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Alabaster Route

Submitted by Cigaro
This bundle is marked as approved. It works and satisfies the submission rules.
So this is a standard bread-and-butter lord summer map. The only twist is that the terrain looks asymmetric (but in reality isn't). One player starts on the forest side, one on the peninsula. I'm not too happy with the look of the road, but I wouldn't know how to improve it either. I'm also not 100 % set on the name.

The creep camps are pretty basic: Mostly orcs and trolls. I'm thinking of pushing the merc camps a bit further to the borders or the map. Some other creep camps might also still be too aggressive.

All criticism is welcome.

Enjoy!
Contents

Alabaster Route (Map)

Reviews
deepstrasz
Red camps don't protect any mines. They should not have longest camp range to accidentally cause trouble to players. Towers don't give experience and no one wastes resources and time to build them to get the red camps if they have lowest camp range....
  1. Nudl9

    Nudl9

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    This looks alright, i could play this.
    The design threw me off initially, i thought it was asymmetric, i'm not sure if this throws player navigation off ingame.
    Only way to find out is by playing.
     
  2. deepstrasz

    deepstrasz

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    Red camps don't protect any mines. They should not have longest camp range to accidentally cause trouble to players. Towers don't give experience and no one wastes resources and time to build them to get the red camps if they have lowest camp range. Night elves can use Ancient of Wars (they move opposed to towers and can dynamically be manoeuvred/stopped) so that won't be quite fair for the other players.
    The minimap is quite counterintuitive because of the tileset/doodad asymmetrical arrangement.

    Approved.



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  3. Cigaro

    Cigaro

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    Regarding the red camps: I understand your logic. The only reason I didn't have them on camp was because I once saw it like that on a Blizzard map and figured that it was like that for a reason. Now that I'm going through their maps I can't seem to find a single instance (apart from gold mine guards). Oh well... guess my mind is fading.

    I've fixed it for the next version.

    The asymmetrical terrain was intentional. I like to play around with that because nature itself isn't symmetric. My guess is that you get used to it after half a dozen games but if people reject it generally I'll refrain from it in the future.
     
  4. deepstrasz

    deepstrasz

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    Not all BlizzEnt maps are melee puristic. Some of them have been reedited over time.
    You get used to them after playing a few times but at first glance they're not inviting in terms of minimap navigation. That does not mean you should refrain from the more natural feel as long as they are melee balanced.
     
  5. Wardota2 Gamer

    Wardota2 Gamer

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    There's a lot of good Melee Map's released I'm missing all the fun :D