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Siege of the Damned

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Level 4
Joined
May 23, 2007
Messages
78
Map Name:Siege of the Damned
Creator(s): Frosty_King(Me) with thanks to various other peoples
Stage:Still in Development


This map features an RPG/Aos/advanced intergame play/Tower Defense. With a whopping 28 custom made heroes, each with skills that add up to 50 levels, with colored tooltips and custom abilities, you'll have lots to look forward to. Another interesting addition to the gameplay is the use of elements. You can research an element which influences what type of towers you can build, can determine what kind of abilities your housing unit can use and if you choose a water hero with water researched your hero gets a bonus.
Here are some current statistics about my map
map size=256x256 (max size)
Triggers=53%
--TD=50%
--Aos=95%
--RPG=15%

Heroes=90%
Terrain=45%(i'm doing extensive remodeling on 3 major areas)
Units=77%
--TD towers-70%
--TD units-95%
--Aos units-80%
--RPG units=63%

Total=66.25% done


Here is a list of heroes and abilities for your enjoyment

Light

Magess of the Light- Int Based
-Initial Ability: Healing Touch
---Standard: Arcane Missile
---Standard: Blizzard
---Standard: Polymorph
-----Ultimate: Heavenly Barrage
Intelligence Attribute Bonus

Cleric- Int Based
-Initial Ability: Dispel Magic
---Standard: Holy Bolt
---Standard: Bless
---Semi-Ultimate: Heal Allied Heroes
-----Ultimate: Divine Intervention
Intelligence Attribute Bonus

Lightning Caller- Intelligence Attribute
-Initial Ability: Thunder Clap
---Standard: Forked Lightning
---Standard: Electrical Discharge
---Standard: Purge
-----Ultimate: Monsoon

Nature

Iron Raven- Agi Based
-Initial Ability: Shackles
---Standard: Imprison
---Standard: Energy Bolt
---Standard: Shadow Strike
-----Ultimate: Summon Vengeances
Agility Attribute Bonus

Glaive Guardian- Agi Based
-Initial Ability: Glaive Attack
---Standard: Natures Shield
---Standard: Natures Guardians
---Standard: Mana Burn
-----Ultimate: Accuracy Aura
Agility Attribute Bonus

Tree Elder- Intelligence Attribute
-Initial Ability: Faerie Fire
---Standard: Spell bolt
---Standard: Harden Bark
---Standard: Entangling Roots
-----Ultimate: Radiance of the Moon
Intelligence Attribute Bonus

Water

Wave singer- Int Based
-Initial Ability: Mana Flood
---Standard: Crushing Wave
---Standard: Geyser
---Standard: Tide Shield
-----Ultimate: Hailstorm
Intelligence Attribute Bonus

Sea Denizen- Str Based
-Initial Ability: Summon Sea Elemental
---Standard: Frost Bolt
---Standard: Slippery Scales
---Standard: Cleaving Attack
-----Ultimate: Tidal Wave
Strength Attribute Bonus

Frost Elementalist- Agi Based
-Initial Ability: Frost Breath
---Standard: Frost Attack
---Standard: Crystallize
---Standard: Frozen Essence
-----Ultimate: Frozen Expulsion
Agility Attribute Bonus


Neutral

Hunter- Agi Based
-Initial Ability: Wind Strike
---Standard: Long shot
---Standard: Summon Hawk
---Standard: Lightning Arrows
-----Ultimate: Hunters Fury
Agility Attribute Bonus

Dire Wolf- Agi Based
-Initial Ability: Open Wound
---Standard: Crippling Bite
---Standard: Summon Wolf Pack
---Standard: Rage
-----Ultimate: Steal Life
Strength Attribute Bonus

Mechanical Contraption- Agi Based
-Initial Ability: Mechanical Mind
---Standard: Cluster Rockets
---Standard: Repair bot Factory
---Standard: Reinforce Building
-----Ultimate: Build Tower
Intelligence Attribute Bonus

Elementalist- Agi Based
-Initial Ability: Cyclone
---Standard: Flame Strike
---Standard: Summon Water Elemental
---Standard: Arcane Mastery
-----Ultimate: Arcane Blast
Intelligence Attribute Bonus


Swordsman- Agi Based
-Initial Ability: Fighting Spirit
---Standard: Wrath of the Sword
---Standard: Good Cover
---Standard: Swordsman Training
-----Ultimate: Frenzy Form
Strength Attribute Bonus

Siren- Agi Based
-Initial Ability: Rhythm
---Standard: Summon the Muse
---Standard: Seduce
---Standard: Song of Wrath
-----Ultimate: Storm Ballad
Intelligence Attribute Bonus

Elite Dwarf- Agi Based
-Initial Ability: Hammer Toss
---Standard: Hammer Smash
---Standard: Encourage
---Standard: Dwarven Tough
-----Ultimate: Forge Ring
Strength Attribute Bonus

Vampire- Agi Based
-Initial Ability: Blood Suck
---Standard: Flames of Corruption
---Standard: Curse
---Standard: Mana Combustion
-----Ultimate: Transformation
Agility Attribute Bonus

Wilderness Guide- Agi Based
-Initial Ability: Campfire
---Standard: Herbal Cure
---Standard: Unseen Force
---Standard: Preserve Life
-----Ultimate: Transmute
Strength Attribute Bonus

Dranei Disruptor- Agi Based
-Initial Ability: Ray of Disruption
---Standard: Resurrection
---Standard: Tornado Curse
---Standard: Energy Blast
-----Ultimate: Silence Foes
Agility Attribute Bonus

Fire

Diabolist- Agi Based
-Initial Ability: Flame Ritual
---Standard: Firebolt
---Standard: Parasite
---Standard: Summon Fire Elemental
-----Ultimate: Summon Demonic Servants
Intelligence Attribute Bonus

Pandaren Firemaster- Agi Based
-Initial Ability: Keg of Ale
---Standard: Soul Burn
---Standard: Incinerating Blast
---Standard: Searing Attack
-----Ultimate: Spew Flames
Agility Attribute Bonus

Troll Fire shaman- Agi Based
-Initial Ability: Ethereal Existence
---Standard: Healing Wave
---Standard: Immolate
---Standard: Flame Ward
-----Ultimate: Voodoo Judoo
Agility Attribute Bonus

Dark

Crossboneman- Agi Based
-Initial Ability: Bone Shatter
---Standard: Poison Arrows
---Standard: Unholy Armor
---Standard: Bone Flex
-----Ultimate: Death Arrow
Agility Attribute Bonus

Dark Knight- Str Based
-Initial Ability: Absorb Corpse
---Standard: Terrifying Presence
---Standard: Terror Aura
---Standard: Shadow Images
-----Ultimate: Dragged Down to the Grave
Strength Attribute Bonus

Forbidden Lich- Agi Based
-Initial Ability: Drain Essence
---Standard: Rain of Fire
---Standard: Frost Blast
---Standard: Magic Dissipation
-----Ultimate: Death Magic
Intelligence Attribute Bonus

Chaos

Nightmare Fiend- Str Based
-Initial Ability: Spirit Essence
---Standard: Blood Let
---Standard: Howl of Terror
---Standard: Dark Invite
-----Ultimate: Shadow mirror
Intelligence Attribute Bonus

Infernal- Str Based
-Initial Ability: Demon Origins
---Standard: Rock Bomb
---Standard: Immolation
---Standard: Slam (not official)
-----Ultimate: Meteor
Strength Attribute Bonus

Demoness- Int Based
-Initial Ability: Shadow Jump
---Standard: Carrion Swarm
---Standard: Dark Magic
---Standard: Spikes
-----Ultimate: Dark Vortex
Intelligence Attribute Bonus


I will post some screenies soon.
 
Last edited:
Level 4
Joined
May 23, 2007
Messages
78
RedBlade I"d love your help. I keep getting "helpers" and they all keep vanishing on me.... Heres my email [email protected] email me and i'll send you instructions.

I didn't feel like posting the storyline in my first post because i had alot of other things to write up :p. But here it is.

You are of either 2 factions, The Plague or the Holy Alliance. The Plague(Demon, UD whatever you wanna think of em as) have already heavily entrenched themselves in the lands north of a major capital capital city. In response to this threat the Naga has created a base while the human city Menorath and the Elven Outpost struggle to build defenses. The mages of Menorath, thankfully have built a shield generator that will defend the city and its outposts while defense towers and preparations are hastily being made. With such a shield up the Plague cannot make any sort of successful assault therefore they must take down the shield generator. IN a TD. THe faster the Plague takes down the shield generator the less prepared the city is for the AOS assault. However plague players do not control the spawning units but instead have towers which prevent tower camping and can aid their fellow creeps by means of buffs, auras, healing and the occassional attacking spawn. WHen the shield generator falls the TD clears and the AOS/RPG begins. Aos is self explanatory the RPG is also playable because you can complete quests and/or take over small neutral outposts that will aid your team substancially and there are good rewards if you choose to do quests instead of being in lanes. As I've already mentioned there are bonuses for choosing elements. I wanted to de-emphasize the use of items in this map. Too many AOS type maps are "item heavy" and as a result people win with items not their heroes. Some other good features each team has spell centers where you can cast powerful spells that disorient enemy forces and give you the push you need. More quests are availalbe for the Holy Alliance but THe plague has setup a portal which summons powerful demons that are not easily taken down. Each demon takes times to summon from the nether but the time it takes varies on how many summoners you have trained. This is alot but don't worry the map will be setup in a user friendly way as most of these will be brought up in parts as to not overwhelm the first time player. Well thats all i have to say.
 
Last edited:
Level 8
Joined
Dec 26, 2006
Messages
327
sounds very interesting 4 a guy with 11 posts but w/e # of posts mean nothing...

but it also sounds very complicated... games like HosK turn the right off because they try to do everything at once and make things wayyy to complicated... then I play Footies ^_^

Nice idea though

Also for tha "whooping" 28 heros they seem very bland and un-original... kind of like Dota.
 
Level 4
Joined
May 23, 2007
Messages
78
as i said i plan on making this map very user friendly, all of this will be broken into parts and as such players need only focus on 1 thing at a time. Furthermore, hero abilities may get changed or further altered, but give me a break, if i have to make like 125 abilities, making completely custom spells becomes a knife in the back. My map overall will be very enjoyable with the blandness of a reg AOS removed.
 
Level 4
Joined
May 23, 2007
Messages
78
Yes some abilities are triggered some are not. I don't mind doing triggered spells but checking for leaks can become very tedious along with making sure they all work the way they're supposed to and lag due to trigger spells is not something i enjoy dealing with either.... But i would appreciate help in the ability department getting it all cleaned up and spiffy.
 
Level 4
Joined
May 23, 2007
Messages
78
Ok look now! Pics of heroes and some screenies of finished terrain in my map
 

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