• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

unit

  1. SirTeddyIII

    [General] Can I use a building construction animation for a mine unit model?

    I would like to use the night elf building construction model for a disease cloud based land mine spell. If I set the mine unit's model equal to tree of life for example, it will play the birthing animation for the length of the animation before turning into the finished structure model...
  2. Peach Schnapps

    [Spell] Anyway to make this Multi-Instance? (Modifying WC3 spell data via trigger)

    So I stumbled upon a neat little trick but I feel like since this is straight up changing the abilities damage to the unit's INT amount if two players were to cast this at the same time we could run into an issue. Scale Firebolt test Events Unit - A unit Begins casting an ability...
  3. Mathayis

    [Solved] How to make Flying units not affected by terrain height?

    Howdey there! Just a quick question....I was wondering if there was a way to make it so a flying unit isn't effected by terrain height? What I mean by that is- well, when you bring a flying unit over higher terrain, the unit model faces upwards, or downwards when you move down a cliff.... I want...
  4. Uncle

    [Solved] Units near cliffs get weird rotation

    Edit: Solved. Setting the Art - Maximum Pitch Angle / Roll to 0 did the trick.
  5. Uncle

    Recycling Units - Is this even worth it? (Lua)

    Hey guys, I wanted to implement a unit recycling system into my map and I'm not sure if this is even worth it in terms of performance. So the basic idea is this: All of my units have a hidden Reincarnation ability. This ability has a 0 second cooldown/delay/cast time so when a unit dies it is...
  6. Ricola3D

    [System][vJASS] List World Editor Object IDs

    Looking for - Your advices to optimize/clean it, and optionally your code-reviews. - Your ideas of other libraries that can use this one to provide usefull features ! - Your toughts about this library :) Content Here is a project of mine of library that lists World Editor Object IDs. World...
  7. Voljin

    Object Editor not working with siege engine

    Hello Hive, I recently downgraded from patch 1.31 because it was just not agreeing with my system. I couldn't import models, access mpq files, or use game cache, and that was a no for me. Recently though, I tried using object editor on an old map and for some reason I cannot modify the siege...
  8. Ricola3D

    Storm Earth Fire & hide/unhide

    Hello, "Storm Earth Fire" ability is the ability that splits the pandaren into 3 little pandas for a given duration. After some tests, I think that the ability works as follow: Phase 1 - Hide the caster. It is hidden & unselectable, not-paused but somehow unmovable. Phase 2 - Create 3 units...
  9. Footman_NEW

    Footman_NEW

  10. Xen Skooma

    Peasant's Militia with rifleman's rifle

    I dont know if someone already made Militia with ranged weapons, especially for the Call to Arms ability.
  11. dfxiispro

    [Solved] Issue order Attack once not working

    So I have two triggers that use Issue Unit Order Targeting a Unit. The first is when casting an ability: AttackAbility Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Attack Actions If (All Conditions are True) then...
  12. KingJohn

    [vJASS] Effective way for units to detect a nearby item and pick it up

    Hi guys, so I want to write a function which should let neutral units detect a nearby item and pick it up. Since the units are moving and the items aren't always at the same location, I was trying to index the location of every item as well as of every unit and compare if these two locations are...
  13. Imperial Guard (Wip_3)

    Imperial Guard (Wip_3)

    This media for the album will be seen only by those who are members of the site.
  14. Imperial Guard (Wip_3)

    Imperial Guard (Wip_3)

  15. Superz_Ze_Man

    Upgrades! A single player defense game with unlimited upgrading possibilities

    Hey everyone! Upgrades! is a single player game I've been working on for a while now and i finally think I'm happy enough with it to share with others. You must defend against waves of Orcs and Ratlings using nothing but your soldiers, your towers, and a super soldier (hero). Nearly every...
  16. Doom_Kaiser

    Hero Select then Move to Region - How?

    Hello, I made a custom Tavern with 6 Heroes available to pick. The style i am doing is a Custom Hero Survival , where a hero gets moved after a period of time to a location where creeps spawn. However I want to choose every game a different hero and he to move when the time has passed to that...
  17. RayzerCalitri

    [Import] vJASS: Unit Dissipate Issue

    So I found a thread about making a unit get a dissipate effect with the Banish ability as the dummy spell, I downloaded a map (made by Maker) and for some reason, the vJASS trigger can't be enabled and I can't test it out nor save it while I try to get it enabled. It comes up with a compile...
  18. BogdanKry

    Crossbowman Human 1

    Does somebody can make a normal talking portreit for this model because it is disgusting. (Textures\Footman.blp it is important i think)
  19. SoooK

    [Solved] Killing a unit inside a UnitGroup loop messes up my trigger.

    I want to pick every unt in a group matching some conitions and then deal damage to them. This works fine as long as I don't kill any unit. If I do, then the UnitGroup loop still cycles through all units inside the UnitGroup, but: 1. every other unit after the dead one, doesn't recieve damage...
  20. SoooK

    [Solved] Help me understand loops and actions per unit in group

    I don't understand: For each (Integer INT) from a to b, do (Actions) Unit Group - Pick every unit in GROUP and do (Actions) I think, that every action inside a "For each INT from a to b do (Actions)"-loop, is executed for the current value of INT, then INT gets increased by 1 and repeats all...
  21. xyke

    Setting unit's movement speed to 0 but can still turn. How?

    Hey guys! This is my first time posting I am working on a new map which is a moba just like dota. I have some few knowledge already with GUI but nothing on Jass. Anyway, I made a unit which is a neutral monster. I want it to stand still in a zone so I changed its movement speed amount to 0 but...
  22. HerrDave

    Nazgul Hero Spells (War of the Ring)

    Working on my War of the Ring map, I have found that I need a very, very specific hero spell. Green = Finished Red = Unfinished Orange = In-game skills I've tried to edit Nazgul Lord Dark Binding - Transforms specific unit into Black Rider permanently, max 8 Shadow Walk - Teleports self and...
  23. Ofel

    Best way to calculate fight power?

    function hAI_GetUnitFightPowerAgainstUnit takes unit u1, unit u2 returns real local real sourceHp = GetWidgetLife(u1) local real targetHp = GetWidgetLife(u2) local real sourceWeaponDamage = hAI_GetUnitWeaponDamageToUnit(u1, 1, u2) // u1 weapon damage against u2 local real...
  24. Inspexor

    [General] Unit patrol problem

    I'm trying to let a unit patrol, then it should wait a second at their current position (checkpoint A), then patrol back to the previous point (checkpoint B); and all that in a loop. Right now the unit either just keeps standing on one checkpoint or it patrols without waiting at the checkpoint...
  25. JC Helas

    Widget convert to Unit

    Im sick of this,, Is there anyway to use widget for unit's arguments or anything that settable for unit.. Grrrrr... I was dreaming for this grrr private function W2U takes widget u returns unit return u endfunction because I hook the native UnitDamageTarget but at the end,, it was...
  26. BrazilEmperor

    Unit Techtree Ideas

    Hi folks! About my map - it's a custom melee map. I need ideas and suggestions about the units, whoever can light a lamp for me, I'm grateful. it is a human race (it also includes elves and dwarves). i have already three basic units: Legionary - Versatile melee unit. useful for fighting on the...
  27. BrazilEmperor

    Help! i need suggestions!

    Hi Folks! i'm working in a one of my maps. is about a personal version of me of the human race in a fantastic Tolkienian universe. the problem is that I did not decide on what I would designate a unit that I created, called "Templar" (based on the Paladin). this unit would have 4 abilities (one...
  28. matin45

    a problem

    Hi, I try to make a moba map but the computer units don't attack each other. I use issue order for my map, what do moba map use?
  29. Remixer

    [General] Select Patron - Select Unit - Shop Mechanics

    Hello, I'm currently trying to achieve following setup on a shop: Desired situation: 1. Does not display "select unit" button in the unit interface (as it reduced purchasable item count by 1) 2. Can select patron by right-clicking units within the selection range. Problems: 1. Hiding Select...
  30. Ofel

    Is there a way to get the attack type of a unit?

    I desperately need this. Is this possible?
  31. Ofel

    [Solved] Inaccurate damage reduction value?

    This function should return the damage bonus of an attack type against an armor from Gameplay Constants. function hAI_GetUnitArmorReduction takes unit u, attacktype aType returns real local boolean dmgEventEnabled = IsTriggerEnabled(udg_hAI_DE_DamageEventTrigger) local real...
  32. D

    A bunch of unit icons

    I need icons for these units. They can be edited screenshots with minor edits or whatever, the only requirement is that they fit the ingame aesthetic. I tried making them myself, but results were less the optimal. Maybe someone can make them look decent. Footman, Captain, Spearman (for...
  33. deepstrasz

    Locust, moving & enter regions, unit groups

    What am I doing wrong? Please help. I'm going nuts. The ArcaneBlast unit is flying and has the Locust ability. There's a region moving with (periodic event). The problem is, that when ArcaneBlast gets near enemy units, it very rarely triggers the last part of the triggers (where an enemy enters...
  34. MyPad

    Detect Max Life and Mana change

    Hello there, reader. I thought of a certain approach on how to properly detect change in max life. Now, I'm not sure if this will work, since I don't have my test environment up and running at the moment, but here's the script: library UnitMaxStateDetect //# +nosemanticerror private...
  35. necro-mage14

    Problem with AI

    Hello Hivers, I need help with AI,I create AI with AI editor, when the computer start attacking he collect attacking units from the base but I want him to train the units for the attack, I mean how to create an AI works like warcraft III original campaigns AIs????
  36. TheCourier

    Making units invulnerable

    Hello, is there a way to make all units owned by a certain player invulnerable? Or do I have to make them all invulnerable one by one? Thanks for answers.
  37. Yours Truly

    [Solved] Adding sell-able units into another unit (via triggers)?

    Title. I can't find a trigger that adds a unit that can be bought into another unit (in this case, a building)
  38. Yusuf123

    [General] How attach weapons to units?

    Okay so lets say I have these models: Guard_Shield DreamWeaver Then when i want a unit to equip it when the item is in the unit's inventory. But whenever i try to test it out, the weapon doesn't appear on the unit. I've tried using vanilla warcraft 3 characters and imported models and the item...
  39. Ashes3030

    Gaining EXP for Repairing / Constructing / Harvesting

    Hey! I'm looking for some help making a trigger, and I was wondering if someone could make something that uses the Wc3 Editor Triggers with minimal custom scripts that allows it to be possible to reward a HeroUnit EXP for completing the following tasks; Constructing something. Powerbuilding...
  40. gurgamel

    Help! Ability to make unit walk a set distance

    Yo, really noob on varibles and thats what i think i need right now. I need to make four abilities that make the unit walk a set distance to either up, down, left or right. It will be apart of a strategy mode, where the unit will walk on tiles and the part of it being an ability is so that it...
  41. zachhandley

    [JASS] Base System - Force Building to Cancel

    Hi All, I'm working on creating a basing system (I can post it here after I've polished it) and I'm trying to make it like Vampirism Fire's. However after a base is claimed I want to cancel when they try to build in another base. I've tried ordering the constructing unit to "cancel" I've tried...
  42. Lothar1994

    Siege Tower (Lord of the Rings "Orc like)

    I need a Siege Tower that looks more like it was made by orcs for a siege map I am making. I need it to have the following animation Move Stand Drop Draw Bridge Retract Draw Bridge Death I know we have a siege tower model already but that one looks like human built it so I won't work for my...
  43. Yours Truly

    [Solved] Making a unit that can turn, but can't move.

    Hello, I'm trying to make a unit that is able to turn but cannot move. I tried setting the movement speed to 0, but then my cannot turn at all. Help will be appreciated :)
  44. BrothForMyPeople

    Alternate Animations

    How to make an unit to stand and attack alternate animations? I have a model with sword and pistol animations, and I want an unit with this model to stand with the sword and a second unit (with the same model) to stand with the pistol (stand alternate). I have no clue how to do this... Thanks...
  45. hardcure

    Building(Unit) Rotation

    I've downloaded a Fence and i make it a model to my Wall.....When i build it it only Make a horizontal line... What should i do? make another one and how to make it ha vertical one?
  46. DeMoN100

    Unit Recreation at position of Dying Unit

    Hello there, I am trying to create specific units in a unit group to be revived at the position of their death. As you see player 12 brown are my citizens when they are attacked they change to dark green which is my evil force to fight back. I have this part working now where I am stuck here...
  47. DeMoN100

    Removal of Unit, Structure, or Hero!

    I am trying to make a removal command and I thought it would either be targeted unit or picked unit referring to the unit I have clicked on and said remove to remove the unit. How do I make it remove the units, building, and hero currently selected?
  48. Tomo

    Uther&Child Ghost model

    Hello, I need someone who can make Uther and a child ghost model or texture (not sure can it be done throughout textures only) It should look something like Cenarius or Antonidas ghost models from warcraft 3 I think it can prove very useful, specially since I've seen there aren't any models...
  49. Levi Ackerman

    If a unit uses an item,How to make that ability of item to be done to an other unit?

    Hi,I made a backpack for a hero.Actually there is no problem with it except one thing.I want that if the backpack uses an item,Its output becomes for the hero(Not for backpack). For example: If a player uses a potion which is in the backpack and it heals 3000 hp.I want that hero to heal 3000hp...
  50. Rondstat

    [General] The Trouble with Transports

    The big question: Is there any way to instantaneously remove a particular unit from a transport? The only way I've been able to find to remove units from transports is a simple 'unload' command, which doesn't do me a lot of good. I'm working on a campaign with a few naval levels, and any time a...
Top