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I would like to use the night elf building construction model for a disease cloud based land mine spell. If I set the mine unit's model equal to tree of life for example, it will play the birthing animation for the length of the animation before turning into the finished structure model...
So I stumbled upon a neat little trick but I feel like since this is straight up changing the abilities damage to the unit's INT amount if two players were to cast this at the same time we could run into an issue.
Scale Firebolt test
Events
Unit - A unit Begins casting an ability...
Howdey there! Just a quick question....I was wondering if there was a way to make it so a flying unit isn't effected by terrain height? What I mean by that is- well, when you bring a flying unit over higher terrain, the unit model faces upwards, or downwards when you move down a cliff.... I want...
Hey guys, I wanted to implement a unit recycling system into my map and I'm not sure if this is even worth it in terms of performance. So the basic idea is this:
All of my units have a hidden Reincarnation ability. This ability has a 0 second cooldown/delay/cast time so when a unit dies it is...
Looking for
- Your advices to optimize/clean it, and optionally your code-reviews.
- Your ideas of other libraries that can use this one to provide usefull features !
- Your toughts about this library :)
Content
Here is a project of mine of library that lists World Editor Object IDs. World...
Hello Hive,
I recently downgraded from patch 1.31 because it was just not agreeing with my system. I couldn't import models, access mpq files, or use game cache, and that was a no for me. Recently though, I tried using object editor on an old map and for some reason I cannot modify the siege...
Hello,
"Storm Earth Fire" ability is the ability that splits the pandaren into 3 little pandas for a given duration. After some tests, I think that the ability works as follow:
Phase 1 - Hide the caster. It is hidden & unselectable, not-paused but somehow unmovable.
Phase 2 - Create 3 units...
So I have two triggers that use Issue Unit Order Targeting a Unit.
The first is when casting an ability:
AttackAbility
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Attack
Actions
If (All Conditions are True) then...
Hi guys, so I want to write a function which should let neutral units detect a nearby item and pick it up.
Since the units are moving and the items aren't always at the same location, I was trying to index the location of every item as well as of every unit and compare if these two locations are...
Hey everyone!
Upgrades! is a single player game I've been working on for a while now and i finally think I'm happy enough with it to share with others. You must defend against waves of Orcs and Ratlings using nothing but your soldiers, your towers, and a super soldier (hero). Nearly every...
Hello,
I made a custom Tavern with 6 Heroes available to pick.
The style i am doing is a Custom Hero Survival , where a hero gets moved after a period of time
to a location where creeps spawn.
However I want to choose every game a different hero and he to move when the time has passed
to that...
So I found a thread about making a unit get a dissipate effect with the Banish ability as the dummy spell, I downloaded a map (made by Maker) and for some reason, the vJASS trigger can't be enabled and I can't test it out nor save it while I try to get it enabled. It comes up with a compile...
I want to pick every unt in a group matching some conitions and then deal damage to them. This works fine as long as I don't kill any unit. If I do, then the UnitGroup loop still cycles through all units inside the UnitGroup, but:
1. every other unit after the dead one, doesn't recieve damage...
I don't understand:
For each (Integer INT) from a to b, do (Actions)
Unit Group - Pick every unit in GROUP and do (Actions)
I think, that every action inside a "For each INT from a to b do (Actions)"-loop, is executed for the current value of INT, then INT gets increased by 1 and repeats all...
Hey guys! This is my first time posting
I am working on a new map which is a moba just like dota. I have some few knowledge already with
GUI but nothing on Jass.
Anyway, I made a unit which is a neutral monster. I want it to stand still in a zone so I changed its
movement speed amount to 0 but...
Working on my War of the Ring map, I have found that I need a very, very specific hero spell.
Green = Finished
Red = Unfinished
Orange = In-game skills I've tried to edit
Nazgul Lord
Dark Binding - Transforms specific unit into Black Rider permanently, max 8
Shadow Walk - Teleports self and...
function hAI_GetUnitFightPowerAgainstUnit takes unit u1, unit u2 returns real
local real sourceHp = GetWidgetLife(u1)
local real targetHp = GetWidgetLife(u2)
local real sourceWeaponDamage = hAI_GetUnitWeaponDamageToUnit(u1, 1, u2) // u1 weapon damage against u2
local real...
I'm trying to let a unit patrol, then it should wait a second at their current position (checkpoint A), then patrol back to the previous point (checkpoint B); and all that in a loop.
Right now the unit either just keeps standing on one checkpoint or it patrols without waiting at the checkpoint...
Im sick of this,, Is there anyway to use widget for unit's arguments or anything that settable for unit.. Grrrrr...
I was dreaming for this grrr
private function W2U takes widget u returns unit
return u
endfunction
because I hook the native UnitDamageTarget but at the end,, it was...
Hi folks! About my map - it's a custom melee map. I need ideas and suggestions about the units, whoever can light a lamp for me, I'm grateful. it is a human race (it also includes elves and dwarves). i have already three basic units:
Legionary - Versatile melee unit. useful for fighting on the...
Hi Folks! i'm working in a one of my maps. is about a personal version of me of the human race in a fantastic Tolkienian universe. the problem is that I did not decide on what I would designate a unit that I created, called "Templar" (based on the Paladin). this unit would have 4 abilities (one...
Hello, I'm currently trying to achieve following setup on a shop:
Desired situation:
1. Does not display "select unit" button in the unit interface (as it reduced purchasable item count by 1)
2. Can select patron by right-clicking units within the selection range.
Problems:
1. Hiding Select...
This function should return the damage bonus of an attack type against an armor from Gameplay Constants.
function hAI_GetUnitArmorReduction takes unit u, attacktype aType returns real
local boolean dmgEventEnabled = IsTriggerEnabled(udg_hAI_DE_DamageEventTrigger)
local real...
I need icons for these units. They can be edited screenshots with minor edits or whatever, the only requirement is that they fit the ingame aesthetic. I tried making them myself, but results were less the optimal. Maybe someone can make them look decent.
Footman, Captain, Spearman (for...
What am I doing wrong? Please help. I'm going nuts.
The ArcaneBlast unit is flying and has the Locust ability. There's a region moving with (periodic event).
The problem is, that when ArcaneBlast gets near enemy units, it very rarely triggers the last part of the triggers (where an enemy enters...
Hello there, reader.
I thought of a certain approach on how to properly detect change in max life.
Now, I'm not sure if this will work, since I don't have my test environment up and running at the moment, but here's the script:
library UnitMaxStateDetect
//# +nosemanticerror
private...
Hello Hivers, I need help with AI,I create AI with AI editor, when the computer start attacking he collect attacking units from the base but I want him to train the units for the attack, I mean how to create an AI works like warcraft III original campaigns AIs????
Hello, is there a way to make all units owned by a certain player invulnerable? Or do I have to make them all invulnerable one by one? Thanks for answers.
Okay so lets say I have these models:
Guard_Shield
DreamWeaver
Then when i want a unit to equip it when the item is in the unit's inventory. But whenever i try to test it out, the weapon doesn't appear on the unit. I've tried using vanilla warcraft 3 characters and imported models and the item...
Hey!
I'm looking for some help making a trigger, and I was wondering if someone could make something that uses the Wc3 Editor Triggers with minimal custom scripts that allows it to be possible to reward a HeroUnit EXP for completing the following tasks;
Constructing something.
Powerbuilding...
Yo, really noob on varibles and thats what i think i need right now. I need to make four abilities that make the unit walk a set distance to either up, down, left or right.
It will be apart of a strategy mode, where the unit will walk on tiles and the part of it being an ability is so that it...
Hi All,
I'm working on creating a basing system (I can post it here after I've polished it) and I'm trying to make it like Vampirism Fire's. However after a base is claimed I want to cancel when they try to build in another base. I've tried ordering the constructing unit to "cancel" I've tried...
I need a Siege Tower that looks more like it was made by orcs for a siege map I am making. I need it to have the following animation
Move
Stand
Drop Draw Bridge
Retract Draw Bridge
Death
I know we have a siege tower model already but that one looks like human built it so I won't work for my...
Hello, I'm trying to make a unit that is able to turn but cannot move. I tried setting the movement speed to 0, but then my cannot turn at all. Help will be appreciated :)
How to make an unit to stand and attack alternate animations?
I have a model with sword and pistol animations, and I want an unit with this model to stand with the sword and a second unit (with the same model) to stand with the pistol (stand alternate).
I have no clue how to do this...
Thanks...
I've downloaded a Fence and i make it a model to my Wall.....When i build it it only Make a horizontal line...
What should i do? make another one and how to make it ha vertical one?
Hello there,
I am trying to create specific units in a unit group to be revived at the position of their death.
As you see player 12 brown are my citizens when they are attacked they change to dark green which is my evil force to fight back. I have this part working now where I am stuck here...
I am trying to make a removal command and I thought it would either be targeted unit or picked unit referring to the unit I have clicked on and said remove to remove the unit.
How do I make it remove the units, building, and hero currently selected?
Hello, I need someone who can make Uther and a child ghost model or texture (not sure can it be done throughout textures only)
It should look something like Cenarius or Antonidas ghost models from warcraft 3
I think it can prove very useful, specially since I've seen there aren't any models...
Hi,I made a backpack for a hero.Actually there is no problem with it except one thing.I want that if the backpack uses an item,Its output becomes for the hero(Not for backpack).
For example:
If a player uses a potion which is in the backpack and it heals 3000 hp.I want that hero to heal 3000hp...
The big question: Is there any way to instantaneously remove a particular unit from a transport?
The only way I've been able to find to remove units from transports is a simple 'unload' command, which doesn't do me a lot of good. I'm working on a campaign with a few naval levels, and any time a...
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