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function hAI_GetUnitFightPowerAgainstUnit takes unit u1, unit u2 returns real
local real sourceHp = GetWidgetLife(u1)
local real targetHp = GetWidgetLife(u2)
local real sourceWeaponDamage = hAI_GetUnitWeaponDamageToUnit(u1, 1, u2) // u1 weapon damage against u2
local real...
I'm trying to let a unit patrol, then it should wait a second at their current position (checkpoint A), then patrol back to the previous point (checkpoint B); and all that in a loop.
Right now the unit either just keeps standing on one checkpoint or it patrols without waiting at the checkpoint...
Im sick of this,, Is there anyway to use widget for unit's arguments or anything that settable for unit.. Grrrrr...
I was dreaming for this grrr
private function W2U takes widget u returns unit
return u
endfunction
because I hook the native UnitDamageTarget but at the end,, it was...
Hi folks! About my map - it's a custom melee map. I need ideas and suggestions about the units, whoever can light a lamp for me, I'm grateful. it is a human race (it also includes elves and dwarves). i have already three basic units:
Legionary - Versatile melee unit. useful for fighting on the...
Hi Folks! i'm working in a one of my maps. is about a personal version of me of the human race in a fantastic Tolkienian universe. the problem is that I did not decide on what I would designate a unit that I created, called "Templar" (based on the Paladin). this unit would have 4 abilities (one...
Hello, I'm currently trying to achieve following setup on a shop:
Desired situation:
1. Does not display "select unit" button in the unit interface (as it reduced purchasable item count by 1)
2. Can select patron by right-clicking units within the selection range.
Problems:
1. Hiding Select...
This function should return the damage bonus of an attack type against an armor from Gameplay Constants.
function hAI_GetUnitArmorReduction takes unit u, attacktype aType returns real
local boolean dmgEventEnabled = IsTriggerEnabled(udg_hAI_DE_DamageEventTrigger)
local real...
I need icons for these units. They can be edited screenshots with minor edits or whatever, the only requirement is that they fit the ingame aesthetic. I tried making them myself, but results were less the optimal. Maybe someone can make them look decent.
Footman, Captain, Spearman (for...
What am I doing wrong? Please help. I'm going nuts.
The ArcaneBlast unit is flying and has the Locust ability. There's a region moving with (periodic event).
The problem is, that when ArcaneBlast gets near enemy units, it very rarely triggers the last part of the triggers (where an enemy enters...
Hello there, reader.
I thought of a certain approach on how to properly detect change in max life.
Now, I'm not sure if this will work, since I don't have my test environment up and running at the moment, but here's the script:
library UnitMaxStateDetect
//# +nosemanticerror
private...
Hello Hivers, I need help with AI,I create AI with AI editor, when the computer start attacking he collect attacking units from the base but I want him to train the units for the attack, I mean how to create an AI works like warcraft III original campaigns AIs????
Hello, is there a way to make all units owned by a certain player invulnerable? Or do I have to make them all invulnerable one by one? Thanks for answers.
Okay so lets say I have these models:
Guard_Shield
DreamWeaver
Then when i want a unit to equip it when the item is in the unit's inventory. But whenever i try to test it out, the weapon doesn't appear on the unit. I've tried using vanilla warcraft 3 characters and imported models and the item...
Hey!
I'm looking for some help making a trigger, and I was wondering if someone could make something that uses the Wc3 Editor Triggers with minimal custom scripts that allows it to be possible to reward a HeroUnit EXP for completing the following tasks;
Constructing something.
Powerbuilding...
Yo, really noob on varibles and thats what i think i need right now. I need to make four abilities that make the unit walk a set distance to either up, down, left or right.
It will be apart of a strategy mode, where the unit will walk on tiles and the part of it being an ability is so that it...
Hi All,
I'm working on creating a basing system (I can post it here after I've polished it) and I'm trying to make it like Vampirism Fire's. However after a base is claimed I want to cancel when they try to build in another base. I've tried ordering the constructing unit to "cancel" I've tried...
I need a Siege Tower that looks more like it was made by orcs for a siege map I am making. I need it to have the following animation
Move
Stand
Drop Draw Bridge
Retract Draw Bridge
Death
I know we have a siege tower model already but that one looks like human built it so I won't work for my...
Hello, I'm trying to make a unit that is able to turn but cannot move. I tried setting the movement speed to 0, but then my cannot turn at all. Help will be appreciated :)
How to make an unit to stand and attack alternate animations?
I have a model with sword and pistol animations, and I want an unit with this model to stand with the sword and a second unit (with the same model) to stand with the pistol (stand alternate).
I have no clue how to do this...
Thanks...
I've downloaded a Fence and i make it a model to my Wall.....When i build it it only Make a horizontal line...
What should i do? make another one and how to make it ha vertical one?
Hello there,
I am trying to create specific units in a unit group to be revived at the position of their death.
As you see player 12 brown are my citizens when they are attacked they change to dark green which is my evil force to fight back. I have this part working now where I am stuck here...
I am trying to make a removal command and I thought it would either be targeted unit or picked unit referring to the unit I have clicked on and said remove to remove the unit.
How do I make it remove the units, building, and hero currently selected?
Hello, I need someone who can make Uther and a child ghost model or texture (not sure can it be done throughout textures only)
It should look something like Cenarius or Antonidas ghost models from warcraft 3
I think it can prove very useful, specially since I've seen there aren't any models...
Hi,I made a backpack for a hero.Actually there is no problem with it except one thing.I want that if the backpack uses an item,Its output becomes for the hero(Not for backpack).
For example:
If a player uses a potion which is in the backpack and it heals 3000 hp.I want that hero to heal 3000hp...
The big question: Is there any way to instantaneously remove a particular unit from a transport?
The only way I've been able to find to remove units from transports is a simple 'unload' command, which doesn't do me a lot of good. I'm working on a campaign with a few naval levels, and any time a...
Hello, I am trying to add a tech for the human race in which to be investigated will grant magical immunity to the peasants, but for some reason does not work. I created a new tech and in the tab of "effect" I selected "Immunity to magic" and added it to the "Tech used" tab of the peasant. I...
I was wondering if anyone could offer advice on how I could recreate a character from another game, to create a custom unit that can mimic the mechanics from the original. The character in question is called Electro Wizard from the mobile game Clash Royale. He is a wizard that can shoot one...
So, I've been updating a very old map of mine for the past year. The map itself is nearly 5 years old by this point and over the year I've vastly updated all its triggers to be efficient and leakless to the best of my ability.
However, I was a total noob those 5 years ago, and I foolishly did...
Hi everyone,
First, sorry if this question already have been answered :/
When a necromancer summon a skeleton warrior, i want that, when he stands on blight, his expiration timer stop.
pause
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick...
So I have seen in an RPG that it exceeded the unit's maximum level which is 100 in gameplay constant, I want to know if there is a workaround the unit's max level or is it unchangeable at the moment ?
P.S: Tried using jassnewgen but no luck.
:D
Hey, anyone can help me How to create symbol above unit World Editor? I making a map 12% finished now. But, i want create "!" Symbol above unit (If you know, thats for a quest). See you!
Hello. I need help to make a custom AI that is very similar to the melee one. I just need the AI to be able to buy a certain custom unit, and build a certain custom building that the custom unit can build. The request is in context of this map.
Is there any way to make a unit appear in a building, just chilling out? For example, I want to make a villager appear in a Naga Spawning Grounds as if he is actually in a hot tub... I tried a number of things, so I'm wondering if it's possible?
Okay, so its been a long time since I went back into this site and this has been bugging me for like ages. Is it possible to tint a unit to a black color via trigger? or even in the Unit Editor if it's possible
Hey guys. I looked around for one, but could not find it at all =/
Can anyone point me to a model that is a human ranged unit that has a similar color scheme and armor style to this? Black Legion Priest
If you don't know any model like this, but want to make one, that would be greatly...
Here I have a request for spell
Vampire touch
Unit / Ground target
The hero will become enrage and run throw path deal pure damage to enemy unit and heal amount of their maximum health.
Need to be walkabe and throw units
Not invulnerable in run
Bloody effect on enemy
Need help.
Note : need it...
So, I'm working on a map where I'm making a bunch of units. One of them is a Forgotten One-turned unit, and it's really big. I based it as a new unit on a Rifleman due to a couple of reasons, but basically copied a lot of information from the Forgotten One building to make everything look fine...
hi guys i want to build the spell with charges
i have an idea
we need to build the unit like spell and tell hero to sell unit by hero
all units have recharge time and maximum stock.( maximum charge and recharge time)
i apply it but there is a problem
can't unavailable and available unit with...
Hi, Hivers!
I am currently looking for a model or a doodad (no need to be large in file size), a model that resembles a pale grey (or fleshy) corpse that constantly claws its hands on the sky, as if grabbing for something, or gasping for air whilst drowning....
Can anyone please help? =)
hello can someone help me editing this model
http://www.hiveworkshop.com/resources/orc-slinger.36148/
giving him a younger look
adding some leather armor
making a proper missile
(Optional)
give him a battle cleaver in the belt with a morf animation and alternate attack animations
So i made a skill that moves all enemy units in range to a point but i want this trigger to be a bit animated instead of instatly move.
Detener
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Custom Ability
Actions...
can somebody make this
it should have custom attack animations. its suposed to be a mele siege unit but i want you give custom alternate animations,
Morf: split the spear in two, the orcs put the pieces in their backs at the same time they take out their weapons (an axe and a spear)
morf...
hello im relativeli new in the hive and i am working on a proyect called : drenodar boarriors(boar+warrior) chronicles, based on a diferent world called drenodar were the main history is centred on a boarrior herd(demi nomadit boarriors grupes) leaded by broken tusk, a mighty war chieftain that...
I made a spell that every time casted spawns a unit and its limited to 3 units
Every time it is used when number of units equal to 3 the first dies, the second becomes the first, the third the second and the new spawned unit the third
The main issue is that some times works perfectly but...
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