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[General] The Trouble with Transports

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The big question: Is there any way to instantaneously remove a particular unit from a transport?

The only way I've been able to find to remove units from transports is a simple 'unload' command, which doesn't do me a lot of good. I'm working on a campaign with a few naval levels, and any time a trigger runs that calls a particular unit (my campaign heroes), it seems to ignore that unit if it's currently loaded in a transport.

Is there something obvious I'm missing, or is this just something fiddly with GUI? Is there no choice but to use a wait condition? Is there some way to do it with Jass?

Thanks guys. Any advice is much appreciated.
 
Hey, thanks for replying!

It's a campaign, so a lot of stuff happening. Changing ownership, moving units around, creating caches. Setups for cinematics are a big thing - though I suppose I could just create a shallow water area on each relevant map and use a 'wait until unit in transport=false' between the fade out and fade in. I was hoping there was some instantaneous method out there, so I could move Heroes currently in transit dynamically. But if there isn't, well, I guess I can figure out some work-arounds.
 
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