Ardenian
A
Ardenian
I searched for a way to make units with Locust still have pathing texture and found this:
http://www.wc3c.net/showthread.php?t=81742
However, trying to reproduce it, it seems not to work, sadly.
Has someone successfully done this and could show me an example trigger, when to add/remove what in which order ?
http://www.wc3c.net/showthread.php?t=81742
A unit that is given locust becomes unselectable, untargetable and ignores any pathing limitations. This means it can only be controlled and ordered with triggers. It won't show a life bar over its head too. Now to get rid of locust UnitRemoveAbility(u, 'Aloc') won't work therefore you'll need to chaos transform the unit into a different temporary unit type and immediately transform it back. However if the unit had been transformed with a chaos ability before then adding locust will make it unselectable but still targetable and it will also obey pathing rules.
However, trying to reproduce it, it seems not to work, sadly.
Has someone successfully done this and could show me an example trigger, when to add/remove what in which order ?