All-
1. Suggest adding a changelog to your page to keep track of what changes have been made. It's pretty much a tradition most map creators do on hiveworkshop.
2. Please add a background to the maps so people get a better idea on what the map is when they enter the lobby.
3. Suggest for the Horde (Red) faction, to have berserker strength/blood fury upgrade apply to Raiders and spearthrowers as well as Grunts. So those other units are more viable in the mid to late game.
4. Please add a better description to the Warsong shaman firebolt ability, something less vague. Like how much damage it deals.
5. Frostwolf shaman's water surge ability is way too weak, it's heal amount is so low it's not worth its mana cost.
6. Please give the summonable frostwolf towers from the talent ensnare.
7. Normal raider training is pretty useless upgrade wise
Mission 1-
1. I love the concept behind the orc sorcerer sidequest, but between the wonky/vague dialogue, and the suddiness of the cutscene. It's hard to tell what's going on, please private message me if you need me to help with grammar/story corrections. (I know english is probably not your first language no offense, so I will do what I can to help. Know that I am not trying to be hard on you. I am just eager to help

)
Note: It's difficult for me to make suggestions on dialogue improvement since dialogue triggers go so quickly. I could rewatch the replay over and over, but that would be a lot more work than it's worth.
2. Earth elemental has mana but no abilties attached to it?
3. Suggest putting a waygate by the cave entrace where you rescue Drek'thar. Most players assume you can't go through that cave anyway if they don't have a visual reference. Also it makes it easier to teleport units that way.
4. Suggest having a giant skeleton guard Drek'thar's guard, it's just feels too weird in a lore sense seeing Kobolds and death revenants work together.
5. There's a typo with the doomhammer item description that says it increases attack by 45, when it's only 20.
6. Please lower the cooldown of the spidersilk brooch item, since more often than not, your fighting flying units in mass. Or increase it's ability duration.
Mission 2-
1. FYI the players I interact with typically prefer not to play mission 2 in it's current state. Likely because of the lack of side content. Hope more gets added in the future.
Mission 3-
1. Remove the Varok talent from the Warsong stronghold.
2. Darken/fog of war the area where the mannoroth cutscene is when the first batch of cutscenes end.
3. Can't share resources in this mission.
4. Reduce the damage of Mountain King's storm bolt, it can wipe out 30 to 40 percent of a friendly hero's health on top of stun.
5. Suggest removing the walls around the human expedition (blue) base since you can phase through those walls anyway.
6. Frostwolf's ice weapons upgrade don't do anything. Maybe you could change it to be similar to Naga Sea witches's freezing arrows, with frostwolf hunters have limited amount of mana.
Mission 4-
1. Please add resource sharing to this mission. Especially since a lot of players make the mistake of spending their early game resources before they build their base.
Mission 5-
1. The night elfs seem to have nigh-infinite attack waves that occur every 20 seconds. And doesn't seem to stop, preventing the voljin dialogue about the demonic fountain from triggering. Might be a side effect of the fountain cutscene glitch. Suggest looking into. I will retry this mission later on.
1.1 Retried the mission and skipped the first cutscene. But yeah the night elf attack waves go on forever, making it impossible to start the search for the demonic fountain quest. PLEASE FIX!!!!
2. Suggest replacing the blue fountain with the red one off screen in the first cutscene. It just looks weird how a red fountain just appears out of nowhere in game and replaces the blue one, where as in the original there was a visual transition.
3. Suggest changing the soundtrack when the first Cenarius cutscene occurs. Since the theme in the first cutscene is suppose to represent the dark schemes of the burning legion.
4. The effects of Orc Warlock's fire pillar are really bland and boring. Please change the spell effects to something flashier.
5. Night elf chimera's attack range is still higher than watch towers. Please fix by lowering the attack range, AKA how far they can attack.
6. Suggest allowing one player to be able to skip the first cutscene, just like in Mission 8. At least to prevent the fountain cutscene glitch from occuring until that is fixed.
7. Can't skip the tree regrowth cutscene.
8. I like the twist with the Beorns attacking from the bottom through the cave. I only ask two things.
8.1 Have the frostwolf player start with more towers, since more often than not he's behind the most at the beginning of the game.
8.2 Maybe have a side quest that allows the players to stop the beorn attack waves permanently. Maybe go through a different cave like the one where the wolves spawn out of. Gives the other players something to do, and add more content to the mission.
Mission 6-
1. Tauren (Orange) can't upgrade to tier 3 armor upgrade even with fortress. COMPLAINT SHARED BY PLAYER GROUP
Mission 7-
1. Can't start the mission, like there's no difficulty screen at all.
Mission 8-
1. Please nerf the stun abilities of chaos harpies. Complaint shared by player group.
2. Change female orc grunt's food cost to 1. Just like the vanilla orc grunt
3. Please remove the warsong watch towers around the fountains of health.
4. Please lower the armor/attack damage of Mo'arg overload and the warsong general.
4.1 That includes warsong general's stun bolt duration, please nerf it.
5. Reduce the number of enemies protecting Grom, in the final waves before you face him.
5.1 I would also suggest combining the rekhor bloodheart wave with the first wave. That way players don't accidentally fight grom and the rekhor bloodheart wave at the same time.
5.2 Please remove goblin mines around rekhor bloodheart wave as well as grom.
6. The last cutscene is almost perfect, the only issue remaining is that Grom goes hostile and kills a friendly unit right before the curing animation occurs. Might just be a random glitch but I suggest looking into.
7. Suggest having Thrall say the line where they explain that they will bring Nazgrel and Samuro back to base. Since Varok is technically miles away when the final boss battle happens.
Kudos to you for making so much progress with the last mission. I really appreciate the changes you made to it so far.