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2 Player Campaign

Discussion in 'Map Development' started by TheSpoon, Feb 2, 2010.

  1. Bankai

    Bankai

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    I was wondering if the player 2 can chose beetween falric and Lich it will be better right? i mean those who want to play with lich, and those who do not, play with Falric. you could try that right?

    PS: sorry for my inglish dam- google traductor xD good luck:xxd:
     
  2. Twizter

    Twizter

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    How about just adding a secondary hero to jainas forces and one to thralls forces too? Archimonde is going to come in and destroy the bases at a certain time anyways so..
     
  3. TheSpoon

    TheSpoon

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    I'm not just ignoring everything you're saying, but I know a couple of people who think I /should/ add these new systems, and I personally am inclined to adding them too.

    It should be possible to easy to make a command to disable the research and exchange options together, but it would require a lot more work to disable the techtree command. I could make it a command, for those that really wish to disable it (like yourself), I just don't wanna spend that much time adding options and options for the players, or I'm never gonna get onto making the new maps.

    I'm not saying anymore about insane mode.

    For the possibility of 3 player levels I think you're overreacting a lot.
    For one I only said I was /considering/ them,
    Secondly, I said it might only be particular levels (very few seem compatible)
    And lastly, it was going to optional anyway, you could set slot to a computer and play normally.

    And lastly about that thing, I'm not sure myself.
    Normally on that level the player would have double income with 2 bases.
    So I thought both players should have regular income.
     
  4. sagi5533

    sagi5533

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    I was wondering if u started working on the undead campigan cuz i was asking about it about 2 weeks ago and not even first map? :[
     
  5. barowei

    barowei

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    First of all: did I write word "ignore" anywhere?;] You don't need to assure me that you're not ignoring me, because for some reasons it's obvious:p Well, if that all was because of word "abandon" I'm sorry, I wasn't sure if I could use it>_>

    If techtree (you mean Keep and Castle upgrades, right?) requires too a lot of work just leave it, as it is. After all I care just about those damnit upgrades^^

    ... yeah, that was a bit overreactionxF But now everything is clear, so I can finally shut up (are you happy? oh, come on man, I know you are^^).

    And last of all: I don't know what to think about it. Let's say I don't have enough arguments to discuss about it anymore, so leave it as it is (and I have lost, once againDx).
     
  6. GoblinShoD

    GoblinShoD

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    This is a freaking amazing idea! Good job mate, good luck with all the maps! :D
     
  7. indomitable1319

    indomitable1319

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    Can you please PM me if you've made the first one in the Undead?
     
  8. VERTIKAL

    VERTIKAL

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    also the bonus campaign of tft planned?
     
  9. TheSpoon

    TheSpoon

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    Not yet, I'm reviewing the old maps and adding the systems and the difficulties

    Yeah it was kinda the abandon word.

    I'll try remember

    I'm not sure yet, possibly.
     
  10. activewear

    activewear

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    I test the map with share upg and other thing and i really like that make the game easier but it's cool.

    you shall have to put this bonus optionally.

    before typing -load XXX... or -new
    add commands like -shareupg -shareunit,etc. to activate those and like that, everyone will be happy :D.
     
  11. barowei

    barowei

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    Well, I can't disagree with you activewear, except one thing. As TheSpoon noticed, most wishes to add this option. That's why it shouldn't be optionally bonus, but it should be possible to turn it off. After all it won't change very much, but for less experienced and oriented players it would be more difficult to have to turn this on than to players, who don't wish to play with it, turn this off. That's my point of view...
     
    Last edited: Apr 20, 2010
  12. activewear

    activewear

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    that what i wanted to say but i'm not really good in eng D: that why i said to add that like an option. i didn t found another way to say.
     
  13. tulee

    tulee

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    Spoon your maps are coming along great. I really hope the undead campaign can be finished by the end of June, the 6 month mark of the year. Also I wanted to know if when you do the undead campaign you could add the difficulty mode + systems when you make the map, so people like me and my friends, who want to play the difficulty mode, can play it without having to wait till you finish the entire campaign haha. Just a request from a B-net whiner.
     
  14. TheSpoon

    TheSpoon

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    The upgrade and research systems, for the moment I am leaving in.
    It is how it is, I don't want to faf about for much longer or I'm never going to get to this Undead Campaign

    As far as I can see, people would want it off either for:
    - A higher difficulty (which I'm adding)
    - So they can 'specialise' in certain areas (you can do that anyway if you want)

    In my opinion:
    The people with it, but don't want it should be able to live better than
    those that don't have it, and want it. (If you understand that o.o)

    Maybe when I actually have finished making the campaign,
    I'll tweak it to suit your individual needs.

    So to make that Clear, the systems are being added,
    and probably won't be re-evaluated til I've finished making the maps.

    I'm gonna get onto the next campaign asap yes, please don't rush me.
    I'm working on it every weekend,
    and I've got to be careful to not forget about my A-level exams
    But Yes, for the undead ones I plan to add the systems and difficulties, the first time around.
     
  15. indomitable1319

    indomitable1319

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    TheSpoon, your campaign really made me have some bonding time with my bro again. (Sounds gay doesn't it?) I really thank you, and I really enjoy your maps. I know something this huge and freaking awesome takes time. I can wait, just hope it won't take forever. Thanks again TheSpoon.
     
  16. tulee

    tulee

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    Spoon I was also wondering if for the undead campaigns when Kelthuzad comes into play could the 2nd player still keep FalRic? I would much rather keep Falric that Lich, I know you may have to make the enemies more powerful to compensate but I would really hate to turn Falric in for Lich, who's only good point is his death and decay spell which is rendered much useless in hard mode where computer builds buildings back almost instantly.
     
  17. TheSpoon

    TheSpoon

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    I'm glad you enjoyed it, ...

    I think Kel is only in 2 or so missions, but no, he will replace falric for the missions he is in like before, because he's in certain cinematics and plotline stuff.
     
  18. SasuhKun

    SasuhKun

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    He can't be replaced, but why not have Arthas, Kel Thuzad, AND falric? The first player keeps controlling both, AND the second player controls Falric only. I mean, Falric can't just disappear.
     
  19. barowei

    barowei

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    I see you guys just becomes more mad - THREE heroes?! I will tell more about it below.
    Now let's concencrate on bugs in 2th scenario. I played with friend on -insane (his comment: easy...) and I noticed 2. First one, when we killed Searinox his hearth didn't spawn. After searching we begun to think that we won't make this quest, but we found it, somewhere in the middle of map... That just doesn't make sense. Second one is related with shared techtree - we joined 2 blacksmith but we couldn't create Riflemans, creating another blacksmitch solved this problem. Check another scenarios when u could suddenly join building related with techtree - we don't want to let this happen again, right?;]

    Ok, now something about difficulty, actually I see that ur maps - except adding -insane - are currently tweaked (noticed same about 10th scenario after actualization). I think that most of guys here just doesn't imagine, how powerful could be 2 hero on place of one. Examples will be 5th and 6th scenario, Blizzard (including Hard difficulty) made it for playing one hero: Hearthglen doesn't need Arthas when Falric is already on his place, Shield Bash, Holy Light and Artillery Strike easily overpowers Mal'Ganis possibilities. Falric with Arthas' skills can greatly tank making others more powerful with his ward... So all additional tweaks I can see there aren't that need. In 9th scenario my friend (playing Arthas) attacked Mal'Ganis base and didn't care about troops, after they all died he destroyed whole base with help of Cpt. Falric and nobody else. Just stop that all unnecesarry tweaks - thanks.
     
  20. indomitable1319

    indomitable1319

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    It's hard for Arthas to win in Isolation. Falric's kickass greater bash hurts. I know how it feels.