Thanks, guys.
I agree with you, Zwiebelchen. Even though visuals are not as good as WoW's, it also gives unique charm to the game, it feels more natural this way. I would not want to reveal other sets, it would bee too much of spoiler, but who knows.
Yes indeed, these were shortswords, but I made it quite longer just for the sake of visuals, it will be used in one hand anyway.![]()
You could add some purple-ish cloth to the mix if pure white is too extreme:I see changing the female model apepars to be challengeing indeed. There is no good option in WoW database for sure, but I am still looking. I found Freya with Night Elf animations, but it needs a complete and high quality retexturing. I also wish to avoid human female model as it is overused, same goes with bloodelf female. Unless a well dressed female bloodelf with proper ears.
I do not wish to bring egyptian style, it just offer too much of coloring. I am thinking of some light armor and basic greek clothing. White robe may poke an eye in the dark surroundings, but it could be grey to certaim extent indeed.
Very good advice, Zwiebelchen. This certainly opens lots of possiblities. Choices already will influence the future, but only in a small way, currently it is more for the loot, but choice also determines the difficulty of the quest, as one choice is harder then the other, those 3 major side quests also has humane-factor which I like. For example, you are asked to do something kind for a character, but you are presented with a choice to completely screw things up for that character, so then that character begins to curse you, yell and so on, sometimes there is simply no good option and sacrifice has to be made no matter what. Or you wish to free some guys, but you are rpesented with a choice to kill them instead, so then they beg for their lives (all voice acted), and scream in tremendous pain when killed, it gives that slight shock of inhumanity, calling player a monster and so on.
Surely those choices could build up indeed, that would be cool. I and Molaf actually already planned this kind of thing when choices influence the future, but not to this extent. What could be done additionaly, is that the choice of quest leads to one outcome of another quest, this is not complex to achieve and would give a better grip that choices are important. Also there will be 3 types of end game in the last act, choices could also indicate on what side you are on and promote one ending among the rest.
Thank you for your input.![]()
Now the problem with that is that if you base your choices completely on gameplay elements (item rewards, quest difficulty), then players will make choices for gameplay, not out of morality, making the choice mostly irrelevant (it would boil down to be the same as the "pick one of three items" reward in MMOs). This is what game producers call "illusion of choice".Very good advice, Zwiebelchen. This certainly opens lots of possiblities. Choices already will influence the future, but only in a small way, currently it is more for the loot, but choice also determines the difficulty of the quest, as one choice is harder then the other, those 3 major side quests also has humane-factor which I like. For example, you are asked to do something kind for a character, but you are presented with a choice to completely screw things up for that character, so then that character begins to curse you, yell and so on, sometimes there is simply no good option and sacrifice has to be made no matter what. Or you wish to free some guys, but you are rpesented with a choice to kill them instead, so then they beg for their lives (all voice acted), and scream in tremendous pain when killed, it gives that slight shock of inhumanity, calling player a monster and so on.
Surely those choices could build up indeed, that would be cool. I and Molaf actually already planned this kind of thing when choices influence the future, but not to this extent. What could be done additionaly, is that the choice of quest leads to one outcome of another quest, this is not complex to achieve and would give a better grip that choices are important. Also there will be 3 types of end game in the last act, choices could also indicate on what side you are on and promote one ending among the rest.
Thank you for your input.![]()
So, here's my criticism on these in detail:In one quest, you find a dead body of a male, and a book, describing how he met a ghost asked him to do something dangerous, quest begins to find the ghost. The book also explain some other good things, puzzle and gives information. You meet the ghost, it asks you to find certain item, it is infected you you must enter into that item and banish the evil spirits (similar to Skyrim quest of Azura Star), and only that stone could resurrect him from the dead. When the job is done, you get back to him and the spirit of the dead male also appears. Previous ghost and the book owner begins to beg to resurrect them and gives their arguments why they should be picked and not the other individual. Item is needed to resurrect, so only one can be resurrected. So player is presented with a choice to resurrect the ghost who asked to cleanse the item, to resurrect the book owner who presented you a book with information, or to keep it for yourself and get a powerful item. 3 choices, no good choice from morality perspective and not much of logic can be done. No matter the choice, at least 1 NPC will curse you verbally. But the most important thing is that arguments are presented from both sides, you get to decide which you deem more important, or just get greedy and resurrect no one.
In another quest, you meet a mythological woman character (medusa), she speaks how unfairly she was treated all her life, how she was raped and punished for being raped. Then she asks to perform a ritual to have her revenge on those who caused so much pain for her. But later you meet Perseus who killed Medusa, he explains why he did it and why it had to be done and why not to perform the ritual. So player is with a choice once again, with valid reasons presented from both sides, yet still there is no option that would saitisfy both sides. Depends on how player sees the justice. Also there is a third option but not really connected to morality.
And in prisoners quest. You are asked to find the missing crew of the ship. When you find the crew (prisoners) they are captured by the disciple of the God of Death. The disciple calls you a friend and asks to perform a sacrifice for the God of Death and gain the reward, but prisoners begs not to be killed. Disciple also brings arguments why sacrifice is needed, by he deems you a friend and so on. So it also depends on your morality. Should you free the prisoners and get them back to the ship safely, or should you please the Deity with a generous sacrifice and claim his reward. There is also a third option, do the sacrifice and also kill the disciple, just for the sake of loot, but it also involes moral view, as you work together with disciple, help him, please the God and still later you dare to turn against him. Doing the sacrifice you get cursed by the fleet captain, also prisoners scream in pain loudly, giving the shock, but you also might feel good about it, because you do this in the name of a great Deity and he will reward you.
What do you think of these?
Yeah, the more I read about the Greek mythology the more I see how obsessed they were back then about the rape and incest. Kind of ruins that idealistic look of this great mythology. Oh well, they did not have porn back then, rape was casual.
Sounds like a great idea, having quests linked with each other is pretty possible and it would open space for even more replayability. Will keep it in mind.
EDIT: Here is the new wife model. I did not go with bright colors, bright might be too overwhelming I believe, this fits better to the surroundings after all. I had difficulties with the skirt, because all the time when skirt is on, legs are removed, but I am satisfied with what I achieved with the skirt.
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No I did not, I only widen its vertices. The way skirt has alpha channel doesn't look that bad when running, but still legs peaks out from the skirt in the back, slightly.
WoW models are overused indeed, but I don't have a any better choice. Recently I also turned to non-WoW 3D art, but not animated. I completely fail to transfer animations to another mesh though. Perhaps any good tutorial on transfering those?
Btw, If you want, I could add the required bones and animate the skirt if you keep planning on using this model. In return, you could terrain me a small ice-cave.
Sure, if he finds someone else, no problem with that. But there's nothing wrong in offering a trade.A good deal but I'm sure that he will find a modeler (I think he already has) that will do it without needing anything in return. Besides, he's already busy doing Acheron's Affliction. Any sideways are time consuming..
Yeah it would be good if you would delete all unneeded animations first, because the process is very time-consuming, especially if you care about the details.I do have PROXY who does all the modeling requests, but recently he is busy with Zeus and Cerberus models, so he is already taking care of challenging and important task, I would not want to weigh him with additional requests.
If you are willing to deal with the model properly, I would truly appreciate it, you may use the model attached to the thread of Request section. I remember you mentioned to deal with every animation, I could give the model with unnecessary animations removed.
I could do the ice cave as long as it small, as you said, so I believe there is no problem at all.As for the time consuming, it may, but I would still be forced to freeze the project for a while due to continuation of university practice and later - job.
Just because you might not know; there is a neat message board for people offering and searching for voice actors (most of them offer their services for free). I've found some really great ones to work with there.Thanks. Yeah, this time the project will feature much more voices than in Iceborn. But that sounds odd, not playing the game because of similar voices, hehe.
Just because you might not know; there is a neat message board for people offering and searching for voice actors (most of them offer their services for free). I've found some really great ones to work with there.
http://voiceacting.proboards.com/
Screenshot 5 should be removed, because I completely deleted that terrain, I will remake that into better.But I will keep it there as long as there is no alternative.
Sorry, no updates. Project is on hold for a while due to my summer job, it consumes up to 12 hours per day and in the end I am not feeling motivated, but quite exhausted. I will have a free week this month though, and studies begins in september, so I may get more free time in the long run for sure, but not for now.
Thats great , keep it upThank you very much for your support, Shadow Fury.
On the side note, I am having a free week this month, getting back the project for now.
On the side note, I am having a free week this month, getting back the project for now.