Radiance:
    Sirion's shield is made out of pure elementium, the only material that could embed the Singing Dawnstone. The Dawnbraker stores energy after each magic effect nearby, and uses it to strengthen the defenses of its wearer.
    Sirion is granted extra armor and resistance after each point of Radiance. Furthermore, if there are 5 or more points of Radience accumulated in the Dawnstone, the next ability Sirion uses will have a bonus effect, and will consume 5 points of Radience.

    Dawnbreak Throw:
    Sirion throws his shield in a straight line, that deals tamage to all enemy units in its path, which is increased depending on their missing health. Furthermore, The Dawnbreaker collects one point of Radience after each unit it hits.
    Radiance Bonus: +25% damage, affected targets are slowed.

    (Note #1: Dawnbreak Throw works like a boomerang; targets can get hit twice)
    (Note #2: Imbue Armor and Shield Bash can't be cast while his shield is in the air)

    Imbue Armor:
    The Dawnbreaker forms a protective barrier, increasing Sirion's defense and resistance.
    Radiance Bonus: The Dawnbreaker reflects all magical projectiles coming from the front to their source as long as the effect lasts.


    Shield Bash:
    Sirion slams the target with his shield, dealing gamage and lowering its defenses. The target's armor and resistance is decreased for X seconds. Stacks up to three times.
    Radiance Bonus: +25% damage and stun.

    Shock Blast:
    The Koralion crystal focuses its accumulated energy and emits it in the form of a blast wave. It deals massive damage to, and stuns enemy units around The Dawnbreaker, consuming all Radience points, but having increased damage after each one.

    (Note that this ability can be combined with Dawnbreak Throw, allowing Sirion to engage from a fair distance)

    Let me hear your feedback guys.
     
  7. Luorax

    Luorax

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    Okay, so no response? Thought he'd be funny enough to get some sort of feedback...
     
  8. Crazed_seal2

    Crazed_seal2

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    This still going or is it dead...?

    And...

    I don't get it
     
  9. Luorax

    Luorax

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    Of course it's under development. Sadly our terrainer is quite busy nowadays, but he's still working on the terrain. While the terrain is being made, we're mostly doing those things that can be implemented with triggers (like items [their object data is generated via LUA], different systems, etc). Sadly it's a slow progress (it'd be done already if that cliff thing would not exist), but we're planning to finish this as soon as possible.

    I've also registered our forum and added the already done heroes and items. I'll reveal its link as soon as we get more items (well, we've got only Tier 1 items yet) and more heroes. It'll cover everything: heroes, items, DL links, game mechanisms, hero/item feedbacks and suggestions, bug reports, and an off-part where all the non-sense s**t should go.

    But don't worry, this will be finished for sure :)

    EDIT:

    Well, it's simple IMO:
    Sirion doesn't use mana. He has a maximum of 10 "mana", but it's called Radiance (and has orange color on the healthbar.) Casting a spell around (or by) Sirion gives him 1 Radiance point. If a spell is cast when he has 5 or more Radiance points, 5 will be consumed, and the spell will get the "Radiance Bonus" effect.

    He's supposed to be a tank. What a does good tank need?:
    1, tankyness
    2, CC
    3, good initiating spell(s)
    4, moderate damage

    So, what he has?
    1, his passive and his Imbue Armor gives him enough tankyness.
    2, Sirion has a cool AoE slow (Q), a single target stun (E), and an AoE stun (R). You may call this OP, but note that his Q and E takes 5 Radiance Points to activate the stun effect, however that 5 RP should be spent on different things.
    3, Dawnbreak Throw works like a boomerang. You throw it damaging each unit on its way, then it comes back doing the same thing again. And because Shock Blast uses the Emerald to cause the explosion, which can be found in the shield, if you throw your shield out and cast R, the explosion will happen where your shield is; in the middle of the enemy group.
    4, His spells are 100% costless, meaning he can spam them all day long. They'll have quite low cooldowns and moderate damage, so even tho' he won't be as scary as the enemy AP carry is, but he'll also be a threat, something that you don't want to let keep running in the middle of your group. Also, because most of his spells scale with both armor and Ability Power, casting W can
     
    Last edited: Oct 18, 2011
  10. tobyfat50

    tobyfat50

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    Omg! Cool gameplay and Systems. :thumbs_up: :thumbs_up: :infl_thumbs_up:
    Gizz! and people are aggressive you with stupid lore questions. Wish some people try to understand the description or at least read it!
    ---------------------------------------------------------------------------------------
    Normal warcraft is boring! The time of stupid recipes and item dropping/picking up again is over!
     
  11. Chucky

    Chucky

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    Then stfu and stop playing warcraft genius...normal warcraft is boring...jeez..
     
  12. Luorax

    Luorax

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    I think he meant the time of stupid DotA (and similar popular maps) copies.

    ----

    As you may have noticed, I've already got my thread header and signature picture. This one is used on my site too.

    One of our team members had serious personal problems (the terrainer to be exact), but I've got a PM today saying he's back and will start to work again. So no worries. (However my modeller is gone for a week; exams. I'll have a very important german exam this monday too...)

    We're also making things: I've written my own spawn code (much faster than the old one) and made all the minions. The next thing is the jungle creeps and the creep-camp code. I've also added percentage Armor and Spell Penetration, and now Crowd Control Reduction is showed on the StatBoard.
    Some of the older scripts have been rewritten too.
    Sirion is done, plus 2/5 spells of the next hero too. We're working on the map, don't worry.
     
  13. WaterKnight

    WaterKnight

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    The first post still does not contain much information. Please shrink the pics/make them scaleable.

    Including enemy spells? I do not like it very much when a player can directly hurt oneself/one is too dependent on the enemies' feed. Same goes to

    That's practically a super spell shield, able to block multiple hazards, protecting the user from all and hurling dangerous things back. The same ability also boosts other resistances, so that's nearly inviolability, CC and innate can be used to obtain the required facing.

    Inflexible but I guess it does not take long, this and deflecting shield reminds of LoL's Rammus. And double (may be connected) stuns + slow as an alternative seems really overpowered, especially since you can relocate the ultimate.

    Due to teamfights, radiance should rocket up. There comes another problem: How to surely select where you want to put your radiance in. It's again dependent on others and may change rapidly in confrontations, resulting in effects you did not want to trigger nor can you preserve it.
     
  14. Luorax

    Luorax

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    The main post has not been updated yet. That's why it doesn't contain that much information. I'll add more, plus all the hero, item and mechanism data can be found on the site (forum). Expect its link with the main post update.

    Well, actually you get one Radiance Point after each casted spell. Speaking of LoL, it kinda looks like Kassadin's Force Pulse; 1 Spell = 1 Radiance Point.

    Imbue Armor only reflects single target/skill shot projectiles, excluding attack projectiles. Actually there's very few projectile that can be reflected. Also, only projectiles coming from the front can be reflected.

    That's because the Dawnbreaker (his shield) does the job. How would you strike down with it, if it's kilometers away?

    Well, that's the difference between low and high skill capped heroes. The way you use your Radiance (or not use; because of the armor and resistance bonus it might be a good idea sometimes to stack it up) determines how good you are at Sirion.

    Also, because the whole Radiance system works kinda like Renekton's Furry system, I decided to do something similar: if you reach 5 Radiance, the eyes of your shield start to glow and your Mana Bar changes its color to orange. There's no way you won't notice that you have more than 5 Radiance. And then you can decide what to do with it.
     
  15. WaterKnight

    WaterKnight

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    Have not aimed at logic there.

    It is not that you would not notice but that you have to react very fast in situations and you probably do not take the amount immediately from when the player orders.

    Everything else was already known/assumed/considered.
     
  16. Luorax

    Luorax

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    But that's the reason. It's like giving a bullet projectile to a knight with a sword. It'd look horrible.
     
  17. WaterKnight

    WaterKnight

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    But that logic does not ward off gameplay flaws, so allow me at least to name it.
     
  18. Luorax

    Luorax

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    It sometimes does, sometimes not. This time does. Why? Because when the Dawnbreaker is thrown away, it's removed from Sirion till it's flying. As far as I know Shield Bash isn't Shield Bash without a shield.
     
  19. WaterKnight

    WaterKnight

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    You have not understood at all. Yes, it is more comprehensible that the hero cannot use the shield when it's not available. What I have described as bad is that, due to this circumstance, he has got a disadvantage in flexibility. He limits himself like Rammus cannot go carapace while rolling.
     
  20. Luorax

    Luorax

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    I got you, don't worry. But you haven't got me either. You can't always pick a hero and play "easymode". There are easy and there are hard heroes.

    He limits himself, but it has a good reward: noticeable damage, extra Radiance Points and the ability to CC the entire enemy team. So it may have disadvantages, but it doesn't automatically means that it's going to be underpowered, or useless.