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[Strategy / Risk] The Fight for Warcraft III

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SPAWN BASED
FACTIONS
THE OLD REPUBLIC OF JEWELS (Clan Heroes of Jewels)
LORE: After the Republic of Gamerisle took over their old Kingdom, the Jews have been planning, plotting their next move against the Gamers hoping to fulfill their vendetta against the Emperor Pan'fura of Gamerisle.
STARTING HEROES
The Lorewalker [Assassin88]
[Q] Lore-Touch [Restores 150 health to a friendly hero] (150-200-250)
[W] Knowledge [Restores 150 Mana] (150-200-250)
[E] Aura of Jewels [Passively restores 90 mana to friendly heroes and units] (90-180-270)
[R] Lore Strike [Deals 1000 damage to a enemy hero] (1000-2000)
[T] Attribute Bonus [Base-Attribute Bonus]
The Guardian [Alerion]
[Q] Disruption [Deal 100 damage to a enemy unit or hero] (100-200-300)
[W] Arcane Horrid [Summons a Horrific Creature to defend the Guardian] (Lasts 20sec-40sec-60sec)
[E] Aura of Strength [Passively Increases allied attack by 10] (10-15-20)
[R] Starfall [Base Statistics]
[T] Attribute Bonus [Base-Attribute Bonus]
The Emperor [Kaptjan_Snaps]
[Q] Inspire! [Allied units and heroes have increased attack speed and attack damage for 10sec] (10-20-30)
[W] Divine Shield [Base Statistics]
[E] Devotion Aura [Base Statistics]
[R] Amulet of the Jewels [Big Bad Voodoo]
[T] Attribute Bonus [Base-Attribute Bonus]

THE EPIC WAR VETERANS (Epic War)

LORE: Once these Veterans lived in peace with Diplomia but after many years the two have become powerful allies, lead by the Veteran Map-Makers the company is ready to defend their lands.
 
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