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- Aug 11, 2015
- Messages
- 223
FINAL BETA VERSION 1.1
The Perpetual Dungeon Project is my attempt to create a map in which a player can play almost indefinitely against an ever-increasingly powerful pack of foes acquiring ever-increasingly powerful loot and abilities.
The Layout:
The map is a 5x5 grid of rooms. When the hero enters a room, enemies spawn to battle.
Starting Out:
You start out the map by selecting a difficulty to play the map as. The selections are Abilities of the "Choose your Difficulty" unit. Once you have selected Easy, Medium, Hard, or Insane, the "Choose your Hero" stone will appear. You select a hero to play as from the stone. Aside from their key stat and being either ranged or melee, all of the heroes are essentially identical. They start with no abilities, 16 points in their key stat, and 11 points in their other stats. Whenever they level up, they will earn 1.3 points in their key stat, and 1 point in the other stats. Once you've selected your hero, some starting items will spawn for you.
Version 1.0. Change Log:
A new boss has appeared on the scene. The Tier 7 bosses are live!
A new boss has appeared on the scene. The Tier 8 boss is live!
A new boss has appeared on the scene. The Final Boss is live!
All dungeon enemies now properly spawn up through the final tier.
Runes now provide more experience when picked up. The Rune of Chance now provides more bonus experience to lucky players.
Dungeon Champions now provide more bonus experience when killed.
The Hero spawned in the special event now gives bonus experience equal to a defeated champion.
Blight is now removed outside of a player’s vision.
Expanded camera bounds should now make room transition more seamless.
Functionless mercenary camps, dragon roosts, and other passive structures no longer appear on the minimap.
The cooldown of Slay (Orange) has been reduced from 120 seconds to 90.
Slay can now affect hero units, though it still cannot affect bosses.
Reduced the mana cost of Flame Attack
Furbolg Cub and Polar Furbolg Cub are now the correct level and can spawn as Level 1 enemies.
The Breath of Fire abilities used by the Living Flames summoned by Summon Living Flame (Yellow) now have correct tooltips and have had their damage adjusted to account for the lack of a damage over time effect.
Fixed a bug that was causing terrain to not appear properly.
Sounds now play for the Shimmering Portals used in the Reality Render boss fight and the Portal Ambush theme.
The health, damage, and armor of boss monsters now varies with the current difficulty level.
Adjusted the reward tiers for high scores.
Text that appears when you clear Boss 4 has been corrected.
Fixed a bug that caused multiple rewards to appear after the death of Boss 5.
The Mercenary Camp that appears in the special event will now purchase items from the player hero.
The Mercenary Camp that appears in the special event now allows the player to hire a level 9 and a level 10 minion.
The enemy hero that appears in the special event now has a variety of possible skills.
The Death and Decay effect used by the Earth Appendage in the Tekth ta-Nar boss fight now does more damage.
The Guardians summoned by Summon Guardian have had their damage reduction abilities bolstered.
The Fountain of Power that appears in the special event now sells Runes and purchases items.
There is now a shorter delay between clearing an area and getting rewards.
Units the player summons or hires are now automatically added to the player’s current selection.
The player’s Pack Horse is now classified as a worker, allowing quick selection.
Fixed a bug which could make Dungeon Champions invulnerable.
Adjusted text display of the Score Reward tiers.
Version 1.1 Change Log:
Rooms can snow spawn with some special features: Mysterious Tomes, Magic Vaults, Exploding Barrels, or Summoning Crystals. Destroying these special features can spawn skill books, items, minions for the hero to control, or create big explosions to damage friend and foe alike.
The issue of room features that spawn overlapping has been as well fixed as I am able to do at this time. There are still some cases of overlapping features, but they now occur with GREATLY reduced frequency.
Several themes now spawn defensive structures at higher level tiers.
A few enemies that did not upgrade properly now upgrade properly.
New enemies added to the random spawn lists:
Level 7: Water Wyvern, Berserker, Gyrohunter, Gnoll Alpha, Darkbone Marksman, Darkbone Gravecaller
Level 8: Ancient of Vengeance, Cryocaster, Druid of the Shell, Troll Fleshweaver, Necromaster Naga Wavewatcher
Level 9: Devouring One, Anubimite, Thunderheads, Elven Windwatcher, Grotesque, Wyvern Winglord, Gryphon Winglord
Level 10: Magma Fiend, Artillery Squad, Retainer, Lost Ork, Hunter Killer, Entlord, Nerubian Royal Guard, Flamecaller
Time Stop (Orange) has had its duration reduced and no longer interferes with Thunder Clap (Red).
Playing on Easy difficulty now results in the player finding less loot.
The difficulty selection options have had their text updated.
Fewer and weaker enemies now spawn in the Ambush special event and the Portal Ambush theme.
Enemy spawns in the Ambush special event are now linked with the selected difficulty.
Fixed a bug involving hero selection.
Fixed a bug that could occur upon entering the first room.
Reduced the number of item/book spawns for score rewards from 5 to 3.
MAP INFORMATION
Level Tiers:
Upon reaching Hero Level 10, 20, 30, 40, 50, 60, 70, 80, and 90, the player will have battle against a boss. If the player defeats the boss, they will enter the next tier of the dungeon. Better items will drop, the level of skills they pick up will be higher, enemies will grow more powerful, and more enemies will spawn. There are 10 tiers in total.
Skill Books:
The player's hero starts out with only 1 skill, Call Minions. They must learn other powers by picking up Skill Books that drop as you clear rooms. There are 6 slots for skills, each marked by a specific color. Picking up a new skill book will replace whatever skill was previously associated with that color. As the Level Tier increases, picking up skill books will teach the hero higher level versions of the skills. The general breakdown of the colors and the types of skills that fit in that slot are as follows:
Red: Damage
Green: Buffs
Blue: Autocast
Orange: Ultimates
Yellow: Crowd Control
Purple: Passive skills
List of Skills by Color:
Red: Chain Lightning, Mana Burn, Carrion Swarm, Fan of Knives, Flame Strike, Impale, Wind Walk, Hurl Boulder, Thunder Clap, Acid Bomb, Frost Nova, Soul Burn, Rain of Fire
Green: Mirror Image, Clone, Dispel Magic, Immolation, Rejuvenation, Feral Spirit, Life Drain, Siphon Mana, Anti-Magic Shell, Divine Shield, Mana Shield
Blue: Frost Armor, Curse, Raise Dead, Spell Steal, Inner Fire, Flame Attack, Bloodlust, Parasite, Slow, Faerie Fire, Abolish Magic
Orange: Stampede, Volcano, Absorb Mana, Locust Swarm, Monsoon, Slay, Inferno, Time Stop, Avatar, Reincarnation, Pocket Factory
Yellow: Feedback, Armor Spikes, Envenomed Weapons, Slow Poison, Pulverize, Suppression, Mind Control, Banish, Cyclone, Summon Dire Bear, Summon Nether Beast, Summon Earthswarm. Summon Healbot, Summon Living Flame
Purple: Evasion, Critical Strike, Drunken Brawler, Smash, Devastate, Devotion Aura, Brilliance Aura, Command Aura, Unholy Aura, Endurance Aura, Agility Focus, Intelligence Focus, Strength Focus
Special Events:
Special Events occur approximately 14% of the time that a player enters a room. The current special events that can happen are as follows:
1. An empty room with a Fountain of Power in the center.
2. An empty room that spawns double the normal loot when entered.
3. An empty room that spawns a random hero filled with loot that drops upon death. This hero can spawn with a Legendary item just as a Dungeon Champion does.
4. An empty room that spawns a foot switch. When stepping on this foot switch, the player teleports to one of five spots on the map.
5. An empty room with a Mercenary Camp where the hero can purchase units to join him.
6. An empty room with a Dungeon Shop where the hero can purchase items appropriate to his level.
7. A room which spawns 6 merchants who sell the various skill books.
8. A room in which the player will be ambushed by a horde of enemies.
Clearing an Area:
Clearing an area will spawn the following standard loot:
2 items appropriate to the player’s level.
2 random skill books.
1 Rune.
Note: If you are playing on Easy difficulty, only 1 item and 1 book will drop instead of 2. If you are playing on Insane difficulty, three items and 3 books will drop instead of 2.
Runes:
Upon clearing a room, one of the items that is dropped is a Rune. There are 5 types of runes. The Runes of Agility, Intelligence, and Strength each increase their respective stat by 1, grant experience, and provide recovery equal to 75% of your hero and minions maximum health and mana. Runes of Recovery only provide the health and mana recovery. The fifth type of Rune that can drop is the Rune of Chance.
Rune of Chance:
Picking up a Rune of Chance triggers one of a number of effects. The current effects are as follows:
1. Double experience in the next room with enemies.
2. Half experience in the next room with enemies.
3. Hero recovers all health.
4. Hero loses half of current health.
5. Hero recovers all mana.
6. Hero loses half of current mana.
7. Earn double loot the next time loot drops (4 items, 4 skill books, 2 runes).
8. Earn half loot the next time loot drops (1 item, 1 skill book, 1 rune).
9. Increase hero's Strength, Agility, and Intelligence by 1.
10. Decrease hero's Strength, Agility, and Intelligence by 1.
11. Hero gains (level tier x 1500) experience.
Dungeon Champions:
When you reach level 10, a Dungeon Champion will spawn somewhere in the map. This hero has significant power, skills, and carries items that it will drop upon death. It may even be carrying special Legendary items that can only be found on Champions! Defeating a champion gains you its loot and a big boost of experience. When a champion is defeated, another will spawn somewhere in the dungeon. An additional champion spawns when you hit level 20, and another at level 30, for a total of 3 at a time. The location of Dungeon Champions will be pinged on the map from time to time, so you can find them, or avoid them.
Dungeon Bosses:
Tier 1 Boss: Lord-of-all-Waters
Tier 2 Boss: Rotfeast
Tier 3 Boss: Reality Render
Tier 4 Boss: Winglord Shoveltusk
Tier 5 Boss: Primordial
Tier 6 Boss: Tekth ta-Nar
Tier 7 Boss: The Masters
Tier 8 Boss: The First Champion
Tier 9 Boss: ???
The Perpetual Dungeon Project is my attempt to create a map in which a player can play almost indefinitely against an ever-increasingly powerful pack of foes acquiring ever-increasingly powerful loot and abilities.
The Layout:
The map is a 5x5 grid of rooms. When the hero enters a room, enemies spawn to battle.
Starting Out:
You start out the map by selecting a difficulty to play the map as. The selections are Abilities of the "Choose your Difficulty" unit. Once you have selected Easy, Medium, Hard, or Insane, the "Choose your Hero" stone will appear. You select a hero to play as from the stone. Aside from their key stat and being either ranged or melee, all of the heroes are essentially identical. They start with no abilities, 16 points in their key stat, and 11 points in their other stats. Whenever they level up, they will earn 1.3 points in their key stat, and 1 point in the other stats. Once you've selected your hero, some starting items will spawn for you.
Version 1.0. Change Log:
A new boss has appeared on the scene. The Tier 7 bosses are live!
A new boss has appeared on the scene. The Tier 8 boss is live!
A new boss has appeared on the scene. The Final Boss is live!
All dungeon enemies now properly spawn up through the final tier.
Runes now provide more experience when picked up. The Rune of Chance now provides more bonus experience to lucky players.
Dungeon Champions now provide more bonus experience when killed.
The Hero spawned in the special event now gives bonus experience equal to a defeated champion.
Blight is now removed outside of a player’s vision.
Expanded camera bounds should now make room transition more seamless.
Functionless mercenary camps, dragon roosts, and other passive structures no longer appear on the minimap.
The cooldown of Slay (Orange) has been reduced from 120 seconds to 90.
Slay can now affect hero units, though it still cannot affect bosses.
Reduced the mana cost of Flame Attack
Furbolg Cub and Polar Furbolg Cub are now the correct level and can spawn as Level 1 enemies.
The Breath of Fire abilities used by the Living Flames summoned by Summon Living Flame (Yellow) now have correct tooltips and have had their damage adjusted to account for the lack of a damage over time effect.
Fixed a bug that was causing terrain to not appear properly.
Sounds now play for the Shimmering Portals used in the Reality Render boss fight and the Portal Ambush theme.
The health, damage, and armor of boss monsters now varies with the current difficulty level.
Adjusted the reward tiers for high scores.
Text that appears when you clear Boss 4 has been corrected.
Fixed a bug that caused multiple rewards to appear after the death of Boss 5.
The Mercenary Camp that appears in the special event will now purchase items from the player hero.
The Mercenary Camp that appears in the special event now allows the player to hire a level 9 and a level 10 minion.
The enemy hero that appears in the special event now has a variety of possible skills.
The Death and Decay effect used by the Earth Appendage in the Tekth ta-Nar boss fight now does more damage.
The Guardians summoned by Summon Guardian have had their damage reduction abilities bolstered.
The Fountain of Power that appears in the special event now sells Runes and purchases items.
There is now a shorter delay between clearing an area and getting rewards.
Units the player summons or hires are now automatically added to the player’s current selection.
The player’s Pack Horse is now classified as a worker, allowing quick selection.
Fixed a bug which could make Dungeon Champions invulnerable.
Adjusted text display of the Score Reward tiers.
Version 1.1 Change Log:
Rooms can snow spawn with some special features: Mysterious Tomes, Magic Vaults, Exploding Barrels, or Summoning Crystals. Destroying these special features can spawn skill books, items, minions for the hero to control, or create big explosions to damage friend and foe alike.
The issue of room features that spawn overlapping has been as well fixed as I am able to do at this time. There are still some cases of overlapping features, but they now occur with GREATLY reduced frequency.
Several themes now spawn defensive structures at higher level tiers.
A few enemies that did not upgrade properly now upgrade properly.
New enemies added to the random spawn lists:
Level 7: Water Wyvern, Berserker, Gyrohunter, Gnoll Alpha, Darkbone Marksman, Darkbone Gravecaller
Level 8: Ancient of Vengeance, Cryocaster, Druid of the Shell, Troll Fleshweaver, Necromaster Naga Wavewatcher
Level 9: Devouring One, Anubimite, Thunderheads, Elven Windwatcher, Grotesque, Wyvern Winglord, Gryphon Winglord
Level 10: Magma Fiend, Artillery Squad, Retainer, Lost Ork, Hunter Killer, Entlord, Nerubian Royal Guard, Flamecaller
Time Stop (Orange) has had its duration reduced and no longer interferes with Thunder Clap (Red).
Playing on Easy difficulty now results in the player finding less loot.
The difficulty selection options have had their text updated.
Fewer and weaker enemies now spawn in the Ambush special event and the Portal Ambush theme.
Enemy spawns in the Ambush special event are now linked with the selected difficulty.
Fixed a bug involving hero selection.
Fixed a bug that could occur upon entering the first room.
Reduced the number of item/book spawns for score rewards from 5 to 3.
MAP INFORMATION
Level Tiers:
Upon reaching Hero Level 10, 20, 30, 40, 50, 60, 70, 80, and 90, the player will have battle against a boss. If the player defeats the boss, they will enter the next tier of the dungeon. Better items will drop, the level of skills they pick up will be higher, enemies will grow more powerful, and more enemies will spawn. There are 10 tiers in total.
Skill Books:
The player's hero starts out with only 1 skill, Call Minions. They must learn other powers by picking up Skill Books that drop as you clear rooms. There are 6 slots for skills, each marked by a specific color. Picking up a new skill book will replace whatever skill was previously associated with that color. As the Level Tier increases, picking up skill books will teach the hero higher level versions of the skills. The general breakdown of the colors and the types of skills that fit in that slot are as follows:
Red: Damage
Green: Buffs
Blue: Autocast
Orange: Ultimates
Yellow: Crowd Control
Purple: Passive skills
List of Skills by Color:
Red: Chain Lightning, Mana Burn, Carrion Swarm, Fan of Knives, Flame Strike, Impale, Wind Walk, Hurl Boulder, Thunder Clap, Acid Bomb, Frost Nova, Soul Burn, Rain of Fire
Green: Mirror Image, Clone, Dispel Magic, Immolation, Rejuvenation, Feral Spirit, Life Drain, Siphon Mana, Anti-Magic Shell, Divine Shield, Mana Shield
Blue: Frost Armor, Curse, Raise Dead, Spell Steal, Inner Fire, Flame Attack, Bloodlust, Parasite, Slow, Faerie Fire, Abolish Magic
Orange: Stampede, Volcano, Absorb Mana, Locust Swarm, Monsoon, Slay, Inferno, Time Stop, Avatar, Reincarnation, Pocket Factory
Yellow: Feedback, Armor Spikes, Envenomed Weapons, Slow Poison, Pulverize, Suppression, Mind Control, Banish, Cyclone, Summon Dire Bear, Summon Nether Beast, Summon Earthswarm. Summon Healbot, Summon Living Flame
Purple: Evasion, Critical Strike, Drunken Brawler, Smash, Devastate, Devotion Aura, Brilliance Aura, Command Aura, Unholy Aura, Endurance Aura, Agility Focus, Intelligence Focus, Strength Focus
Special Events:
Special Events occur approximately 14% of the time that a player enters a room. The current special events that can happen are as follows:
1. An empty room with a Fountain of Power in the center.
2. An empty room that spawns double the normal loot when entered.
3. An empty room that spawns a random hero filled with loot that drops upon death. This hero can spawn with a Legendary item just as a Dungeon Champion does.
4. An empty room that spawns a foot switch. When stepping on this foot switch, the player teleports to one of five spots on the map.
5. An empty room with a Mercenary Camp where the hero can purchase units to join him.
6. An empty room with a Dungeon Shop where the hero can purchase items appropriate to his level.
7. A room which spawns 6 merchants who sell the various skill books.
8. A room in which the player will be ambushed by a horde of enemies.
Clearing an Area:
Clearing an area will spawn the following standard loot:
2 items appropriate to the player’s level.
2 random skill books.
1 Rune.
Note: If you are playing on Easy difficulty, only 1 item and 1 book will drop instead of 2. If you are playing on Insane difficulty, three items and 3 books will drop instead of 2.
Runes:
Upon clearing a room, one of the items that is dropped is a Rune. There are 5 types of runes. The Runes of Agility, Intelligence, and Strength each increase their respective stat by 1, grant experience, and provide recovery equal to 75% of your hero and minions maximum health and mana. Runes of Recovery only provide the health and mana recovery. The fifth type of Rune that can drop is the Rune of Chance.
Rune of Chance:
Picking up a Rune of Chance triggers one of a number of effects. The current effects are as follows:
1. Double experience in the next room with enemies.
2. Half experience in the next room with enemies.
3. Hero recovers all health.
4. Hero loses half of current health.
5. Hero recovers all mana.
6. Hero loses half of current mana.
7. Earn double loot the next time loot drops (4 items, 4 skill books, 2 runes).
8. Earn half loot the next time loot drops (1 item, 1 skill book, 1 rune).
9. Increase hero's Strength, Agility, and Intelligence by 1.
10. Decrease hero's Strength, Agility, and Intelligence by 1.
11. Hero gains (level tier x 1500) experience.
Dungeon Champions:
When you reach level 10, a Dungeon Champion will spawn somewhere in the map. This hero has significant power, skills, and carries items that it will drop upon death. It may even be carrying special Legendary items that can only be found on Champions! Defeating a champion gains you its loot and a big boost of experience. When a champion is defeated, another will spawn somewhere in the dungeon. An additional champion spawns when you hit level 20, and another at level 30, for a total of 3 at a time. The location of Dungeon Champions will be pinged on the map from time to time, so you can find them, or avoid them.
Dungeon Bosses:
Tier 1 Boss: Lord-of-all-Waters
Tier 2 Boss: Rotfeast
Tier 3 Boss: Reality Render
Tier 4 Boss: Winglord Shoveltusk
Tier 5 Boss: Primordial
Tier 6 Boss: Tekth ta-Nar
Tier 7 Boss: The Masters
Tier 8 Boss: The First Champion
Tier 9 Boss: ???
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