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This will add the locust ability to a unit.
"Unit" should be the unit you want to give locust (e.g.: if you set that unit to a variable called "LocUnit", it should be "call UnitAddAbility(udg_LocUnit, 'Aloc')").
Unfortunately, the function "call UnitRemoveAbility" doesn't work for locust.
So in that case, I recommend you to re-create the unit completely (remove the locusted unit and create a completely similar unit at the exact location, with the exact stats etc).
Hold on, I'll create a function for that (the unit's a hero, right?)
Apparently you can undo locust. Or atleast mostly undo. It involves a whole array of changes like using chaos, hiding/unhiding, morphing etc but I remember someone mentioning about a possibility.
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