Moderator
M
Moderator
Orcnet | 11:38, 27th Oct 2013 |
Pirates route (Tested Version 1)
Overview: Gameplay "The idea of establishing your own free space is fair deal, creep difficulty though needs a little tone down throughout the game this will give more free hand hunting for players than bolstering armies just to creep out a spot or so." Terrain "The terrain doesn't have that Pirate appeal on the map, I suggest you make it more swamp-looking and more jungle spaced theme going on, because a Pirate can't hide his treasure on a wide range of ground right?." Management "Overall map can be useful." Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)
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