- Joined
- Aug 10, 2007
- Messages
- 92
Arkan & Pidda Presents
Latest version: 2.14
Download: Here
Forums: Dark Invasion
Promo Video: (click YouTube - Dark Invasion II Promo Video for better quality)
Short introduction
Dark Invasion II is an ORPG that is heavily customized, deviating from other ORPGS.
DI2 features custom combat systems, loads of multiboards for equipment-, inventory-
, game settings-management multiboards among other things. An interactive quest system
is present, allowing you to interact and change the story as you progress.
There are just so many features to list, I think you're better of exploring the
game for yourself!
Dark Invasion II is an ORPG that is heavily customized, deviating from other ORPGS.
DI2 features custom combat systems, loads of multiboards for equipment-, inventory-
, game settings-management multiboards among other things. An interactive quest system
is present, allowing you to interact and change the story as you progress.
There are just so many features to list, I think you're better of exploring the
game for yourself!
Players: 1-10
Fully B.Net compatible with Save/Load Code
Dark Invasion II has been in development since late 2007, this is not a newly started
project that will die in one week. Screenshots at the bottom!
Note: This is the sequel to my previous ORPG Dark Invasion.
Yet to be revealed.
These are some key features of Dark Invasion II, there are many many more!
A brand new combat system is introduced in DI2. This combat system is inspired
by games such as Secret of Mana and FFXII. You have to manually attack enemies by
pressing a button. So it's button mashing? No! Every time you attack your stamina
bar is reset, the stamina in turn (among other things) determine the damage output
you deliver. So rapidly pressing attack would result in 0 or very little damage.
A white bar will indicate your stamina recovery after you attack.
Damage calculation is different for every weapon type (there are 7 types).
Also weapon types affect your stamina recovery rate; daggers and swords allow for
quick attacks while 2-handed swords and bows are slower. Weapon types also has
different attack ranges.
When you attack there is a chance to deal critical damage (2x) but also a chance
to initiate a chain-attack that doesn't deplete stamina (think FFXII).
by games such as Secret of Mana and FFXII. You have to manually attack enemies by
pressing a button. So it's button mashing? No! Every time you attack your stamina
bar is reset, the stamina in turn (among other things) determine the damage output
you deliver. So rapidly pressing attack would result in 0 or very little damage.
A white bar will indicate your stamina recovery after you attack.
Damage calculation is different for every weapon type (there are 7 types).
Also weapon types affect your stamina recovery rate; daggers and swords allow for
quick attacks while 2-handed swords and bows are slower. Weapon types also has
different attack ranges.
When you attack there is a chance to deal critical damage (2x) but also a chance
to initiate a chain-attack that doesn't deplete stamina (think FFXII).
In DI2, the following attributes are used:
HP - self explanatory
MP - self explanatory
strength - used to calculate attack damage
vitality - used to calculate defense and buff/ailment durations
dexterity - used to calculate stamina recovery rate
magick - used to calculate spell damage
evasion - self explanatory
luck - used to calculate critical % and various non-combat things
HP - self explanatory
MP - self explanatory
strength - used to calculate attack damage
vitality - used to calculate defense and buff/ailment durations
dexterity - used to calculate stamina recovery rate
magick - used to calculate spell damage
evasion - self explanatory
luck - used to calculate critical % and various non-combat things
Every spell has a unique casting time that can be aborted if desired. Channeling time
is affected by Haste/Slow buffs etc. When you channel a magick, a blue bar will be
indicate the progression.
is affected by Haste/Slow buffs etc. When you channel a magick, a blue bar will be
indicate the progression.
Much like in DI1, magicks are purchased. Every x level, you are offered to increase
your level in White-, Black-, Green- or Red Sorcery. You can also progress in
a certain Sorcery known as Techniques (abilities that are suited for fighters and
have no mana cost). You cannot purchase abilities if your sorcery for that particular
ability is too low.
your level in White-, Black-, Green- or Red Sorcery. You can also progress in
a certain Sorcery known as Techniques (abilities that are suited for fighters and
have no mana cost). You cannot purchase abilities if your sorcery for that particular
ability is too low.
In DI2, you may carry up to 16 items and equip 1 weapon, 1 shield, 1 armor and
2 accesories. Inventory management is maintained in a multiboard. By using
the arrow keys, you navigate a cursor in the multiboard.
2 accesories. Inventory management is maintained in a multiboard. By using
the arrow keys, you navigate a cursor in the multiboard.
In DI2, you can accept 5 quests at a time, these can be reviewed in the Quest Manager
multiboard. When you finish a quest, you'll be presented with options that will
determine your alignment and rewards. If you're good hearted you will gain access to
the holiest magicks and treasures, though being evil will of course have its award,
the choice is yours.
Quests include both traditional monster slaying tasks and more sophisticated
missions.
multiboard. When you finish a quest, you'll be presented with options that will
determine your alignment and rewards. If you're good hearted you will gain access to
the holiest magicks and treasures, though being evil will of course have its award,
the choice is yours.
Quests include both traditional monster slaying tasks and more sophisticated
missions.
Apart from fishing and mining that was available in DI1, you may now also attempt
cooking, crafting and thievery (almost every creep/enemy carries stealable items).
cooking, crafting and thievery (almost every creep/enemy carries stealable items).
What I'm looking for
I am currently looking for a talented skinner to make custom skins for the 10 heroes,
visit this link if you want to know more.
if you want to be a part of Dark Invasion II and have this talent, feel free to contact
me and we'll talk.
Attachments
-
0511pic01.jpg103.4 KB · Views: 2,766
-
0511pic02.jpg107 KB · Views: 2,452
-
0511pic03.jpg84.1 KB · Views: 1,894
-
0511pic04.jpg96.4 KB · Views: 1,915
-
0511pic05.jpg135.5 KB · Views: 1,831
-
0511pic09.jpg89 KB · Views: 1,995
-
0511pic08.jpg124 KB · Views: 1,857
-
0511pic07.jpg97.5 KB · Views: 1,586
-
0511pic06.jpg136.9 KB · Views: 1,334
Last edited: