• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

Unnamed RPG

Not open for further replies.
Level 5
May 27, 2009
Caverns of time: Ashes to the Past

Caverns of time: Ashes to the Past
Made by Baaabuuu & Rexon100


The map features a set of heroes who are supposed to reach the end of the dungeon, to defeat the end boss.
The enemies of the map are based on the Twillight's hammer clan/cult from wow.
You will get to fight several bosses in the game, which casts spells of course, and are no pushovers.
So far there's 7 heroes and 2 bosses.


Deathwing has been defeated by the combined forces of the Alliance and the Horde, in a attemp to ressurect their dead master,
Cho'gall has striken a deal with the infinite dragonflight in order to stop the heroes from ever killing Deathwing.
Now the Infinite dragonflight has kidnapped several heroes from different periods of time, in an attemp to kill them.
Now it's your job as any of the heroes to fight against several minions of Cho'gall in an attemp to return to your own time period

Grom Hellscream;
An interesting hero, using health for damage. He's a DPS, but can be played as a tank, due to his health ammount and strength gain, and his AOE spells.

Furious Jump Q; Grom jumps into the air towards the target point, upon landing he causes 20% of his max health in damage and 33% of his current spell power. Costs 10% of current health to be cast.
Havoc W; Grom Hellscreams begins to spin causing a havoc causing 10/15/20/25/30% max health +25% Spell Power damage to nearby enemies and knocks them back. Costs 20% of current health to cast.
Aura of Bloodlust E; Groms hunger for battles was legendary, he increases nearby friendly movement speed by 5/10/15/20/25% and gives nearby enemies 2/4/6/8/10 reduces armor.
Blood Rage R; When Orcish Rage is cast, Grom instantly gains 500/1000/1500 more health, and reduces spell damage taken by 50%, he increase attack damage by 20/40/60 as well.

A support mage, his Q can be devastating.

Plant Parasite Q; After a 2 seconds delay a plant appears, on each effected unit and will make the unit immobile and unable to act, drains the health and mana of the targets aswell
Plant Parasitic Heal W; The almighty Cenarius uses the energy converted from his enemies to heal himself or his allies, healing the mana and the drained health and 100% of your spell power.
Aura of Nature E; The almighty aura of Cenarius reduces damage taken by all nerby friendly units reducing the damage taken by melee attacks by 5/10/15.
Stonebark Seed R; The almighty defender of nature Cenarius plants a seed on target friendly unit. If the target friendly unit dies the seed drains the last of the targets energy and transforms the hero into a Stonebark ent with 1000/2000/3000 health and 5/10/15 armor. A seed lasts 10 seconds and an ent lasts 10 seconds.

Broxigar the Red Ax.
An tank hero, he's capeable of tanking every thing easily.

Furious Charge Q: Broxigar rushes toward target point and attacks every nearby enemy dealing 75/150/225/300/375 + 75% of your current spell power.
Thremndous ROAR W: Gives Broxigar a 2/3/4/5/6 more health regen per second for 10 seconds as well as taunt every nerby enemy unit in 300 + (max health of broxigar/5) and a 2/3/4/5/6 bonus armor.
The Axe of Red Fury E: The hero Broxigars legendary axe crafted out of wood by Malfurion Stormrage gives Broxigar 30/35/40/45/50% splash in a range of 100 along with granting him 25/35/45/55/65 health when he kills an enemy + 10% of Spell Power
Last Stand R: Broxigar the Rex Ax has an unique ability allowing him to not take any damage for 5/7,5/10 seconds, you have 50/75/100% more attack speed as well.

Jaina Proudmoore
An AOE mage, all spells are AOE with a good ammount of damage.

Icy Wave Q: Jaina has mastered the art of frost magic to the level that she can controle the ice and send it in a wave, dealing 125/175/225/275/325 + 75% of spell power in damage and stuns for 2 seconds.
Blast Wave W: The almighty arch mage Jaina Proudmore release a violent burst of fire rippiling out in a area of 300 dealing 75 * level of Blast Wave + 50% of your spell power in damage.
Brilliance Aura E: The pressence of Jaina increases the spell power of her nearby allies by 20/40/60/80/100
Arcane Lightning R: Jaina is a skill full master of the arcane magic allowing her to shoot of twin lightning towards the target point each link deals 150/300/450 + 90% of your current spell power in damage.

Maiev Shadowsong.
A hero based on the concept of assasination, a good single target dps with a low CD ultimate.

Stealth Q: The Warden Maiev Shadowsong enters stealth increasing movement speed by 25% and cause 75/150/225/300/375 + 55% of your current spell power in damage.
Unending Rest W: Maiev attacks 25/34/46/62/83% faster, but take 10% more damage, she deals 1/2/3/4/5 + (1% of spell power)% of the targets maximum health on none-boss units as well upon attacking. She moves 20% faster.
Art of the Warden E: The art of the Warden a style of battle learnt to the wardens, giving them the ability to evade attacks by 5/10/15/20/25% and gives them 10% chance to deal 1,5/2/2,5/3/3,5 times damage upon attacking
Arcane Glaive R: The Warden Maiev Shadowsong throws a Glaive filled with arcane magic towards target point dealing 50/60/70 + 100% of your current spell power in damage to every enemy hit. Maiev can also instantly chance place with the glaive.

Velen the Prophet.
A hero based on healing, he's a 100% healer with a few strong abilities.

Heal Q; By focusing his holy power into the target Velen heals the target, healing 125/250/375/500/625 health + 70% of current spell power.
Renew W; Velen heals the target over 4 seconds healing 90/180/270/360/450 + 80% of current spell power.
Revive E; A holy light that can heal a friendly unit reviving them instantly with 20/40/60/80/100% of the targets maximum health.
Blessing of the Naaru R; Gives a percent chance for Velens heals to crit, and apply a shield. 10/20/30% chance to heal 1,3/1,5/1,7 times and 10/20/30% chance to apply a shield with 200/400/600 health, with 100% spell power.

Sylvanas Windrunner.
A fast AGI DPS ready to dish out some damage at a steady range.

Multishot Q: Sylvanas shoots 3/3/3/5/5 arrows of each dealing 75/150/225/300/375 + 70 SP in damage.
Enchanted Arrow W: The attacks of the Sylvanas causes 10/20/30/40/50 more damage, and causes the target to take 15% more damage.
Killing Machine E: Activate to increase attack speed. Every kill made by Sylvanas increases crit chance by 1%.
Duplicate R: Sylvanas creates 2/3/4 + 50% of sp ammount of clones each dealing 40/60/80% damage and takes 300% damage.
Systems & Features

The map features so far,
  • A spell power system.
  • A double click hero selection system.
  • A revive system.
  • A floating damage text system(credits to Weep)
  • A short hero defense event

b17rider, systemfre1, Iconmaker, domokun, NFwar, Kelthuzad, -berz-, Crazyrussian ,Anachron, Bloodyroadkill, Palaslayer, happycockroach, ChevronSeven, SexYFrostWyrM, Huinipachutli, lelyanra, sellensiko, Weep, Redeemer59, NO-Bloody-Name, Peekay, 4eNNightmare,
Last edited:
Level 7
Jul 24, 2008
It is looking OK, but for a RPG the environment is usually a huge seller, keep working at it.

Add lots of
[x] Small details, such as body remains, scorched ruins and knocked-over objects (tables, vases, etc)
[x] Detailed walking ways with a obvious pathway
[x] Lots of flowers, shrubs and grasses (Animated grass is always a +)
[x] Custom models can add a lot of new variety to a game.

More pictures would be appreciated, I would love to see them.
Not open for further replies.