@barowei
Well.. in the normal play-through,
You'd have both those bases.. and both those bases use your upgrades.. soo xP
@tulee
Ok sure, I'll post Undead Falrics design soon!
@indomitable1319
Yes I all the maps unprotected, I doubt anyone would/could steal them at this point, and I don't mind my players taking a further interest
@The Druidinator
Yes, that speech bug can occur (seemingly randomly) during any of the maps!
So.. I don't think theres anything I can do about it XD
I think it might have something to do with connection speeds.. *shrug*
OK so here is the design so far for Captain Falric!
Its been designed to that the skillset is /similar/ to the Old Falric's abilities.
(Its not fully completed)
Model:
http://www.hiveworkshop.com/forums/...49998/?prev=search=death%20knight&d=list&r=20
(I wasn't completely happy with this model, but it was the best I could find for him)
Soundset: (Undecided)
Stats: Similar to old Falric
Spell 1: Tainted Blow
Effect: Strikes a single target with an attack-like spell (similar to soul drain), causing them to severely lose movespeed and attack speed for a moment.
Spell 2: Blood Pledge
Effect: Raise a ward from a corpse that provides increased attack speed. (Also creates a small area of blight)
Spell 3: Runebreak
Effect: Falric's attacks will have a chance to damage the soul of the target, lowering their armor.
Ultimate Spell: Call of the Departed
Effect: Falric calls for a swarm of recently departed souls to swarm an area, causing damage over time to enemy units in the area.
Hopefully you'll see the changes between Captain Falric, and Undead Falric. (Which spells are linked together)
I would NOT like any serious criticism on these spells, because these are what I've decided on.
You could maybe suggest some subtle changes/improvements, but I don't want anybody with a 'uber idea' for the ulti or something.