Types of Recruitments
- Beta Tester
- Terrainer
- Idea Giver
- Spells/Triggerer
- Cinematics
You can ask in the project recruitment thread, probably.
I am not sure since i have people I've known for years beta testing mine, xD
Anyway, I just figure my eye for perfection can be useful for something, so occasionally I wil review new games to get people started, and motivated.
I will test this map out tomorrow, I have to work tonight, >.>
So, depending on my schedule, I may be able to get a good test in tomorrow.
I will do what I did before, Vizel + Kevin + thereisnospoon. It worked pretty well. Made it so that I was constantly using spells, so that it was like there was 5 or so people there.
BTW, I shall continue with my Vizel/Kevin Duo. It proves challenging and fun, while being efficient and doing what it needs to do. I enjoy it,UPDATE! V0.04
- -some tooltips for Kevin's spells (Chains of Light and Shadowy Scream) have been fixed
- Thank you. Much better!
- -*NEW UNIT* Grand Ruby Warden
- Like the one in Emerald. A pain in the ass to kill,
- -Ruby Wardens and Grand Ruby Wardens got a new spell "Flame Stomp"
- That didn't seem to get cast as much as I thought it would. That or I just couldn't see it during all the commotion.
- -In Emily's Arena Event, the naga shouldn't run away anymore
- This is confirmed.
- -Glaive Throw and Entangling Roots in the Ruby Village has its stun reduced to 2 seconds
- Much better.
- -Mistress Rose's spell "Split Personality" got a different mechanic, instead of duplicating herself into 3, she now sends out her 2 inner emotions "Holy" and "Dark" Rose, Holy Rose heals the players and Dark Rose damages the players
- Nice mechanic. The Holy one seems to move funny. Away from the player.
- -Flame spirits have a new spell! "Phoenix Wave" Sends out a wave of flaming birds dealing 1000 damage on impact and summons 10 birds per second.
- THIS was brutal on the second guardian fight, OMG. This plus the stars and the poison was brutal, even for Lichy, that's insane.
- -Poison, Flame, and Star spirits had their model changed
- I like the model changes.
- -Increased the damage of Grand Wizard of the Emerald's Poison Chain and Poison Swarm to 7000 AoE damage
- It hurts a little now.
- -HOTKEYS HAVE BEEN IMPLEMENTED!
- They don't make positional sense. (e.g. QWER should be Row 2 (between 0,2 and 3,2), and TY should be in row 1 (1,1 to 3,1), in this regard. Easier to understand by the player, )
- Also, most games using a QWERTY hotkey system are done so most-used is Q and least used (Usually Ult, or longest CD) is Y.
- Furthermore, Vizel's Hotkeys are all over the place. Drunken Haze and Breath of Fire are a combination attack, and yet their hotkeys are "R" and "W" respectively. Storm, Earth, And Fire shares a Hotkey [T] with Tirna's Love! D: [Y] Appears to be unused.
- Suggested Hotkeys for Vizel (My opinion based on mana-cost and situationally best usage):
- Q = Drunken Haze
- W = Breath of Fire
- E = Tirna's Love
- R = Flamlightning
- T = Bar Fight!
- Y = Storm, Earth, And Fire
- Kevin's are actually very well done, imo. Only problem is that Inner Fire's hotkey is still F, and should be Y, even though it's Autocastable, it still costs 75 mana, so without unlim mana, I wouldn't be autocasting it all the time,
- -Fixed the spell "Bar Fight!" now it deals damage instead of doing nothing
- Sadly, I never notice this not doing damage before. I was too busy multi-boxing my heroes,
- -Storm's Duplicate Lightning now hits 5 targets instead of 3
- Ooh, nifty.
- -Storm's Wind Walk now deals 1000 damage up from 50 and 70% speed increase up from 30%
- Yay, Finally! Worth using!
- -Changed the chain effect of Flamlightning, looks more fiery than just red lightning
- I like the change. Would be nice if the flame-chain was a little more noticeable, though.
- -The last boss's island is now complete but the cinematic and spells have not yet been implemented
- I couldn't get to it. Council bugged out.
- -All damaging spells should harm wards now
- This appears to be true. They hurt buildings too!
- -All heroes can target Air units
- Interesting. And I see why on the last boss' island.
- -Increased the damage of Glaive Throw to 1000 up from 100
- N/A
- -Naga Experiment's Tornadoes of Doom spell now cyclones you for 2 seconds instead of 6 seconds
- A BLESSED NERF!
- -A tester has now been implemented, Lichy the Tester is now ready for service!
- -Lichy the Tester's spells:
- ~Super Blink: Blinks you anywhere on the map
- ~My Ice Balls Can Split: Lichy's attack can now seperate hitting up to 100 enemies for 10000 - 99999 damage
- ~Super Clone Me: Lichy can duplicate himself into 9 Lichys to test boss fights
- ~END OF THE WORLD: Lichy can cast this spell but its only a 500 range radius that takes away 10% of the enemies health per second for 25 seconds, makes it faster to get through events and boss fights
- I will laugh if you forget to remove this beast before beta release! This was helpful for testing.
- -All towers do 1000 damage and have a range of 900
- Glad there's some unification in this department.
- -The revenant in Emerald Village is now on fire instead of frozen
- Lol... I don't see why you did this, it was fine frozen, you just needed to.......unfreeze it is all. Or is this because you couldn't figure out how to do that? D:
- -Sorasak Airstrider is now a 250 ranged attacker
- Hmm...N/A
- -Zul'Veron and Sorasak Airstrider attacks can now bounce up to 3 enemies
- N/A
- -the intro cinematic has been disabled, but you can enable it on the trigger section under Installation folder named Intro Cine
- THE HEROES ARE STILL ON COOLDOWN FOR A LONG TIME!
YOU CAN RE-DOWNLOAD THE MAP NOW! Thank you.
Bomberman, as in the old Super Nintendo franchise? O_O
How're you gonna pull that off, I wonder? Hehe.
Also, how many players, ^^