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EarthTower

Totally newly made! Forget the old ones! these are based from WC3: TFT Human Tower, not from WC3: ROC one. Absolutely new look! 1 custom texture per model! no pathing problems (the texture and model both are imported without path)! Most time spent to reach maximal beauty! No animated textures, couse it looks perfect without them and it csuses less lag. Each tower's stand particles emit in different ways (depending on physical statistics of each element). All geosets of all towers (except arcane tower's top glows and portrait backgrounds) got an aditional material layer with filtering method "blend". Every animation and geoset works properly. A "must have" for all TD makers. Credit me if you use it, don't modify or redistribute any ways without my permission. Enjoy!

Nature Tower: http://www.hiveworkshop.com/forums/resource.php?t=89946
Cold Tower: http://www.hiveworkshop.com/forums/resource.php?t=88048
Fire Tiwer: http://www.hiveworkshop.com/forums/resource.php?t=89628

Keywords:
tower, scout, guard, cannon, arcane, earth, dirt, mud
Contents

EarthTower (Model)

Reviews
12:14, 9th Jul 2008 Pyritie: Particle count is too high on the stand anims. Reduce it to about half or a third. HappyTauren: Py, 160 is not really much at all, I've seen far worse get approved. However, the custom texture could be compressed down...

Moderator

M

Moderator

12:14, 9th Jul 2008
Pyritie: Particle count is too high on the stand anims. Reduce it to about half or a third.

HappyTauren: Py, 160 is not really much at all, I've seen far worse get approved. However, the custom texture could be compressed down by alot. I am not really fan of those simple edits, but people like it, so I am letting this slip as well.
 
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