Moderator
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Moderator
17:57, 21st May 2014
Orcnet: More of an simple addon change, can be approved.
Orcnet: More of an simple addon change, can be approved.
(1 ratings)
JCarrill0 Presents
About this Map
• This is a standard Melee Map, with a few added features, Naval units! Jinzakk's Map (6)Pirate's Route is a TFT Melee map. I edited his map (with permission) by removing the Neutral Goblin Shipyards, then I did some editing to the standard campaign ships (tweaking for balance, and added build option rather then hire options) so they could be used as a regular Melee Game.
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I don't think a simple-edited map fits in this criteria. IMOMap Submission Rule said:Average quality standard:
A certain amount of quality is required
Well, let me start off by saying "I can't please everyone"I think just adding shipyards to be buildable by peons will make a map special.
I don't think a simple-edited map fits in this criteria. IMOA certain amount of quality is required
while there is AI, it does work (Standard ai though), and the map was not made by me, I only added the "Ships Mod" part. I do have plans to have a better ai in v2 of my "ships mod".Does the A.I. work with this map?
Greetings, The creeps that have possession would turn your units to Neutral Hostile and you would loose them yes.Today I played this 1v1 as Night Elf versus the Human AI. It was a good time, but that Human AI did not know to build the shipyard, so I was mostly just sailing the seas in my ships and beating up the creeps. I had a lot of fun though. Some of those creeps were dangerous! If those ghosts/wraiths had possessed my archers in a game versus another human player, wouldn't I have lost from using units? :O
I recently updated the map to be using "Latest Patch" Options vs the old "Default Melee" which uses the old patch notes.I played on a backup of one of those newer patches where I thought the patch notes said that Mount Hippogryph research was removed. But I noticed that in your map, this research is back and I had to research it. I double checked and I was remembering correctly that if I play a basic melee map on my same Warcraft III installation that the Mount Hippogryph research was no longer required on the melee map.
Did you intentionally bring it back to change more of the unit balance on this map?