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Make Unit unselectable

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Level 10
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Jun 16, 2007
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415
there is no way to do such a thing, not by my knowledge
you could still use the triggers, there should be no reason not to, it doesn't really cause lag and has no problems as far as i know

  • Events
    • Player selects a unit
  • Conditions
    • Or (Multiple Conditions)
      • Triggering Player equals NoSelectPlayer
      • Triggering Unit equals NoSelectUnit
  • Actions
    • Unselect triggering unit
i dont see a problem with that
or you could try, add locust and then do: Unit - Make Unit Valnurable
might work
 
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