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there is no way to do such a thing, not by my knowledge
you could still use the triggers, there should be no reason not to, it doesn't really cause lag and has no problems as far as i know
Events
Player selects a unit
Conditions
Or (Multiple Conditions)
Triggering Player equals NoSelectPlayer
Triggering Unit equals NoSelectUnit
Actions
Unselect triggering unit
i dont see a problem with that
or you could try, add locust and then do: Unit - Make Unit Valnurable
might work
The problem with your trigger, Kult, is with more players, there's a large delay.
Kattana made a JASS function for this... IDK where it is though.
Floating around on wc3sear.ch under the JASS section last I saw it.
--donut3.5--
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