1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

3P Campaign Orc v 2.1 FINAL (Patch 1.30.4 or newer!)

Submitted by deflinok2
This bundle is marked as pending. It has not been reviewed by a staff member yet.
[​IMG]

[​IMG]

The 3 Player Campaign is an ongoing project based on work of TheSpoon,
It involves editting all of the existing Campaign created by Blizzard so that it can be played with 3 players.

This will allow you to join up with a partners to replay the campaign and save Azeroth, and this time you can't cheat!

[​IMG]

New Heroes: For the levels where there is only 1 playable character, I have added a two new heroes based on WC lore.

New Factions: I added four new factions in this maps : Frostwolf clan,Darkspear Trolls ,Warsong Clan and Bloodhoof tribe.

New Artifacts: Each character in the future will receive a completely unique artifacts. At this moment Thrall have unique Artifact - Doomhammer


[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]


[​IMG]


[​IMG]

[​IMG]

[​IMG]

[​IMG]


[​IMG]

Chapter 01 - Ready.

Chapter 02 - Ready.

Chapter 03 - Ready.

Chapter 04 - Ready.

Chapter 05 - Ready.

Chapter 06 - Ready.

Chapter 07 - Ready.

Chapter 08 - In progress.



[​IMG]
Talents it's new mechanic in version 1.4. Each faction with the help of its town hall can use a certain talent. For example: Trolls of the Blackspear can summon the Loa of Death for 15 seconds to rise dead soldiers as skeletons

[​IMG]





[​IMG]

People that were very important for this project. Their resources are amazing and I wish good luck to all of them!
Ujimasa Hojo
Scias
Hayate
Stefan.K
Zavorakto
The_Silent
loktar
Deolrin
AlienAtSystem
Stanakin
Anachron
Stanakin
Darkfang
CRAZYRUSSIAN
Kingluis
PeeKay
Taur
apaka
Dojo
Callahan
Tauer
Skipper
Kimbo
PrMosquito
Kwaliti
FerSZ
chilla_killa
BLazeKraze
Hemske
Uncle Fester
Contents

3P Campaign: Orc 01 (Map)

3P Campaign: Orc 02 (Map)

3P Campaign: Orc 03 (Map)

3P Campaign: Orc 04 (Map)

3P Campaign: Orc 05 (Map)

3P Campaign: Orc 06 (Map)

3P Campaign: Orc 07 (Map)

3P Campaign: Orc 08 (Map)

Reviews
deepstrasz
or @tulee Since this has issues which are important since they are related to the game cache, it will reside in Awaiting Update until improved.
  1. deflinok2

    deflinok2

    Joined:
    Dec 13, 2015
    Messages:
    99
    Resources:
    0
    Resources:
    0

    Update

    - Now Grom have Hero Armor

    - Fix Drek'thar bug

    - After start cinematic, camera show where players barracks

    - Add new passive ability to Drek-thar

    What's about your ideas

    In the next patch I will try to implement some of them. I would even give the name of this patch-the Rise of the Frostwolf Clan:)
     
  2. Formidable10

    Formidable10

    Joined:
    Sep 7, 2013
    Messages:
    104
    Resources:
    0
    Resources:
    0

    Cool idea for a name. Personally I would pick Durotan's legacy or Ancestor's Call, but Rise of the Frostwolf clan works too.


    Thanks for pointing out the Barracks, it's pretty well hidden. Would have never seen it.
     
    Last edited: Mar 9, 2019
  3. deflinok2

    deflinok2

    Joined:
    Dec 13, 2015
    Messages:
    99
    Resources:
    0
    Resources:
    0
    Uploaded a test version(1.6) of the new patch 3 mission.

    General changes

    - All models Frostwolf clan buildings was changed

    - Added new passive ability to Nazgrel

    - Replaced the ability to have Hunters. Now they attack not poison and ice blasting

    - In the description of each unit there is a time of its creation

    - Fixed creation time of Frost Wolfs

    If these changes will like players, will continue to do similar in other missions
     
  4. Formidable10

    Formidable10

    Joined:
    Sep 7, 2013
    Messages:
    104
    Resources:
    0
    Resources:
    0

    I hope the Horde (Red) Spear throwers get poison attacks as an optional upgrade then.

    1. Can you add buildable shops in a future version as well, so I can heal up my units in between combat. Healing salve would be super useful.

    Especially since the Horde, Frostwolves, and Warsong don't have access to healers.

    I know shops weren't technically intergated in Reign of Chaos but it would be super useful to have. The items avaliable don't have to be anything fancy, just some mana and health replenishing items, maybe some ivory towers. Up to you.

    2. Also increase the range of the Frostwolf tower talent, more times than not it can't be spawned near where the enemies are attacking.

    2.1 As well as increase the range of the watchtower ensare ability to 800 to match their attack range. That would be great.

    2.2 Also Cairne's runespear, it's annoying to spam it every 10 seconds to get the best use out of it. Can you increase the health restore to 200-300 and scale the cooldown accordingly?

    3. Please let Orange be able to upgrade his troll spearthrowers into troll berserkers. At least by mission 5.

    4. In terms of mission 7, spirit walkers are trainable at both the lodge and tauren totem please fix.

    5. As well giving the Tauren faction attack towers.


    Also I still can't finish the main quest of Mission 1 since I can't rescue the Stranded Orcs, and thus I am unable to progress. Please fix in the next full patch.

    IDEA: One other suggestion for the Frostwolf patch. Could you change his ultimate to allow him to ride his wolf mount, since in the lore he's the leader of the Frostwolf Riders. Perhaps change one of his other abilities to an ultimate to make up for it. Or give him an item that allows him to mount his wolf.

    If it's too difficult to implement that's fine too. It just seems weird to me how he doesn't use an animal mount until he drinks the Demon Blood. Granted he doesn't use his iconic wolf hood in fel orc form.


    These are ideas from one of the other players I played with.

    Mission 5 (Heroic):

    These enemy types, feel free to add them either to heroic mode if you want to make it harder.

    1. Please add Night Elf Druid heroes to the enemy attack waves, something in the vein of Malfurion or the Keeper of the Groves. Possibly add some druid of the claw/talon units to the attack waves as well to act as support units.

    2. Possibly add units based on the Green Dragonflight as apart of the attack waves. (lore representation)

    Looking forward to the full Frostwolf patch.
     
    Last edited: Mar 10, 2019
  5. deflinok2

    deflinok2

    Joined:
    Dec 13, 2015
    Messages:
    99
    Resources:
    0
    Resources:
    0
    Patch 1.6 " Ancestor's Call" is now available

    [​IMG]
    General Changes

    - New models to all Frostwolf Clan Building

    - Warsong clan now have a talent

    - Frostwolf hunter's and wyvern's have new ability

    - New passive ability to Drek-thar

    - Fix some unit descriptions

    - Tauren's now have towers

    - Frostwolf shaman's have new abilityes
    [​IMG]
     
  6. Formidable10

    Formidable10

    Joined:
    Sep 7, 2013
    Messages:
    104
    Resources:
    0
    Resources:
    0
    From what I can see in patch 1.6

    1.The new shamans don't have auto-cast on their frost armor, please fix. Also if you could replace lightning shield that would be great, honestly I always thought lightning shield fits the Red (Horde/Thrall) faction aesthetic more, since a lot of Thrall's aesthetic is lightning. So if you could please replace lightning shield with something frost themed, like a weaker blizzard or breath of frost that would be great.


    2. Also the hero that's summoned by the Warsong talent's model is missing, so basically he's invisible when you summon him.

    3. Also fix the description for the frost weapons ability that the frost spear units have. As well as name inconsistency Ice/Frost Weapons?

    Mission 7

    1. Workers still get 5 gold/lumber instead of 10 like normal.

    2. Orange (Frostwolves) have a regular burrow in their base instead of the frostwolf one.

    3. Orange can't research Frost weapons.

    4. Frostwolves start with Wind Riders, makes the side quest almost pointless. I did suggest giving Frostwolves Rylaks earlier but I feel that even having air units that early in the game nullifies the usefulness of the side quest. However you go about it is up to you.

    5. Orange Can't research Arcanite Weapons/Armor/Ranged even with Fortress.

    6. Shaman's Frost bolt and frost armor have the same hotkey (F).

    7. Can't complete Defiled Fountain side quest as Drek'thar. Doesn't help that I can't drop the glyph of purfication once I pick it up.



    IDEA: A possible idea for a future patch would be to reskin the Frostwolf's demolisher into something ice themed, like an ice demolisher that fires like liquid ice instead of oil/fire, just a thought.

    Otherwise this patch looks pretty good.
     
    Last edited: Mar 11, 2019
  7. deflinok2

    deflinok2

    Joined:
    Dec 13, 2015
    Messages:
    99
    Resources:
    0
    Resources:
    0
    Update

    - Fixed bug with Warsong talent

    - Now frost armor have auto-cast

    Mission 6

    - Fixed workers gold/lumber bug

    - Now frostwolfs have only frost burrow

    - Fixed Frost weapons research

    - Fixed wind riders bug

    - Fixed Orange research bug

    - Fixed hotkey

    - Fixed Fountain quest
     
    Last edited: Mar 11, 2019
  8. Formidable10

    Formidable10

    Joined:
    Sep 7, 2013
    Messages:
    104
    Resources:
    0
    Resources:
    0
    Mission 2-

    1. Samuro is level 1 instead of level 3 like in the first mission.

    2. Same with Drek'thar

    Mission 3-

    1. Please turn off unshare across all players at the beginning of the game.

    2. Change peons gold/lumber gain from 5 to 10.

    Mission 4-

    1. Voice over dialogue doesn't work during cutscenes.

    2. Me playing as Purple (Warsong) I can't unshare with Dark green (Frostwolves).


    Mission 5-

    Trolls (Orange)-

    1. I do think Trolls should have access to Troll Batriders, not only because it's already in the vanilla game so it should be easier to implement. But also there only have one unit avaliable at their Headhunting arena, and batriders would be super useful against enemy air units like the Night Elf Chimeras and Hippogryph riders.

    Warsong (Purple)-

    1. In terms of the Warsong talent, I don't know why the summonable character has a level either considering he's a summon and would never be able to get to level 2 anyway. Considering he's also a made up character while all of the other talent summons have lore connections it does feel a little underwhelming. Perhaps changing the summon's name to Gargok to match the name of the Warsong Battlemaster who took the mantle of leadership of the Warsong after Grom's death but before Garrosh joined the horde might be more appropriate. Or just changing the talent into something else all together. Up to you.

    2. IDEA: This is more of a personal preference but I kinda wish you kept the fire spells that the fel orc shamans had but let the green orc warsong shamans keep those spells as well. With the exception of bloodlust, the new fel blood lust should be fel orc shaman only. If you want the fel orc shamans spells to feel different you can just increase the damage of the spells and change the fire effects to green to match the fel aesthetic.

    I also feel that Warsong shamans should have fire spells while horde shamans have thunder/lightning.
    And frostwolves use ice themed spells. It helps add more depth to each of the factions and make them feel unique from each other. On top of that fire fits the warsong really well considering how they are known for relying on their bloodlust, (fire=rage). In conclusion, here's what I think could work.

    Green Orc Warsong Shaman Spells-

    1. Firebolt
    2. Fire Shield
    3. Bloodlust

    Fel Orc Warsong Shaman Spells-

    1. Fel Firebolt (just the vanilla version but with green fire and more damage)
    2. Fel Fire Shield (green fire shield and more damage)
    3. Fel Bloodlust

    All-

    1. Why does Warsong (Purple) start out with a fortress but all of the other players start with a Great hall?

    2. In the second cutscene, there are treasures under Cenarius. It looks distracting, please remove

    3. Giving each of the factions their own shops where they can buy healing items for their troops would be really useful. The shops don't have to have any special items in particular, just items that can restore health/mana for troops in between combat situations.

    4. Workers still only collect 5 wood at a time, please increase it to 10.

    5. Cenarius looks goofy in cutscenes when wearing the night elf flag. Please remove

    6. Nazgrel should be right next to Grom and Samuro in the last cutscene, instead of the generic fel orc grunt.

    7. Please have share units off at the beginning of the game.


    Dark Green (Frostwolf)

    1. Shaman's Water surge ability is misplaced/misalinged, it should be in the bottom middle of the icons.

    2. Ice weapons have an incomplete unit description.

    3. Typos on the name of Chaos Rampager and Chaos Crossbowman.

    4. Nazgrel's Cyclostorm doesn't work in Fel Orc form, please replace.

    5. Fel ravager costs 1 less food than frostwolf even though it's implied its a fel version of frost wolf.

    6. Nazgrel's Ultimate Bear warsong, wouldn't it make more sense for Nazgrel to just summon a giant bear since he's suppose to be a beastmaster, show off how he can nature's greatest beasts?

    7. Nazgrel losing his passive Stone form ability once he goes fel orc.

    8. Wouldn't it make more sense for frost towers to deal magic damage instead of piercing damage since they are firing bolts of frost?


    Mission 7

    All-

    1. There's one zepplin stuck at the mountains owned by Red (Horde) please remove.

    Dark Green-

    1. Doesn't unlock Wyvern riders after quest completion.

    2. Can't research Frost weapons.
     
    Last edited: Mar 12, 2019
  9. deflinok2

    deflinok2

    Joined:
    Dec 13, 2015
    Messages:
    99
    Resources:
    0
    Resources:
    0
    Upload new version

    All maps

    - Changed peons gold/lumber gain from 5 to 10.

    - Shaman's Water surge ability fixed

    Mission 2

    - Drek thar and Samuro now 3 lvl

    Mission 5

    - Now Darkspear troll have Batriders

    - Fixed items Cenaruis bug

    - Fel ravager now costs 5 food

    - Fixed bug with Stone ability

    Mission 6

    - Fixed Frost Weapons bug

    - Fixed wyverns bug
     
  10. Formidable10

    Formidable10

    Joined:
    Sep 7, 2013
    Messages:
    104
    Resources:
    0
    Resources:
    0
    Mission 3-

    1. IDEA: There's a lot of unused space on the left side of the map as well as the bottom, it would be cool if there were some side quests where you have to kill creeps or something. Adds more spice and fun to the mission. At least add more trees, since I often arguing with my team about not leaving any room for their workers to collect lumber.

    1.1 Just for emphasis, PLEASE ADD MORE TREES near the starting gold mines, my playgroup go through the trees near our first base really quickly.

    2. I know Archimonde doesn't play a huge role in this campaign, but a new model and making him slightly bigger than Mannoroth and Tichondrius would help add to the immersion of the game. At first glance if your a noob you couldn't even tell that he was the leader of the Legion.

    Lord Archimonde

    I would recommend FerSZ's model. It's pretty popular in the hiveworkshop community.

    3. Drek'thar and Samuro don't help out as much as they should, they usually chill in the background while the player's bases are being attacked if enemy units aren't in their immediate sight range. If you could make the A.I more aggressive and patrol ally bases more often like Uther in the Arthas campaign that would be great.

    4. Varok Saurfang (the summon) is pretty weak, a lot of the people in my playgroups barely used him at all. If you could give him some abilities that increase his damage outpot, some aoe spells, things like that. It would make him more in line power level wise with the other talents.

    5. Thrall and Grom aren't in the right positions in the last cutscene if they are buildings between them. Please reposition the last cutscene somewhere else.

    Mission 4-

    1. Like I said before, it would be easier if the Warsong talent summonable hero isn't a hero at all. Mostly because you can revive him at the altar after he dies, hypothetically giving you an army of heroes. Which is really overpowerded as it is. Honestly I wouldn't mind if the Warsong summon was just a normal NPC with all three of those hero abilities anyway, and just make the cooldown longer for balance.

    2. Workers still only collect 5 gold/lumber at a time.

    3. Samuro is effectively useless in this mission since he doesn't protect the newly built great halls.

    4. If you could give Purple and Dark Green some Raiders with Ensare automatically unlocked that would be great. It's too easy to get steamrolled by the night elf air unit attacks in the early game. Especially since there aren't any nearby shops from where you can buy orbs so your heroes can attack air units.

    Mission 5-

    1. the "Destroy the pink player" name for the side quest does feel a little 4th wall breaking and hurts the immersion. If you could retitle it to something like "Destroy the Cenarius's Allies" or whatever you like to call that faction, that would help a lot.

    2. Nightblades's Ranger hero name doesn't display properly.

    3. Nazgrel gets replaced by a clone of Samuro in the last cutscene for some reason?

    Mission 6-

    1. The orc scout doesn't unload like he's supposed to in the first cutscene.

    2. It would be nice if the Frostwolves (Orange) could upgrade their frost towers, at least make them more durability and be able to deal splash damage, considering how easily they can be destroyed by gryphon riders, or an upgrade to increase the health of their buildings. Not to mention that the summonable frost towers have 780 health compared to the basic frost towers.

    3. This is one of the weirder glitches I found, but if my troops are in the cutscene area where the wyverns are being guarded, they disappear but don't reappear. And I still have them count towards the food upkeep. Please fix.

    4. In terms of Frostwolf shamans, since they use ice spells shouldn't they also throw ice projectiles?

    5. Please decrease the size of the ice glacier doodads or animations or whatever you call them, that are created by the frost arrows. They make the units too difficult to see.

    6. Drek'thar's passive says he destroys 20 enemy unit's mana per attack, and yet this basic attack is reduced by armor despite being more of a passive spell, usually only reducing the enemy's units mana by 4 or 5 per attack. Was that intentional, if so the mana reduction is pretty weak.

    7. Frost weapons feels like a poor man's version of envenomed spears. It only deals damage over time to enemy units, considering it's frost themed would it be possible to have it only slow the enemy's attack/movement speed? Like traditional frost spells do in Warcraft 3?
     
    Last edited: Mar 13, 2019
  11. deflinok2

    deflinok2

    Joined:
    Dec 13, 2015
    Messages:
    99
    Resources:
    0
    Resources:
    0
    Update

    All

    - Now Warsong talent summon unit, not hero

    - Buffed Varok Saurfang

    - New model for Tichondrius and Archimonde

    - Fixed Ice weapons

    Mission 3

    - Now, Samuro and Drek-thar patrol base

    - More trees added

    - Fixed units on walls

    Mission 4

    - Fixed workers

    - Added Ensare to towers

    Mission 5

    - Fixed side quest description

    - Fixed name Night elf's hero

    Mission 6

    - Fixed harpies zone glitch
     
  12. Formidable10

    Formidable10

    Joined:
    Sep 7, 2013
    Messages:
    104
    Resources:
    0
    Resources:
    0
    Mission 3-

    1. Tichondrius looks too small in the first cutscene and is hard to see. Feel free to make him larger, and scale Mannoroth and Archimonde accordingly. Please move some of the destroyed buildings as well, it's make it harder to see Tichondrius and Archimonde. If possible, move the camera during the last shot of the demon meeting cutscene.

    2. The Varok Saurfang summon doesn't have an death summon animation like (Feral Wolf spirits) he just disappears.

    3. Vol'jin's sacrifice ability can hit friendly units. Please fix

    4. Grammer fix suggestion Nazgrel new dialogue, "Warchief, where did those High Elves come from?"

    5. Duke Lionheart's Divine shield duration is still way too long, and the other players in my play group can attest to it. I am fine if you buff his stats to make the nerf more fair, but please reduce Divine shield's duration by another 5-10 seconds.


    Mission 4-

    1. Could you replace one of the priestess's of the moon with another night elf hero, Starfall is really op in the early game and hard to counter.

    2. Nerf Hippogryph's health, it's a complaint shared in my playgroup.

    3. Orange (Trolls) Poison spears upgrade has no icon.

    4. Samuro won't protect the upper right Great hall, even when being attacked, suggest having him patrol around all three starter gold mines.

    5. Please increase starting gold mine amount by 5000, it's really easy to run out of gold in the early game.

    6. Grom can reach level 6+ but nazgrel and voljin can't. If he's not suppose to reach level 6 please fix.


    Mission 5-

    1. Can't start the map even when all of the players type -new. If you can post an item code for each map so we can start automatically that would be great. Had to reboot the game to get it to work.

    2. Please remove the crates behind the northmost warsong towers, it's annoying and takes up room.

    3. Cenarius got lured to my base, almost lost. Might be better to put Cenarius in a personal shrine where you have to go up and fight him. Give some personal body guards, give it a boss fight kind of feel.

    4. Gold harvesting upgrades don't work on Chaos peons, (complaint shared by player group)
     
  13. deflinok2

    deflinok2

    Joined:
    Dec 13, 2015
    Messages:
    99
    Resources:
    0
    Resources:
    0

    Update



    Mission 3

    - Nerfed Divine shield

    - Fixed grammar suggestion in new dialogue

    - Fixed Tichondrius model

    Mission 4

    - Nerfed Hippogryph's

    - Fixed Poison spears icon

    - Now samuro defend base like in 3 mission

    - Now Vol'jin and Nazgrel can reach level 6

    - Increased starting gold mine amount by 5000

    Mission 5

    - Fixed bug with -new command

    - Removed crates on north

    - Fixed bug with chaos peons
     
  14. Formidable10

    Formidable10

    Joined:
    Sep 7, 2013
    Messages:
    104
    Resources:
    0
    Resources:
    0


    Mission 4-

    1. I took a look at Mission 4 briefly, but it looks like Samuro doesn't go up and defend your base. Sometimes he just chills near the first stronghold and doesn't bother protecting our new great halls that are being built by the gold mines.

    2. Is there a way you could slow down the enemy attack waves, stop them from attacking within say the first 5-7 minutes as the players are being their town halls. Also increase our starting resources would be really useful, give us more ways to defend ourself in the early game.
     
  15. deflinok2

    deflinok2

    Joined:
    Dec 13, 2015
    Messages:
    99
    Resources:
    0
    Resources:
    0
    Patch 1.7 uploaded

    Major changes:

    - New Thrall model

    - Added women version of grunt and shaman(only for thrall orcs)

    - Fixed some bugs with techtree warsong and darkspeartribe

    - Added new music and dialogues

    - In mission 8 chanded dialogue about Grom Hellscream on start
     
  16. Formidable10

    Formidable10

    Joined:
    Sep 7, 2013
    Messages:
    104
    Resources:
    0
    Resources:
    0
    Patch 1.7 Review

    Since you have created an initiative for new music in your maps. I will be sure to include suggestions for new tracks if needed.

    Mission 1-

    1. There's a group of Centaur Marauders you fight north of the murlocs that you fight after saving Samuro, they don't drop any gear, they are essential an unnecessary horde of enemies beyond EXP. Please have them drop a potion or drop upon death.

    2. When you rescue the frostwolf grunt in cage, the thank you message from Drek'thar triggers despite the fact you didn't rescue him yet.

    3. Like I said before, you can't rescue the stranded orcs (purple) npcs even when your right next to them and thus unable to complete the main quest. Hope it's fixed in a future patch. (sorry if I sound like a broken record.) Maybe put a warning that the first mission isn't winnable so players don't waste their time? Until it's fixed.

    4. Love the inclusion of the WoW Kalimdor plains track

    Mission 2-

    1. Voice acting doesn't work in the first cutscene.

    2. Turn on share units with Nazgrel, can't control him or bloodhoof tauren so they just stand there.

    3. Music doesn't work on this mission either.

    4. Drek'thar doesn't say anything when you rescue him


    Mission 3-

    1. Complaint share by my player group (dark green and orange want 2 workers to start with like Red) please give both of them 2 workers to start, not just 1.

    2. I am all for gender equality so please don't take this the wrong way, but the female orc grunts have significantly less health than grunts. It adds an unnecessary aspect of RNG to the game that feels unfair to the red player.

    IDEA: perhaps you could make them a separate unit, maybe axe throwers.

    IDEA: Another idea is have them be summoned as a apart of the Varok talent, have them be Varok's bodyguards that are summonable along side Varok.

    Still the idea of training a grunt and getting a female version that has significantly less health than the original feels really unfair to the red player.

    I am all in favor of including female orc units into the campaign, just not this way. Sorry if I offended anyone.

    IDEA: Perhaps the warsong could have female orc axe throwers while the Horde has spear throwers, help both factions feel more diverse from each other.

    2.1 In terms of male vs female orc shamans, your better off making female shamans exclusive to Red (Horde) since Frostwolves (Dark Green) has access to shamans with the vanilla (male) model. (Helps both factions feel different from each other.) As making Red (Horde) only able to train female shamans while Frostwolves can train male Shamans.

    IDEA: If you want talents to scale into the late game, perhaps have the talent grow stronger when you go from Tier 2 to tier 3. Example, being able to summon Varok with two female orc grunts by his side at tier 3, vs tier 2 where you just get Varok. Other examples include being able to summon a stronger frost wolf tower at tier 3, giving Troll Bwosandi talent summon a later duration at tier 3, etc.

    3. (Complaint shared by player group), the Frostwolf player emphasized this a lot, but he really wants a way to heal his units. Shops or perhaps giving him some shaman healers would be great. Healing salves would be incredibilly useful, especially since the alternative would be just to wait until his heroes regen. (Again sorry to sound like a broken record) but this complaint has come up a lot in my play groups. Please add buildable shops, the items offered don't have to be op, just something to allow the players to heal their units out of combat. If adding buildable shops is too difficult, perhaps just add a goblin merchant near the starting location, with the basic essential items (healing salve, clarity potion, scroll of town portal, generic orc).


    Mission 4-

    1. Please turn off unshare across all players at the beginning of the game.

    2. When Samuro dies, he resurrects out of nowhere, suggest putting a resurrection stone near standing base.

    3. I know you have to do the side quest to get the goblin's help, could you possibly let players get items from the goblin shop. Or even better, add a mercanery camp by the goblin so players can recruit early game troops. Especially since the night elf attack waves are brutal in the early game, and too difficult to counter within the short amount of time players have to build their bases.

    Mission 5-

    1. Voice over dialogue in the first cutscene doesn't work.

    2. God I love the new music in this map when the gameplay starts, it beautifully represents Grom's fall from grace.

    3. In the quest log, the side quest title is "Destroy the Pink player" please change.

    4. Here's a huge glitch, after the chaos well side quest starts, it immediately starts the grom drinks chaos well scene, and you automatically become fel orcs. NEEDS TO BE FIXED. Breaks the map

    Mission 7-

    1. Red (Thrall) = me, I get Light blue's frostwolf shaman at the start, but I can't control him unless it's shared. Please fix

    2. Drek'thar doesn't get any legendary item unlike the other heroes. Feels unfair to that player. Maybe give him a legendary frostwolf hood that boosts his intelligence or something in that vein?

    3. No new music sadly

    4. No item code at the end :(.

    Mission 8-

    1. No music :(

    2. Orange can't recruit units for themselves (Complaint shared by player group), or he didn't get a message showing where his barracks is.

    3. Make troops free, it's too easy to burn through resources and get little out of the new troops.

    3.1- Overall please only make the troops cost food. No gold or lumber cost.

    IDEA: If it's too OP lowering, you can always lower maximum amount of food players have.

    4. Add fountains of mana, there's only healing fountains on the map, and a very limited amount of ways to regen mana. It really hurts the pacing of the map if I have to constantly run out of mana with no way to recharge it out of combat with the exception of potions from item shops, (which don't restore that much mana anyway.)

    5. Restore more mana upon revival would help too.

    6. Have allies use zepplins. This is a complaint shared by my player group, but the A.I allies constantly run out of room and get stuck. A great way to fix some of these issues would be to have allies use Goblin Zeppelins, so they can transport their troops across the map without taking room, it's also a nice nod to the 3rd mission.

    7. MY BIGGEST ISSUE WITH THIS MAP IS, Grom is invulnerable even after the cutscene where he confronts Thrall, making the map unwinnable. PLEASE FIX, also after converting Grom and Nazgrel, they can die while helping you. Perhaps add a piece of dialogue to imply they simply got injured instead of dying to explain why they are around during the Founding of Kalimdor.
     
    Last edited: Mar 19, 2019
  17. deflinok2

    deflinok2

    Joined:
    Dec 13, 2015
    Messages:
    99
    Resources:
    0
    Resources:
    0
    Another Update
    All missions

    - Fighter now hp like grunt

    - Added to red player shops

    Mission 1

    - Finally( i think) fixed bug with stranged orcs

    - Fixed bug with Drek-thar

    Mission 2

    - Fixed Drek-thar Speech

    - Returned control on codos and Nazgrel to players

    - Fixed music

    Mission 3

    - All players have 2 workers at start

    Mission 4

    - Added mercenary camp

    - Added ressurection stone

    Mission 5

    - Fixed side quest title

    Mission 6

    - Changee male shaman to female shaman

    Mission 8

    - Added music

    - Fixed bug with Grom

    - Now units need only food



    What about voice dialogs?

    - The solution to this problem is still unknown to me, but in the future I will definitely deal with it

    What about glitch and mission 5?

    - I have just completed this mission, and this glitch did not occur to me. Perhaps this is an isolated case.
     
    Last edited: Mar 19, 2019
  18. Formidable10

    Formidable10

    Joined:
    Sep 7, 2013
    Messages:
    104
    Resources:
    0
    Resources:
    0
    Mission 1-

    1. No difficulty menu

    2. The first group of stranded orcs that are being held at the quillboar camp are rescuable, unfortunately the other two groups across that large pond aren't. One group by on the left side of that pond and are standing right next to two peons (red), the other group being a frostwolf grunt and a troll headhunter. Because I can't rescue them the main quest and thus the mission isn't, is still unwinnable.

    3. IDEA: In terms of the Samuro side quest, it does break immersion to see a group of enemy centaurs spawn out of nowhere. I suggest either having them from the right side, have some trees block the view to make it look like am ambush. Or just have them go from neutral to hostile as soon as Samuro finishes his dialogue.

    Mission 2-

    1. Me (Red) can't unshare with Light Blue.


    Mission 3-

    1. I suggest letting Orange have the shop, since Voodoo Longue is much more in line with the trolls, theme wise. Items are insanely useful to have so thank you for including that.

    2. If I get a female grunt, she won't walk towards the rally point like regular grunts do. Makes it harder to organize my army.

    3. Increasing gold from starting gold mines would be great, like 5000 more. It's too easy to run out of gold in the early game, and resource sharing isn't enabled.

    4. Varok is still too weak to be useful, his health and attack damage is pretty lackluster.

    5. Orc Spearthrowers (Horde) don't have any upgrades. Despite being described as good anti-air units, they don't have any good anti-air abilities what's so ever. On top of having pretty low health. If you could buff them or have give them an upgrade that can be researched that would be great.


    Mission 4-

    1. Please nerf priestess's of the moon's attack damage, if I only had to fight one at a time it wouldn't be such a big deal. But I swear I am fighting like 3 or 4. Which ties into my next issue.

    1.1- Lack of enemy hero variety, considering how diverse the Alliance heroes were in Mission 3, it would be nice if we saw a larger variety of Night Elf heroes.

    2. This is more of a question, but was there ever a side quest intended for killing the ancients of wild? I see them hidden all over the map, I would expect there was some side quest where you find them and get extra lumber.

    3. IDEA: I was thinking about this more and more, but perhaps Grom should have pillage as a passive. Albeit a stronger version of pillage, to match the ongoing theme of all of the playable heroes having a passive ability to start with.


    Mission 5-

    1. Frostwolf/Fel ravager problem- I have been thinking this over a lot but I always found it weird that the Frostwolves's dire wolves turn into fel ravagers, especially since the lore strongly contradicts this. Looking at the Warcraft Chronicles, it shows that despite Grom's transformation into a Fel orc, his wolves still retain their normal appearance. Which I why I think you should keep the Frostwolves Dire wolves the same post fel orc transformation.

    If you want those dire wolves to feel different, I suggest just making their fur black, something to make them more intimidating. To follow more along the lines of how the Grom vs Cenarius battle is depicted in the lore. But that's up to you.

    https://i.pinimg.com/originals/5c/36/3a/5c363acb8a62df24739ec6a1ef370b9c.jpg


    All-

    1. The Warsong faction doesn't have any units exclusive to them, all of their units they already share with Thrall (Horde), even their talent. It would be nice if the Warsong had a unit exclusive to them to make them stand out more.


    Model suggestions:

    Due to the nature of Mission 5, I suggested both a regular orc and fel orc version.

    1. Orc Warlock Hero

    1.1 Fel Orc version- Chaos Marauder

    2. Orcish Berserker

    2.1 Fel Orc version- Fel Infantry

    3. Thunderlord Raider
    This comes with a Fel Orc version.

    A Warsong outrider unit would be a nice nod to the Outriders from WoW. Regardless, feel free to use any combination if you wish. Or come up with something more original. Up to you.


    Anyway, the missions I played are a lot more stable. So just wanted to say great job on those. Look forward to playing the future versions.
     
  19. deflinok2

    deflinok2

    Joined:
    Dec 13, 2015
    Messages:
    99
    Resources:
    0
    Resources:
    0
    Another Update

    All missions

    - Now trolls have shop



    Mission 1

    - Fixed started screen

    Mission 2

    - Fixed unshare bug

    Mission 3

    -
    Increase hp and damage to Varok Saurfang

    Mission 4


    -
    New hero to Night elves added
     
  20. Ujimasa Hojo

    Ujimasa Hojo

    Joined:
    Jan 20, 2008
    Messages:
    949
    Resources:
    86
    Models:
    79
    Packs:
    1
    Maps:
    6
    Resources:
    86
    I'm really glad I am not the only one who thinks that Bamboo buildings would fit the Darkspear.