WaRRioRTF said:Also, PLEASE don't make specific cinematics tied to -insane difficulty, it's annoying if you just want to remember the story along with a friend. And some plot element is not in the cutscene.
I'm.. not really sure exactly what you mean.tulee said:Spoon before you start working on the Undead campaign PLEASE consider either giving the choice of the second hero from a selection of, say, 3 OR have another hero instead of Falric.. Such as a DREADLORD? I know you want Falric because of the 'story' but really when you go onto other campaigns you are going to find the 'story' is hard to keep logical, such as nearly all of the other campaigns will have the race going different ways, I.E Thrall goes to the oracle and Grom goes to Ashenvale. The only way you could really keep the story going here is if you changed the model of the hero when it is with the different faction of the race while it is still the exact same hero, just with a model to fit which part of the race the map is about.
Exactly what I plan to doBiggrouse said:i personally think falric should be in the undead campaign, too.. it would fit a lot more than tichondrious or something else running around with arthas. but player 2 should get kel'thuzad after he's revived
I don't really understand what you wantRozbojnik2 said:i have a Request...
did you can take the version of Your's map?
i newer know when you fixed bugs in the maps and give that on internet...
and, when is the Undead campaing is begginig?
(undead capitan Felric it's must Be!)
Sorry I've been working hard on this last chapter, I just finished itLightOne. said:Just checking to make sure you haven't already given up on these campaigns. I'm really looking forward to playing them all, but I haven't seen you make any changes in a couple of weeks now.
I just finished the 10th chapter, I'm gonna review the past chapters and add the difficulty, fix the save/load bugs and perhaps I could other features.tulee said:SPOON, if the 10th chapter is taking time PLEASE finish the nine you have made already, like adding a insane mode and stuff first. My friends and I are crazy about your game but we don't want to start till it is all finished, please
Maybe, I'll make sure to include him where I can!SasuhKun said:Falric would just be disposed after Kel Thuzad is revived? D:
Falric would just be disposed after Kel Thuzad is revived? D:
Thx very much for playing them all.Rafinus said:Very nice. Played them all today with a friend of mine. Found some bugs. Last few maps save/load codes didn't work (i.e. 6to7 7to8 8to9). Also the press ESC for next at the last map didn't do anything (whats that next page anyway?). How is the progress with UD maps going? Keep up the good work.
EDIT: In map 7 gold and lumber was normal. Is that intended? Also you should make upgrades cheaper in the other maps but not 50% (more like around 75% of normal cost). Most important thing that has to get cheaper is the Keep and Castle upgrades, because those you always need and they normally don't need to be done 2 times to advance (or in this case with half the resources). Don't make upgrades shared as now it is nice that friends tend to specialize in to 2 paths to supplement each other.
EDITEDIT: I'm really curious how Falric will look as undead. Please please please don't make him a darktinted captain.
Adding space for a computer and designing another Ai might be a bit too difficult xP, and would probably cause even more imbalances and bugs. Sorry :OSasuhkun said:Nah, I prefer as it is.
Edit: (Or normal play. But you add one extra enemy base and it turns 2v2.)
I see you also disagree with the shared researches, maybe I won't do it.Barowei said:I don't think we need to share upgrades, now we have always 2 heroes, and cooperation gives us great advantage. Let's take chapter 6th for example: we made it very fast and without any problems (poor Mal'Ganis, shield bash + holy bolt...). You can always make it a bit cheaper (75% of actually cost, same with Keep and Castle upgrades), but I don't think you really have to do it.
About bugs, I don't have nothing new to say, we got problems with save, once we got a code but it didn't work in next chapter (and no, I'm sure I didn't make any mistakes, the hell, I got screen and checked it out several times...). I got one game crush in chapter 10th when captain was falling from the bridge, I didn't dc from bn, but later I didn't have this problem, I don't know what should I think about it... You told to report any problems no matter how trivial
I hope, my english is understandable, its isn't my native language and i didn't use it for a really long time;S
In any level where there is not normally a 2nd hero, you will have Falric.tulee said:Kel is only playable for two levels.. Please keep Falric for the entire campaign
He is making a hardmode for the game, hopefully making enemies harder than weakening our units/heroes
I've had a good look around, the one I've found will have to do.SasuhKun said:That's what they do on hard mode as far as I'm aware. They put more units, and more upgrades on their side. And as a model for Falric, you have two choices. One, you can do as the cinematic. Second, he's a boss on Halls of Lighting on WoW Wrath of the Lich King. You could also check it.
'The exchange is nice but maybe it makes stuff a bit too easy. The only thing I would have liked while playing, is the ability to exchange the starting units, so that I can better specialize (see below). Can I also exchange stuff like farms?
I don't really like the shared upgrades thing. It takes out the specialization part, witch was a very nice tweak in co-op building armies (also because both players are mostly the same race). Now both players just spam the same soldiers and attack together only having to look out that no one plays stupid. That takes much communication away in my opinion. I think a plain 25% cost reduction would have been better
I have similar, but more mixed feelings about the techtree thingie. It lowers specialization, but on the other hand most requirements were HQ tier level and balancing it in a different way is difficult.
Insane difficulty sounds interesting, but don't forget to make it not only for pro players but also people who are at a normal level (i.e. passed the campaigns without cheats and still know what to do in most situations). Also don't forget to make it a choice![]()
Can you exchange farms? - YesRafinius said:The exchange is nice but maybe it makes stuff a bit too easy. The only thing I would have liked while playing, is the ability to exchange the starting units, so that I can better specialize (see below). Can I also exchange stuff like farms?
I don't really like the shared upgrades thing. It takes out the specialization part, witch was a very nice tweak in co-op building armies (also because both players are mostly the same race). Now both players just spam the same soldiers and attack together only having to look out that no one plays stupid. That takes much communication away in my opinion. I think a plain 25% cost reduction would have been better
I have similar, but more mixed feelings about the techtree thingie. It lowers specialization, but on the other hand most requirements were HQ tier level and balancing it in a different way is difficult.
Insane difficulty sounds interesting, but don't forget to make it not only for pro players but also people who are at a normal level (i.e. passed the campaigns without cheats and still know what to do in most situations). Also don't forget to make it a choice![]()
I'm not just ignoring everything you're saying, but I know a couple of people who think I /should/ add these new systems, and I personally am inclined to adding them too.barowei said:About insane mode and shared techtree, I can see, that you abandoned my suggestion about it. It's your choice. But I still think it isn't really need, including -exchange command that imho won't be used very often (at least by me) - but, if that may be possible please make command that will turn off this features, that should make it more like "play as you want", so everybody should be happy I guess. Insane mode should be for elite players, who are seeking challenge. Who knows, maybe I will be one of them?
About 3p scenarios, okay, but please: as rare as that is possible. My friend agree with me. I checked some scenarios, especially last one in the NE RoC campaign, and I don't think 3 players is good idea. You have two heroes already (furion and tyrande), and comp players aren't active. Giving them to one of players can break the balance. But, if you really have to do it, you can give Jaina to third player, and after she escapes give him control over Thrall's forces. Situation is more clear on TFT campaign, thanks to control over another player I can see at least 2 scenarios in undead campaign where you can add 3rd player (first one and when Sylvanas makes an alliance with Garithos).
If I will remind something, I will add it.
EDIT: Oh hell, I almost forgot: In 6th scenario, where Arthas meets Muradin, normal gold and wood (Im not sure about food) ISN'T good idea. Yeah, there are two bases, but still ONE player...
Not yet, I'm reviewing the old maps and adding the systems and the difficultiessagi5533 said:I was wondering if u started working on the undead campigan cuz i was asking about it about 2 weeks ago and not even first map? :[
Yeah it was kinda the abandon word.barowei said:First of all: did I write word "ignore" anywhere?;] You don't need to assure me that you're not ignoring me, because for some reasons it's obviousWell, if that all was because of word "abandon" I'm sorry, I wasn't sure if I could use it>_>
If techtree (you mean Keep and Castle upgrades, right?) requires too a lot of work just leave it, as it is. After all I care just about those damnit upgrades^^
... yeah, that was a bit overreactionxF But now everything is clear, so I can finally shut up (are you happy? oh, come on man, I know you are^^).
And last of all: I don't know what to think about it. Let's say I don't have enough arguments to discuss about it anymore, so leave it as it is (and I have lost, once againDx).
I'll try rememberindomitable1319 said:Can you please PM me if you've made the first one in the Undead?
I'm not sure yet, possibly.VERTIKAL said:also the bonus campaign of tft planned?
I'm gonna get onto the next campaign asap yes, please don't rush me.tulee said:Spoon your maps are coming along great. I really hope the undead campaign can be finished by the end of June, the 6 month mark of the year. Also I wanted to know if when you do the undead campaign you could add the difficulty mode + systems when you make the map, so people like me and my friends, who want to play the difficulty mode, can play it without having to wait till you finish the entire campaign haha. Just a request from a B-net whiner.
I'm glad you enjoyed it, ...indomitable1319 said:TheSpoon, your campaign really made me have some bonding time with my bro again. (Sounds gay doesn't it?) I really thank you, and I really enjoy your maps. I know something this huge and freaking awesome takes time. I can wait, just hope it won't take forever. Thanks again TheSpoon.
I think Kel is only in 2 or so missions, but no, he will replace falric for the missions he is in like before, because he's in certain cinematics and plotline stuff.tulee said:Spoon I was also wondering if for the undead campaigns when Kelthuzad comes into play could the 2nd player still keep FalRic? I would much rather keep Falric that Lich, I know you may have to make the enemies more powerful to compensate but I would really hate to turn Falric in for Lich, who's only good point is his death and decay spell which is rendered much useless in hard mode where computer builds buildings back almost instantly.
Falric's role is what I call a /secondary/ hero,Sasuhkun said:He can't be replaced, but why not have Arthas, Kel Thuzad, AND falric? The first player keeps controlling both, AND the second player controls Falric only. I mean, Falric can't just disappear.
Insane mode won't be 'insane' for the first two levels, because they are the easiest 2 levels in the game.barowei said:Now let's concencrate on bugs in 2th scenario. I played with friend on -insane (his comment: easy...) and I noticed 2. First one, when we killed Searinox his hearth didn't spawn. After searching we begun to think that we won't make this quest, but we found it, somewhere in the middle of map... That just doesn't make sense. Second one is related with shared techtree - we joined 2 blacksmith but we couldn't create Riflemans, creating another blacksmitch solved this problem. Check another scenarios when u could suddenly join building related with techtree - we don't want to let this happen again, right?;]
Ok, now something about difficulty, actually I see that ur maps - except adding -insane - are currently tweaked (noticed same about 10th scenario after actualization). I think that most of guys here just doesn't imagine, how powerful could be 2 hero on place of one. Examples will be 5th and 6th scenario, Blizzard (including Hard difficulty) made it for playing one hero: Hearthglen doesn't need Arthas when Falric is already on his place, Shield Bash, Holy Light and Artillery Strike easily overpowers Mal'Ganis possibilities. Falric with Arthas' skills can greatly tank making others more powerful with his ward... So all additional tweaks I can see there aren't that need. In 9th scenario my friend (playing Arthas) attacked Mal'Ganis base and didn't care about troops, after they all died he destroyed whole base with help of Cpt. Falric and nobody else. Just stop that all unnecesarry tweaks - thanks.
When I update it, I might make a slight easier for Arthas.indomitable1319 said:It's hard for Arthas to win in Isolation. Falric's kickass greater bash hurts. I know how it feels.
You're right^^ This all wasn't exactly for you, but for this ones, which still calls for tweaks (3 heroes, wtf?!). I reconciled with adding the shared upgrades and techtree system (even if I still don't like it), and, in other hand, I really hope that -insane will be remedy for that (yeah, I will try to pass whole campaign with this).But.. you want me to not bother adding the 2nd hero? No I don't think so.
Thx for testing them, I'll double check those bugs.amauta said:Thx for the new playable modifications, is very good now, well is better, iam waiting the next released, and iam make some publiciti in a spanish speaker communyti
http://foros.3dgames.com.ar/warcraft...nternet.4.html
Iam Found these Bugs:
THE UPKEEP SISTEM DOES NOT WORK well FOR THE First PLAYER in the CHAPTE 2 3 and 4 (the food limit is 100).
the load code doesnt work in the chapter 4 iam player the chapter 3 and the code doesnot load in the chapter 4
Thx for all The spoon.
I don't know, just something for you to think about ^^indomintable1319 said:Friggin' awesome, Spoon. What was that you said about linking our campaigns together?
The items are dropped on the floor, so they don't seem to magically 'teleport' to the new hero XDtulee said:Spoon your maps are coming along great, I was wondering if you could make it so that the items pass from one hero to the next for secondary heroes. Like when Jaina replaces Falric in mission 3, can Jaina get all the items Falric had during mission 2? Sorry if this is a stupid question that can be answered by me playing the map.
Edit: I was going to mention I couldn't find the change log for chapter 4 but then I realized you edited a post from February and it can be found at the bottom of page 1 for the map
Well.. I'm sorta a perfectionist, I MUST go back and make things right in my opinion.rafinius said:Bah, stupid us shouldn't have complained that much.
Now instead of working on the next maps, you are giving us the stuff we whined about in the previous ones...
Don't get me wrong, now that you started it you should continue improving the old ones and adding insane mode etc. It will give the people that discover you maps from now on a much better experience.
But it's still annoying that we, who already have finished -and enjoyed- the previous versions, now have to wait so long for the continuing of the story
I at least want to go on playing the undead campaign together with my friend more than I want to revisit the awesome changes made to the maps we already beat. Also I think that all these small boons (giving units, sharing upgrades, disabling new features ect.), while convenient, are ultimately only crowding the map unnecessarily, making your (i.e. the mapmakers) life difficult and taking away the maps simplicity.
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ok, you can flame me now for being an egoist bastard and for contradicting the opinion I myself once said in a previous post. I hope you understand what I am trying to say despite my bitchines
EDIT: Of course the -insane mode is still the most awesome addition.