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2 Player Campaign

Discussion in 'Map Development' started by TheSpoon, Feb 2, 2010.

  1. Cyper95

    Cyper95

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    I remember him dude, just didn't found his name important for that block of text I wrote there ;)
     
  2. TheSpoon

    TheSpoon

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    I think I'm going to use Falric, because I've planned this secret chapter and he plays a large-ish role.
    And with the difficulties... I wanted to add a sense of replayability
    Although I am considering what you said; lemmi think about it.
     
  3. mammakuu

    mammakuu

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    More bugs found in Chapter 6: The Culling: Some flying sheep appeared and started attacking our units (what's that all about?) and enemy units didn't even try to destroy houses they just followed Arthass everywhere... Also the cinematics in chapter 6 were unskipable
     
  4. Amauta

    Amauta

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    I find 2 bugs:

    In the chapter 4: the load sistems and New sistem does not work.

    In the Chapter 7: The Gold Recolecting sistems is bug (ian gain 10 of gold for peasant, when the normal is 5 of gold for peasant).
     
  5. Cyper95

    Cyper95

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    Very predictable secret chapter now ;)
     
  6. TheSpoon

    TheSpoon

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    Flying sheep o.o? You really are prone to bugs o.o

    I will look up the bugs for chapter 4
    But I set the gold to 10 for level, because normally the player would gain 2 bases

    Maybe xP, I think the plot I planned is quite good though

    EDIT: Missed a comment from earlier

    Thx, and lemmi see..

    I was just thinking about the workers and stuff, and I think you're right : O
    So when I re-release the maps, I will probably make some tweeks.
    - Food limit lifted to 55
    - Upkeep levels at 30 & 45

    I have considered allowing players to choose between heroes, but I've decided I'm going to use Falric now.

    I have also considered using a shared base system, but in the end I decided that the players would prefer to build individually, so I left it as that.

    And the chapter 7 code bug has been reported twice now, but I couldn't find it when I tried, so I guess it /is/ there.
    I'll have a closer look
     
    Last edited: Mar 8, 2010
  7. WaRRioRTF

    WaRRioRTF

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    Just a note , I have experienced the flying sheep both in singleplayer and multiplayer , so it isn't caused by the maps.
    I think it might have something to do with attacking a specific house , or attacking a citizen and/or killing it before its about to turn.
    The sheep is winged with name "The CONVERTER" or something similar to that.
    So There's nothing TheSpoon can do about it except maybe remove it, if he can.
    I think the sheep is just a single cruel easteregg by Blizzard.
    It might be the reason there is flying sheep model in Warcraft 3 though.

    (Yes i registered just to post that)
     
  8. Mephestrial

    Mephestrial

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    Selectable heroes sounds like a good idea to import later on. Make it so that they have to choose in the first mission of each campaign. then if they don't use a save/load code for the later missions it chooses a random hero for them.
    definitely something to think about later on.
     
  9. Wanarax

    Wanarax

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    cool map :0 liked it a lot.
     
  10. SasuhKun

    SasuhKun

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    You know something TheSpoon? You'll be FAMOUS for this. I mean, this is the better idea someone had since the world editor.
     
  11. Exoras

    Exoras

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    Wuups... Bug in Chapter 7, there's no save code for the next map :/
     
  12. Tyrand

    Tyrand

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    I experienced the same bug in Chapter 5 also.
     
    Last edited: Dec 17, 2016
  13. TheSpoon

    TheSpoon

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    I did notice the sheep model on the converter when I investigated
    But.. I don't really know what went wrong in his game for them to attack people o.o
    Anyway thanks for enlightening us xP, and welcome to Hive o.o

    Thx very much : >

    Maybe I will be, (and that is most mapmakers aim :3!)
    But it is not the idea which is the hard part.
    It is having the willingness to do it, and go all the way through with it : >.

    I've checked this a few times, but lots are experiencing this bug
    I will do some testing/work this week to fix it.

    I'll check that too o.o
     
  14. Light0ne.

    Light0ne.

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    Falric's ward

    IMO Falric's ward is way too overpowered. 15% damage aura per level? It's a pain to always cast but the cost is so cheap and if u have over 40 apm its not a big deal to cast as long as u remember it. Lvl 3 having 45% damage bonus is huge though. POTM damage aura at lvl 3 is only 30% and its only ranged units.
     
  15. SasuhKun

    SasuhKun

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    Increase the cooldown and the duration and it should be ok.
     
  16. TheSpoon

    TheSpoon

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    I may re-access that spell then when I update all the maps.
    But keep in mind that Trueshot Aura is permanent,
    This is a ward which can be destroyed and costs mana.
    But I think I'll maybe increases mana cost and cooldown.
     
  17. WaRRioRTF

    WaRRioRTF

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    Dunno if its bug or purpose but the Falric's ward buff seems to stay for 4-5 seconds after the ward itself is gone. Allowing you to stack it with itself when its done cooling down.
     
  18. TheSpoon

    TheSpoon

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    K, I'll look into that when I review the maps for when I add the insane difficulty.

    Also sorry I wasn't able to get Chapter 10 done for this week >.<
    As you can imagine, making a chapter completely from scratch takes a bit more work.
    But it should be released any day now, I've not got much left to do.

    So far:
    Planning - Done
    Terrain - Done
    Units/Items - Done
    Spells - Done
    Other Triggers - Not Done
    Cinematics - Not Done
     
  19. WaRRioRTF

    WaRRioRTF

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    Also, PLEASE don't make specific cinematics tied to -insane difficulty, it's annoying if you just want to remember the story along with a friend. And some plot element is not in the cutscene.
     
  20. tulee

    tulee

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    Spoon before you start working on the Undead campaign PLEASE consider either giving the choice of the second hero from a selection of, say, 3 OR have another hero instead of Falric.. Such as a DREADLORD? I know you want Falric because of the 'story' but really when you go onto other campaigns you are going to find the 'story' is hard to keep logical, such as nearly all of the other campaigns will have the race going different ways, I.E Thrall goes to the oracle and Grom goes to Ashenvale. The only way you could really keep the story going here is if you changed the model of the hero when it is with the different faction of the race while it is still the exact same hero, just with a model to fit which part of the race the map is about.