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- Nov 18, 2012
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4P Random Generated Dungeon Map
The Wailing Dungeon
Faestus said:
Description Explore the Demonic Dungeon named The Wailing Dungeon because of the demmonic screams that come from within. The map sets the players in a Dungeon and establishes a random generated route. In every room the player has to fight waves of random monsters with unique abilities. The monsters get stronger the higher the hero level and the final wave will always spawn Champion Monsters, with different abilities. Features[r]-9 Different Environments
-Entirely Random Path
-Random Monsters encountered in every room!
-Currently has 110 Monsters to encounter!
-9 Unique Hero Classes
-30 different items to equip your heroes with!
-4 Bosses encounters with 12 Unique Bosses!
-Call in battle 11 different mercenaries to help you!
Screenshots[r]
Content
Living amongst wildlife, the Shapeshifter developed taming skills, being able to command even the fiercest beast . Summoned beasts will not only fight your enemies, but also increase the Shapeshifter's strength.
- Quill Burst - Strikes the nearby enemies behind the Beastmaster with quills. If he has the Taming ability, he will summon a Quillbeast that enchances nearby allied heroes' attackspeed and movement speed.
- Charge - Charges forward, knocking enemy units and dealing damage to them. During the charge the Beastmaster moves at max speed and gains bonus armor. If he has the Taming ability, he will summon a boar to double his armor boost.
- Taming - The Shapeshifter's spells summon a beast whenever they are cast.
- Summon Roc - Summons an almighty Roc to strike nearby enemies.
The Summoner exceeds at laying waste over large areas. Her damage spells cover huge areas and deal a lot of damage. She can invoke a lot of demons that can also increase the damage of her AoE spells.
- Explosions - Creates molten magma balls randomly in the target AoE that explode after 5 seconds.
- Tongue of Flame - Creates a line of explosions towards the target point.
- Phase Shifter - Summons a Phase Shifter at the target location. The Phase Shifter is immune to damage, but each attack has a chance to rend it's presence, banishing it and causing it to explode violently.
- Portal of Damnation - Opens a portal that constantly summons Spawns of Doom. Spawns of Doom are invulnerable but die once the portal is closed.
The Conduit relies on her bow to deal most of the damage. She will be constantly switching forms in battle, from Darkness to Light. Switching to her darkness form grants her a big speed boosts, but she cannot retain it to long because she degenerates health every second.
- Light/Darkness Form - The Conduit will switch to Darkness Form after 45 seconds, degenerating life but gaining faster attack speed, movement speed, and stronger abilities.
- Will-O-Wisp - Creates a Wisp that detonates at the target area, healing all allied units it touches. If in Dark From, it deals more damage but it doesn't heal
- Life Gift - The Conduit infuses herself and the target ally with healing energies. Her and the target ally get healed and invigorated.
- Life Steal - Damages the target unit. If the unit has less health than the trespass damage, the unit gets killed, granting the conduit bonus movement speed and attack speed.
- Alternate - The Conduit changes to Darkness Form, gaining faster attack speed, movement speed, and stronger abilities. However, instead of using mana, her abilities use health and she gains mana for every kill.
- Healing Aura - The Conduit heals nearby units with it' attacks.Costs 50% of the current Mana.
- Death Pact - The Conduit sacrifices 50% of her current health to gain a 100% lifesteal boost for a 10 Seconds.
The Technomancer does not do much of the fighting himself, but rather hides behind advanced technology and heavy machineries. He uses advanced gadgets and intelligent robots to do his work, but he sometimes does the work himself using his Mobile Fortress.
- Mobile Fortress - Mounts the Technomancer into his Mobile Fortress, disabling his mana and his robots, but enabling him to attack.
- Technomastery - The Technomancer increases the efficency of his robots by upgrading their abilities. Additionaly, the Technomancer gains the Gear Shield ability.
- Gear Shield - Surrounds the target unit in protective gears, blocking a fixed amount of damage.
- Mounted Mortar - The Technomancer activates his Mounted Mortar, firing 3 shots at the target location.
- L.A.S.E.R - The Technomancer shoots an amplified radiation beam at the target unit, damaging it every second but draining mana from the Technomancer.
- Automatoy - The Technomancer is accompanied by a robot with the Detonate, Landmines and Engine Overload abilities
- Assistance Bot - The Technomancer is accompanied by a robot with the Nanobots, Magnetic Pulse and Reforge abilities
The Soul Gambler would risk his soul even for the slight chance to kill his enemy. Literary. Most of his abilities rely on random chance. There's a chance they might instantly kill your enemy but there's a equal chance they'll do the exact opposite.
- Dragon's Roulette - Creates a Roulette that spins at a random angle. Once it stops, the roulete shoots a cone of fire over the area.
- Flip a Coin - The Gambler tosses a coin at the target enemy. If it's Head, it damages the enemy and heals the Gambler. However, if it's tails, the enemy takes half the damage.
- Soul Bet - The Gambler bets his soul on the target, sacrificing 25% of his current mana. If the target unit is killed by the Gambler, he gets 50% of his missing mana back.
- All In - The Soul Gambler sacrifices all his mana, dealing damage to all nearby units equal to his mana, divided by the number of units.
The Dream Weaver exceeds at puting enemies asleep... And feeding of their nightmares. The Dream weaver deals most damage by waking up sleeping enemies or by exploiting their mind. He enters their mind and damages their sanity, making them pass out or even go crazy.
- Sleep Paralysis - Puts a target enemy unit to sleep. If it's attacks wake up the sleeping unit, it takes extra damage.
- Expose Fear - Attacks the enemy through his mind. If it is asleep, it will take double damage and fall back asleep later.
- Hypnos' Dream World - Hypnos invades the mind of an enemy. While channeling, the enemy will be trapped in the Dream World and take damage at the end of the channel. If the Sleeper or Hypnos is disturbed the channel will end.|n|nDamage: 50 (+50/Level) per second of channel.|nCooldown: 10 Seconds
- Animate Nightmare - Exploits the fear of the target sleeping enemy. It's nightmare materializes them into a powerful demon that attacks nearby enemy units. The Demon cannot be controlled or attacked and if the Sleeper awakes.
There is no dwarf that is not a warrior, that's for sure. However, the Alemaster not only exceeds at fighting the enemies, he can quicly brew ales in battle and drink them for himself. They also make foes dizzy instant, which makes them more useful.
- Drench - Drenches an unit in alcohol, applying the effects of the ingredients he mixed.
- Dragon Fruit - After being drunk by the Alemaster, the Dragonfruit Ale will bestow him to breathe fire over units in front of him. When spilled on an enemy, it will catch into flames, damaging nearby enemies.
- Giant's Vine - When drunk by the Alemaster, his next punch will deal bonus damage and stun an enemy unit. Otherwise it will make the drinker dizzy and unable to use ranged attacks.
- Nimbleroot - The beer made from this root has speed enchanting properties. However, if anyone but a dwarf drinks it it will have opposite effect.
- Rune Vortex - Using the little Rune Magic he knows, the Dwarf Alemaster can create a vortex of energies that damage and slow nearby units and heal him afterwards for some of the damage dealt.
Wielding a feather from each of the 13 Bird Kings, Avian acquired dominion over every feathered creature. His abilities command his flying companions against his enemies.
- Lightning Familiar - Summons a Lightning Hawk that will accompany Avian permanently. The Lightning Hawk cannot be directly controlled and attacks the same units Avian attacks. When it attacks, it has a chance to strike multiple targets with Lightning.
- Overpower - Overpowers the Lightning Hawk. It's next attack will lift the target in the air for two seconds and deal extra damage.
- Carrion Flock - Creates a Flock of Carrion Birds at the target point. The Flock can be directly controlled.
- Flight of the Phoenix - Transforms the Lightning Hawk into a Phoenix. The Phoenix will move towards the location and damage anyone close to it.
- Harmony - For a short duration, Avian is immune to any damage.
After years of practicing the Arts of Manipulating his own Shadow, the Shadow Thief was the one who rediscover the ancient technique of stealing shadows. He relies on disabling single enemy targets using his abilities, who's effect is further increased by his shadow.
- Shade Dagger - Hurls a dagger at the target enemy, dealing damage and reducing armor. The Shadow may also cast a spell that deals damage and stuns.
- Darkness Meld - His shadow disolves and travels towards the target, leaving darkness in it's wake. Enemies that walk into the darkness have their Shadow stolen to fight for the Shadow Thief.
- Incapacitate - Whenever the Shadow Thief steps on an enemy's shadow it incapacitate it. The Shadow Thief makes use of this ability in battle. Aditionally, the Shadow can strike the foe with it's blace, doubling the effect.
- Shadow Form - The Shadow Thief assumes a Shadow Form. During this form, his attacks recover a part of his total mana and his spells heal him for half of the mana cost.
- Normal Mode - The heroes will encounter 4 random monsters each room and encounter random bosses.
- Random Mode - Instead of spawning same monsters in each room, every wave spawns different monsters
- Endless Mode - The end boss doesn't spawn and the game goes for ever and ever and ever...
- Boss Battles - No monsters spawn. Players fight bosses one by one in a specific order and level up automatically
- Reverse Mode - The heroes and mercenaries are controlled by Artificial Intelligence and the players are given monster portals. To aquire victory, all Ai units must be slain.
*Added Bonus Rooms
*Few Bug Fixes
Summoner
*Fixed ballance
Hypnos
*Fixed some bugs with Dream World
*Dream Bolt now has a 200 AoE upon impact.
Soul Gambler
*Reworked as Intelligence Hero
*Flip a Coin now targets a point
*Dragons Roulette available at level 1
*New Ultimate: All In
Beastmaster
*Quill Burst no longer has a damage limit
*Fixed Charge leaving units in the air
*Fixed Charge disabling the Beastmaster's or other units collision
*Fixed Roc not descending properly
Gremlin
*Reworked as Technomancer
*Is now accompanied by two robots
*First skill, now Technomastery, increases the Robot efficiency and when cast creates a shield on a allied unit.
*Robo-Gremlin disables the robots, no longer grants strength bonus and has been renamed to Mobile Fortress
*Gains Bombard as a 3rd Skill
*Gains LASER as 4th skill
Dwarf Alemaster
*Knockback should now also knock enemies into the air
Lord of the Skies
*Reworked as Agility Hero
*Nevermore is no longer channeled
Shadow Thief
*Increased radius of his Steal Shadow
Extra
-You might get ambushed by monsters now.
-Locust Veil works differently now.
Fixed a bug where Beastmaster was Level 6
Armor Aura (Boar) now correctly states it affects all allied heroes.
Quill Beast now has the Frenzy and Quill Burst abilities
Shadow Theft ability reworked
Summoner
*Explosions can now be selected; They charge to a certain point, then explode.
*Tongues of Flames has a specific path
Lord of the Skies
*His Lightning Familiar ability reworked; He only has one familiar now; He can command it to lift someone in the sky with the Overpower ability
*Carrion swarm renamed to Nevermore
*His 3rd ability turns his familiar into a phoenix, roasting everything that comes too near
Hypnos
*His first skill has been reworked; it is now a skillshot nuke
*His 3rd skill is now a channel
Beastmaster
*Quill Burst now strikes enemies behind the beastmaster
*Roar reworked into Charge, which stuns and damages enemies
*Flight of the Phoenix reworked into Summon Roc; it now summons an uncontrollable bird summon.
Alemaster
*Brews mixed with Giant's Vine bestow the Alemaster to knock back enemies.
Soul Gambler
*Infused Shot is now a skillshot nuke.
-Fixed some issues with the Dwarf Alemaster and added him a new ultimate
-Added 3 new heroes
-Fixed Combat not working
-Reduced starting hero stats by 5
-The Shop has a new section, Upgrades
-Players will now randomly encounter devices that activate upon being attacked
-Fixed Gremlin Mines, now they should work properly
-Banshee has been altered
-Broodmother has been altered
-Undead army replaced with Marabunta Colony, and fixed it from not spawning properly.
-More Tooltip Fixes
-Added 2 new bosses
-Fixed tooltips of all creeps and their abilities
-Altered the names of few monsters
-New game mode, Random Mode
-New Game Mode, Endless Mode
-Camera now covers the next room when all monsters are defeated
-Lvl 1 monsters now have an ability
-Added help system
-Camera is now locked for each region.
-New test mode: Reverse Mode*
*Tooltips might be missing or misleading.-Rebalanced Bosses
-New bosses have been added (to replace older ones)
-You can now access the Boss Fight Mode by typing "-Boss" before hero selection. In boss mode you will fight the bosses one by one.
-Every 2 rooms will drop rune of Mana instead of Rune of Restoration.
-Fixed some bugs with certain abilities
-Robo-Gremlin ability now drains all mana, but gets it back when he transforms
-The Sandman now grants armor to the units it protects and it's master
-Doubled the HP and damage of bosses.
-Abilities have been redone: Primary and secondary available at Lvl 1, third requires Lvl 6, fourth Level 21.
-Most of the Conduit's abilities have been redone
-Rune should now spawn every 2 rooms
-Some monsters have stronger abilities now
-Mercenaries have been reballanced
-Increased the damage of all monsters
-Changed Weaver' Sandman and Summoner's Banish abilities
-Attribute Bonus now grants double
-Made some ballance changes
-Re-updated the tooltips
-Added a difficulty setting
-Added New Hero: The Dream Weaver
-Added New Hero: The Soul Gambler
-Hero Abilities now require 5 levels, down from 3
-Most hero abilities have their costs greatly increased
-Bosses have double health and armor
Fixed Bosses not properly spawning
Items have been redesigned
Map Should now support 1 up to 4 players.
Shops now provide line of sight to the players
Balance Changes
-Rune of Restoration now restores all units at full health
-Reduced the cost of Tier 2 and 3 Mercenaries
-Tweaked the stats recieved from Agility, Intelligence and Strength
-Tinker's Main Attribute now Strength
Fixed Texts filling up the screen
Added Reset Function
Select Hero range increased
Tweaked the stats of heroes and all units, including bosses
Fixed Summoned Units giving gold drops
Increased overall difficulty
Tweaked Wyrm Boss (Should spawn with two carcasses, instead of passively creating them)
Tweaked Vulkan Boss (His Tentacle Shield should properly work now)
Tweaked Gold Drops (Every 4th monster now drops a chest worth of 60 gold)
Fixed Gremlin's Mines not engaging
Boss should now properly spawn
*Beta Testers*
-TwoVenomous-
-Legendary-Release
On the Hive
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