- Joined
- Jun 15, 2016
- Messages
- 472
What needs Improvement?
The download link. Can't seem to find it anywhere.
What needs Improvement?
Did Ner'zhul disappear at all? Maybe, it's why actually Arthas was so evil or was that just his character?
The download link. Can't seem to find it anywhere.
Weird. You'd think after how much experience Ner'zhul had as a lich and how much was Arthas under his influence (I mean he killed his father, went to Quel'thalas etc.)... but, eh.He didn't disappear. What happened was that Ner'zhul wanted to take full control of Arthas and use his body as a vessel, but instead the two clashed and it was Arthas who came out on top and subdued Ner'zhul
Weird. You'd think after how much experience Ner'zhul had as a lich and how much was Arthas under his influence (I mean he killed his father, went to Quel'thalas etc.)... but, eh.
Yeah, debatable. He might have also been too near the helm and actually fully controlled considering how much 0 experience he had with using it.Ner'zhul was controlling Arthas through the Helm of Domination. And Arthas putted said Helm in his head, so I guess Arthas was no longer under Ner'zhul's control...
There is none.
The campaign is still being made.
Well, you'd be surprised that many people like the good old Warcraft III style and to some the story is most important. I don't play singleplayer games if they don't have an interesting story. However if they have good music, I might.So I won't vote. But if I were to vote, I'd go for gameplay, as this is what so many projects are lacking. Take a little time to scroll through the first 2 pages or so of campaigns in map development, you'll see a lot of story with very little gameplay to back it up: base building maps with no computer action to speak of, traversal maps with little to no triggered event or anything special to speak of.
excited and bored after the first 3 missions if the techtree doesn't change of course. Let's be real here, no one can reinvent the steel. It's there, the rules, everything. Indeed it matters how you play with them.start with a large base-building map with all the new tech available - you'll get everyone excited and
This is the way to do it, yes, killing monotony.When creating traversal maps, try adding as many active or pace breaking phases. Triggered events, bosses and mini-bosses, or everything that is not numbly going from one side of the map to the other killing all you see - that'll make your maps so much more playable, and stand out so much more. And here I can actually give you some concrete points:
and annoy other people. Timed missions I like the least (although I make some myselfTimed missions, or timed events (mob spawn every X minutes, rain of fire in a region every Y minutes) will keep your map from getting dull.
Sorry for the spam :| Just felt like replying.
excited and bored after the first 3 missions if the techtree doesn't change of course. Let's be real here, no one can reinvent the steel. It's there, the rules, everything. Indeed it matters how you play with them.
Well, you'd be surprised that many people like the good old Warcraft III style and to some the story is most important. I don't play singleplayer games if they don't have an interesting story. However if they have good music, I might.
and annoy other people. Timed missions I like the least (although I make some myself; stupid, I know) even if you are right, that it is a way to stress the player into not getting away with long repetitive gaming.
Depends. If the story is good and the game playable, then probably yes.Sure the story is important, but would you still play it with little to no gameplay?
Most campaigns have a lousy story anyways. What helps many is indeed the fun factor.this is a campaign, and users usually make those wanting to tell a story.
That's rarely seen if there is not a team involved.What I am concerned about is that story set to an interesting, engaging gameplay, making it all the better.
Well, if they increase in strength or numbers with time, then, it's just a luxury the map designer chose instead of a timer.Pursuers, mob waves and other events are a better approach
Most, design the story to overlap the gameplay and that's sadly the way to do it if you're working on a game and not a novel.It's just that I feel like some custom campaigns shy away from that approach, while it could do much for their design and their story.
The concept is intersting, but I can't help my dissapointment for not being able to play with Kael'thas.
But that aside, all those playable characters are a little overwhemling at first glance.
Who cares man... That's outer game lore, totally meh.Before the Third War, he criticized the orcs for becoming addicted to magic and joining with demons and decided to leave them in camps out of lack of interest.
Totally out of character. In The Frozen Throne he'd do anything for his people, even ally with strangers like the naga and Illidan. Listen to his lines in the sound editor if watching every cinematic scene in the game is too much time consuming.In "Arthas: Rise of the Lich King" he comes off as both arrogant and coward. He boasts about his powers and sword, but spends most of his fights mocking Arthas and then runs away when he starts losing.
Now, seeing you are versed onto this, why not share some level ideas. Maybe @Zenonoth would share sketches for each level and you could supply them.
Sounds promising, but you have already did something like this with Revenge of Mal'Ganis and abandoned it in the middle of the progress, so why should we believe you that you won't repeat the same thing again?
EDIT: Completed spells list
Nah. Likes have nothing to do with it. Plus, you want a Dragonhawk Aerial Shackles-like spell for him, or one similar to Entangling Roots? Be more creative.-I never liked Kel'Thuzad having Cold Ritual. If I may suggest one to replace it: Chains of Kel'Thuzad: chains the target to the ground and deals damage for a time
This is a pertinent.-I don't like that Balnazzar's ultimate ability is Earthquake.
-Gul'dan should be capable of draining life from allies too... because he is Gul'dan
Not too fond of how almost every ultimate ability increases attack speed. It's fine for one or two, but it seems like it's almost every single one of them
Nah. Likes have nothing to do with it. Plus, you want a Dragonhawk Aerial Shackles-like spell for him, or one similar to Entangling Roots? Be more creative.
(12/15/2017) Added a very early BETA testing video of the last bonus mission of the campaign to the first post's video list.
- Kael'thas' spells are a bit incomplete
- UI still needs fixing
- More changes await
- Campaign still in very early stages
where's the file?
Im super Enthusiastic ,When it will be downloaded?![]()
any news about this campaign