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Unselectable Units with pathing

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Level 7
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Mar 16, 2014
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Locust units are unselectable, but cannot have pathing. I tried using the supposed solution of adding chaos then locust, but that still did not enable the unit to have pathing. It did several other things I didn't want, but did not enable the unit to have pathing. Locust units with pathing

Deselecting a unit as it is selected or a periodic event with triggers is too slow and ugly, you can still order them before you are forced to deselect by the game.

The reason I want locust units with pathing is to have different pathing from destructibles and such. I can have units ignore these locust blockers with ghost (visible), while still having them be blocked by destructibles and other terrain.
 
Level 39
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Feb 27, 2007
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The method described in the thread works, but they have to be Chaos morphed into a unit type different from the one they already are.
  • Add locust via triggers or have it already on the 'base' unit in the OE
  • Remove locust via triggers
  • Add Chaos that morphs from the base unit into the unit whose pathing you want
Ghouls become abominations after 5 seconds in the test map. They have pathing, which you can check by trying to walk through any of them with your other units.
 

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