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Locust units with pathing

Discussion in 'World Editor Help Zone' started by Ardenian, Feb 29, 2016.

  1. I searched for a way to make units with Locust still have pathing texture and found this:

    http://www.wc3c.net/showthread.php?t=81742
    However, trying to reproduce it, it seems not to work, sadly.
    Has someone successfully done this and could show me an example trigger, when to add/remove what in which order ?
     
  2. SAUS

    SAUS

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    I saw some code like this in one thread I was trying to help out in.

    The way he did it was:
    1) Add locust ability
    2) Remove locust ability
    3) Add chaos ability

    He said it makes the unit uncontrollable but otherwise completely normal.

    EDIT:
    Here is the post:
    https://www.hiveworkshop.com/posts/2786419/

    Note that I have not tried this myself. It is only what I have seen. I imagine it is working for Sombassoon since his whole trigger was based on this.
     
  3. The_Silent

    The_Silent

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    How uncontrollable, can you still move it with triggers? If so, that would be really useful for triggered companions, summons ect.
     
  4. Thanks a lot SAUS, works perfectly fine!
     
  5. SAUS

    SAUS

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    A I understand (may not be correct), you can't select them, so you can't give them any orders. You can give them orders via trigger, though, and they will follow them and attack / aggro / etc as normal.

    Again, note that I have not actually done anything with this, it is just what I found in another thread kind of by accident.