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(4)Warsong Gulch Recreation 2v2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Loose recreation of Warsong Gulch from World of Warcraft in a simple 1v1 melee game design. Your criticism is much appreciate, hope you enjoy!

December 3 Update:
- Improved pathing blockers on the upper edge of both bases and for the tree stumps in the center
- Thunder Lizards at the Goblin Laboratory have been changed to Lightning Lizards
- Gold amount in Gold Mines has been reduced; 50000 to 20000, 20000 to 15000, 15000 to 12500

--- MERGE ---

Redesign of a previous map of mine. Loose recreation of Warsong Gulch from World of Warcraft in a simple 2v2 melee game design. Your criticism is much appreciate, hope you enjoy!

Big thank you and shout out to @Mint Blancmanche for the 2v2 redesign idea, till next time!

December 3 Update:
- Improved pathing blockers on the upper edge of both bases and for the tree stumps in the center
- Thunder Lizards at the Goblin Laboratory have been changed to Lightning Lizards
- Gold amount in Gold Mines has been reduced; 50000 to 20000, 20000 to 15000, 15000 to 12500
Contents

Warsong Gulch Recreation (Map)

Warsong Gulch Recreation (Map)

Reviews
deepstrasz
Item drops are too many and random (needs some melee balance thinking). Too many mines for two players and too near. Humans use militia to get the expansions quicker, as well as night elves using ancients. Only two paths to take towards the center...

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,253
Item drops are too many and random (needs some melee balance thinking).
Too many mines for two players and too near. Humans use militia to get the expansions quicker, as well as night elves using ancients.
Only two paths to take towards the center. This creates a bit of gameplay monotony.
No green camps for proper levelling up.

Nice terrain. Bad melee.
Please read some melee mapping guides.

Simple.


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