• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Make Unit unselectable

Status
Not open for further replies.
there is no way to do such a thing, not by my knowledge
you could still use the triggers, there should be no reason not to, it doesn't really cause lag and has no problems as far as i know

  • Events
    • Player selects a unit
  • Conditions
    • Or (Multiple Conditions)
      • Triggering Player equals NoSelectPlayer
      • Triggering Unit equals NoSelectUnit
  • Actions
    • Unselect triggering unit
i dont see a problem with that
or you could try, add locust and then do: Unit - Make Unit Valnurable
might work
 
Status
Not open for further replies.
Back
Top