Hey guys! This is my first time posting
I am working on a new map which is a moba just like dota. I have some few knowledge already with
GUI but nothing on Jass.
Anyway, I made a unit which is a neutral monster. I want it to stand still in a zone so I changed its
movement speed amount to 0 but at the same time, I also still want it to turn. Having 0
movement speed loses the ability to turn.
I also dont want to change the game constant to 0 minimum speed and give it a 1 speed because
it's a moba game and if a unit's speed gets reduced to 0 by spamming slowing spells, that will be
imbalance for the game.
TLDR: I want my unit to be able to turn to its attack target without moving away from its position. Any tips, guys?
Thanks in advance
I am working on a new map which is a moba just like dota. I have some few knowledge already with
GUI but nothing on Jass.
Anyway, I made a unit which is a neutral monster. I want it to stand still in a zone so I changed its
movement speed amount to 0 but at the same time, I also still want it to turn. Having 0
movement speed loses the ability to turn.
I also dont want to change the game constant to 0 minimum speed and give it a 1 speed because
it's a moba game and if a unit's speed gets reduced to 0 by spamming slowing spells, that will be
imbalance for the game.
TLDR: I want my unit to be able to turn to its attack target without moving away from its position. Any tips, guys?
Thanks in advance