- Joined
- Apr 12, 2019
- Messages
- 666
View media item 130809
This custom campaign for Warcraft 3 Reforged is an improved version, which the previous one has a lot of problems like skipping cutscenes, trigger problems, cinematics and even some plot twists. This time, I need to analyze and rethink some maps in order to test these campaigns correctly.
View media item 130449View media item 130450View media item 130761View media item 130783View media item 131308View media item 130808View media item 130784View media item 130807View media item 130806
Just a note: All of my models are in HD, it's recommended to go to Reforged mode and see it recognizable. It's just a project for the custom campaign, so feel free to make some requests whatever you want. It has various difficulty, no matter how easy or hard to play, but it's too fun to play.
The Plot:
After the war between the Imperial Army and the Orcs, bloodshed and attrition has been cost a lot of lives on both sides. General Arthur Ramirez and the Republic Lord Galahad are putting an end to the Orcish threat once and for all. Lord Varhok of the Bloodaxe Clan must find a way to escape the Imperial wrath by aiding the Ogres to succeed. However, the Imperials are fighting on two fronts; the Orc incursions and the invasion of Outland which cost the reputation and the manpower they need to survive. The battle was won by the Imperials, but the Republic has lost its reputation also, Lord Galahad was killed in battle while defeating Varhok in a pitched duel between him and his second-in-command, Gaius Visceral who succeeds him as the new General of the Republic armed forces. Years have passed, Visceral must call upon his Dwarven and Elven allies, as well as inhumans and Demons who were defected or betrayed by the Legions of Outland to join and support the Republic cause... The war for spoils, justice and righteousness is about to begin.
Here are the factions of Battlefield Warcraft Reforged:
1. The Imperial Army - A well-trained and well-organized human faction that challenges every foe against its enemies and they were the cream of the crop of the Imperium's armed forces. Every commander in charge is called Commissars, which they survey any troops to keep them maintained in combat, as well as inspiration. (Player Color: Gray by Default and Dark Green for the Imperial Guard. Other colors are renamed as other Regiments or Divisions)
2. The Republic of Arynetia - A quasi-militaristic faction that comprised of armored knights, hardworking dwarves, mystical elves and resilient inhuman races that are loyal to this faction. This small, yet highly professional faction that may be open to all recruits who were not fitted into the Imperial service, instead, they need some special tactics that may earn their reputation as a Republic soldier. Every Republic leader is a General who augments his troops' survivability and protection to make them unstoppable and powerful as time passes. (Player Color: Blue)
3. Redstone Mercenaries - This Human faction were comprised of bandits, cutthroats, criminals and even deserters who were escaped from the Imperial wrath. But these mercenaries have bonded each other like brothers in arms. They loot, raid or even kill for weapons, armor and they customized every equipment. Therefore, they were feared, armed to the teeth and ready for their adventure in search of riches, spoils and glory, in hopes to become a career Redstone Mercenary. Their motto of any Redstone is "If you can't beat the best, join the best." (Player Color: Red)
4. Elves of Elysium - The Skyseekers are the first Elven faction which they were encountered by the Republic forces under Lord Galahad, Lady Euphemia, the queen of the Skyseekers must help the Republic armies by defeating the Orcs out of Elysium. In contrast, Euphemia is a revered queen of Elysium, by pledge their loyalties to the Republic, she restore and maintain her power from any opposition from her rival houses. Armed with powerful magic, with military tactics and defenses, the Elves are a force to be reckoned with. (Player Colors: Red for House Vasha, Purple for House Sonora, Orange for House Jennalla, Pink for House Vesa, Teal for House Capella and Green for House Eirena)
5. Sisters of the Empire - This all-female Human faction is limited, but very powerful support abilities that may empower the Imperium from its corruption. Young girls at the age of 16 and above must be recruited as a Junior Sister, studying arts and traditions in the convent and learning of sanctity and must not be affair with mortal men according to the rules of becoming a true member of the Sisterhood. The guidance and affinity with Saint Rafaela of Telamon, who teaches the way of the Martyrs to live in the afterlife. In battle, a female commander called the Canoness, which heals and supports fellow Warrior Sisters through peace and war, Though they are not as powerful as the Imperial or Republic Generals, but they are sustainable and fragile in terms of combat. (Player Color: Light Blue)
6. Death Angels - This occult society of corrupted officials were virtually served by their own, away from any Imperial or other Human faction presence. They are the Demon Killers, which they score a wave of Demons when they're invading the Human kingdoms via portals. The Death Angels were accompanied by the currently exiled cult known as the Vek'Taron. Both cults have one true purpose; take over Outland, and manipulate or kill all the Demons by force. But aside from hunting Demons and Fel Orcs, they met a friendly resistance with the Draenei, in exchange for their service and tribute. (Player Color: Coal)
7. Custodian Guard - The Custodian Guards of the Kingdom of Kaloria were no exception to the Imperium, instead, they operate within the Imperial kingdoms from enemy activity, reconnaissance and surveillance. They interact with the Dream Elves which the High Priestess Elysia Rayel greeted and stayed them for whatever they want to do. The Custodians have an array of flexible and armored units, as well as artillery to even the odds. They rely on defensive rather than offensive ways to make the first move. (Player Color: Turquoise)
This custom campaign for Warcraft 3 Reforged is an improved version, which the previous one has a lot of problems like skipping cutscenes, trigger problems, cinematics and even some plot twists. This time, I need to analyze and rethink some maps in order to test these campaigns correctly.
View media item 130449View media item 130450View media item 130761View media item 130783View media item 131308View media item 130808View media item 130784View media item 130807View media item 130806
Just a note: All of my models are in HD, it's recommended to go to Reforged mode and see it recognizable. It's just a project for the custom campaign, so feel free to make some requests whatever you want. It has various difficulty, no matter how easy or hard to play, but it's too fun to play.
The Plot:
After the war between the Imperial Army and the Orcs, bloodshed and attrition has been cost a lot of lives on both sides. General Arthur Ramirez and the Republic Lord Galahad are putting an end to the Orcish threat once and for all. Lord Varhok of the Bloodaxe Clan must find a way to escape the Imperial wrath by aiding the Ogres to succeed. However, the Imperials are fighting on two fronts; the Orc incursions and the invasion of Outland which cost the reputation and the manpower they need to survive. The battle was won by the Imperials, but the Republic has lost its reputation also, Lord Galahad was killed in battle while defeating Varhok in a pitched duel between him and his second-in-command, Gaius Visceral who succeeds him as the new General of the Republic armed forces. Years have passed, Visceral must call upon his Dwarven and Elven allies, as well as inhumans and Demons who were defected or betrayed by the Legions of Outland to join and support the Republic cause... The war for spoils, justice and righteousness is about to begin.
Here are the factions of Battlefield Warcraft Reforged:
1. The Imperial Army - A well-trained and well-organized human faction that challenges every foe against its enemies and they were the cream of the crop of the Imperium's armed forces. Every commander in charge is called Commissars, which they survey any troops to keep them maintained in combat, as well as inspiration. (Player Color: Gray by Default and Dark Green for the Imperial Guard. Other colors are renamed as other Regiments or Divisions)
2. The Republic of Arynetia - A quasi-militaristic faction that comprised of armored knights, hardworking dwarves, mystical elves and resilient inhuman races that are loyal to this faction. This small, yet highly professional faction that may be open to all recruits who were not fitted into the Imperial service, instead, they need some special tactics that may earn their reputation as a Republic soldier. Every Republic leader is a General who augments his troops' survivability and protection to make them unstoppable and powerful as time passes. (Player Color: Blue)
3. Redstone Mercenaries - This Human faction were comprised of bandits, cutthroats, criminals and even deserters who were escaped from the Imperial wrath. But these mercenaries have bonded each other like brothers in arms. They loot, raid or even kill for weapons, armor and they customized every equipment. Therefore, they were feared, armed to the teeth and ready for their adventure in search of riches, spoils and glory, in hopes to become a career Redstone Mercenary. Their motto of any Redstone is "If you can't beat the best, join the best." (Player Color: Red)
4. Elves of Elysium - The Skyseekers are the first Elven faction which they were encountered by the Republic forces under Lord Galahad, Lady Euphemia, the queen of the Skyseekers must help the Republic armies by defeating the Orcs out of Elysium. In contrast, Euphemia is a revered queen of Elysium, by pledge their loyalties to the Republic, she restore and maintain her power from any opposition from her rival houses. Armed with powerful magic, with military tactics and defenses, the Elves are a force to be reckoned with. (Player Colors: Red for House Vasha, Purple for House Sonora, Orange for House Jennalla, Pink for House Vesa, Teal for House Capella and Green for House Eirena)
5. Sisters of the Empire - This all-female Human faction is limited, but very powerful support abilities that may empower the Imperium from its corruption. Young girls at the age of 16 and above must be recruited as a Junior Sister, studying arts and traditions in the convent and learning of sanctity and must not be affair with mortal men according to the rules of becoming a true member of the Sisterhood. The guidance and affinity with Saint Rafaela of Telamon, who teaches the way of the Martyrs to live in the afterlife. In battle, a female commander called the Canoness, which heals and supports fellow Warrior Sisters through peace and war, Though they are not as powerful as the Imperial or Republic Generals, but they are sustainable and fragile in terms of combat. (Player Color: Light Blue)
6. Death Angels - This occult society of corrupted officials were virtually served by their own, away from any Imperial or other Human faction presence. They are the Demon Killers, which they score a wave of Demons when they're invading the Human kingdoms via portals. The Death Angels were accompanied by the currently exiled cult known as the Vek'Taron. Both cults have one true purpose; take over Outland, and manipulate or kill all the Demons by force. But aside from hunting Demons and Fel Orcs, they met a friendly resistance with the Draenei, in exchange for their service and tribute. (Player Color: Coal)
7. Custodian Guard - The Custodian Guards of the Kingdom of Kaloria were no exception to the Imperium, instead, they operate within the Imperial kingdoms from enemy activity, reconnaissance and surveillance. They interact with the Dream Elves which the High Priestess Elysia Rayel greeted and stayed them for whatever they want to do. The Custodians have an array of flexible and armored units, as well as artillery to even the odds. They rely on defensive rather than offensive ways to make the first move. (Player Color: Turquoise)
Here are the missions for each faction in BFWCR:
Republic of Arynetia Campaign:
Introduction: The New General
Chapter One: First Strike
Chapter Two: Assault on Greenville
Interlude: Elves of the Republic
Chapter Three: Landfall
Chapter Four: The Invasion of Telamon
Interlude: The Battle Report
Chapter Five: Weekend at Sephera’s
Interlude: The Last Isakari
Chapter Six: Corruption of the Guard
Chapter Seven: Traitors on the Run
Interlude: Separate Ways
Chapter Eight: Breakout
Chapter Nine: Rescue and Retribution
Interlude: The General's Return
Chapter Ten: Demonic Disturbance
Chapter Eleven: Siege of Melbetery Square
Chapter Twelve: Korman's Last Stand
Finale: Redemption
Bonus Level: Bloody Grass
Redstone Campaign:
Introduction: Preparations
Chapter One: From the Cold
Chapter Two: Into the Caverns
Chapter Three: Unlikely Allies
Interlude: The Wounds of War
Chapter Four: Utopia
Chapter Five: Spoils of War
Chapter Six: Crucible of the Gods
Chapter Seven: Steampunked Up
Interlude: New Discovery
Chapter Eight: Attack of the Nerubians
Chapter Nine: Steaming Escape
Interlude: Rastif's Sacrifice
Chapter Ten: The Devil's Angels
Chapter Eleven: The Rage of Redstone
Chapter Twelve: Hell and Heaven
Finale: Paying Respects
Elves of Elysium Campaign:
Introduction: Elven Civil War
Chapter One: A Sortie for a Cause
Chapter Two: Once More Into the Offense
Interlude: Framed!
Chapter Three: Sonora's Wrath
Chapter Four: The Vision
Chapter Five: The Search for Natalia
Interlude: Republic Intervention
Chapter Seven: Valkyrie's Steps
Chapter Eight: To Kill a Usurper
Chapter Nine: Finding Natalia
Interlude: The Truth
Chapter Ten: Vasha Rampage
Chapter Eleven: Sonora's Treachery
Chapter Twelve: An Innocent's Justice
Finale: The New Queen of Elysium
SOTE Campaign:
Introduction: A Disturbance of Faith
Chapter One: Rise Up, my Sisters!
Chapter Two: Save the Saint
Chapter Three: Daughters of the Storm
Interlude: The Three Saints of Life
Chapter Four: Rafaela's Testament
Chapter Five: Eudora's Wrath
Chapter Six: Aurora's Sentiment
Chapter Seven: Key of the Three Saints
Interlude: Unleash the Blessed Saint
Chapter Eight: Defilers in the Mist
Chapter Nine: Call of the Wild
Interlude: The Battleplan
Chapter Ten: Battle of Kameugne's Ridge
Chapter Eleven: Zealous Heart
Chapter Twelve: The Legion's End
Finale: The Light before the Storm
Death Angels Campaign:
Introduction: Exiled and Deserted
Chapter One: Welcome to Outland
Chapter Two: Nether Nuisance
Interlude: A Legion's Treachery
Chapter Three: The Draenei's Request
Chapter Four: Demon Crossing
Chapter Five: Demoness in Distress
Interlude: Lilith's Warning
Chapter Six: Vexed and Hexed
Chapter Seven: Fel Fiasco
Chapter Eight: Arcane Apathy
Chapter Nine: Betrayer Among Us
Interlude: A Bloody Blow
Chapter Ten: The Peninsula of Blood
Chapter Eleven: Siege of the Black Citadel
Chapter Twelve: Demon Lord's Downfall
Finale: The Queen of Outland
Custodian Guard Campaign:
Introduction: Jerod's Vision
Chapter One: Kaloria in Crisis
Chapter Two: I Dream of Elysia
Chapter Three: Rebels in the Mist
Chapter Four: The Death Cult
Interlude: Conspiracy
Chapter Five: A Commissar's Aid
Chapter Six: The Kalorian Rhapsody
Interlude: A Custodian's Demise
Chapter Seven: The Kalorian Mutiny
Chapter Eight: Emerald Dawn
Chapter Nine: Return of the Corrupted
Chapter Ten: Illusions of a God
Interlude: Elysia's Prophecy
Chapter Eleven: Insurgency
Chapter Twelve: Countdown to Restoration
Finale: The Son of Jerod
Republic of Arynetia Campaign:
Introduction: The New General
Chapter One: First Strike
Chapter Two: Assault on Greenville
Interlude: Elves of the Republic
Chapter Three: Landfall
Chapter Four: The Invasion of Telamon
Interlude: The Battle Report
Chapter Five: Weekend at Sephera’s
Interlude: The Last Isakari
Chapter Six: Corruption of the Guard
Chapter Seven: Traitors on the Run
Interlude: Separate Ways
Chapter Eight: Breakout
Chapter Nine: Rescue and Retribution
Interlude: The General's Return
Chapter Ten: Demonic Disturbance
Chapter Eleven: Siege of Melbetery Square
Chapter Twelve: Korman's Last Stand
Finale: Redemption
Bonus Level: Bloody Grass
Redstone Campaign:
Introduction: Preparations
Chapter One: From the Cold
Chapter Two: Into the Caverns
Chapter Three: Unlikely Allies
Interlude: The Wounds of War
Chapter Four: Utopia
Chapter Five: Spoils of War
Chapter Six: Crucible of the Gods
Chapter Seven: Steampunked Up
Interlude: New Discovery
Chapter Eight: Attack of the Nerubians
Chapter Nine: Steaming Escape
Interlude: Rastif's Sacrifice
Chapter Ten: The Devil's Angels
Chapter Eleven: The Rage of Redstone
Chapter Twelve: Hell and Heaven
Finale: Paying Respects
Elves of Elysium Campaign:
Introduction: Elven Civil War
Chapter One: A Sortie for a Cause
Chapter Two: Once More Into the Offense
Interlude: Framed!
Chapter Three: Sonora's Wrath
Chapter Four: The Vision
Chapter Five: The Search for Natalia
Interlude: Republic Intervention
Chapter Seven: Valkyrie's Steps
Chapter Eight: To Kill a Usurper
Chapter Nine: Finding Natalia
Interlude: The Truth
Chapter Ten: Vasha Rampage
Chapter Eleven: Sonora's Treachery
Chapter Twelve: An Innocent's Justice
Finale: The New Queen of Elysium
SOTE Campaign:
Introduction: A Disturbance of Faith
Chapter One: Rise Up, my Sisters!
Chapter Two: Save the Saint
Chapter Three: Daughters of the Storm
Interlude: The Three Saints of Life
Chapter Four: Rafaela's Testament
Chapter Five: Eudora's Wrath
Chapter Six: Aurora's Sentiment
Chapter Seven: Key of the Three Saints
Interlude: Unleash the Blessed Saint
Chapter Eight: Defilers in the Mist
Chapter Nine: Call of the Wild
Interlude: The Battleplan
Chapter Ten: Battle of Kameugne's Ridge
Chapter Eleven: Zealous Heart
Chapter Twelve: The Legion's End
Finale: The Light before the Storm
Death Angels Campaign:
Introduction: Exiled and Deserted
Chapter One: Welcome to Outland
Chapter Two: Nether Nuisance
Interlude: A Legion's Treachery
Chapter Three: The Draenei's Request
Chapter Four: Demon Crossing
Chapter Five: Demoness in Distress
Interlude: Lilith's Warning
Chapter Six: Vexed and Hexed
Chapter Seven: Fel Fiasco
Chapter Eight: Arcane Apathy
Chapter Nine: Betrayer Among Us
Interlude: A Bloody Blow
Chapter Ten: The Peninsula of Blood
Chapter Eleven: Siege of the Black Citadel
Chapter Twelve: Demon Lord's Downfall
Finale: The Queen of Outland
Custodian Guard Campaign:
Introduction: Jerod's Vision
Chapter One: Kaloria in Crisis
Chapter Two: I Dream of Elysia
Chapter Three: Rebels in the Mist
Chapter Four: The Death Cult
Interlude: Conspiracy
Chapter Five: A Commissar's Aid
Chapter Six: The Kalorian Rhapsody
Interlude: A Custodian's Demise
Chapter Seven: The Kalorian Mutiny
Chapter Eight: Emerald Dawn
Chapter Nine: Return of the Corrupted
Chapter Ten: Illusions of a God
Interlude: Elysia's Prophecy
Chapter Eleven: Insurgency
Chapter Twelve: Countdown to Restoration
Finale: The Son of Jerod
Last edited: