unit

  1. Cheshire

    blank animation

    Hi there, I have 0 knowledge of modeling, and am only asking this here bc it seems like it should be something super simple that even I should be able to do without getting deep into modeling. I have a unit model that I want to turn into a missile. all I want to do is add 1 animation sequence...
  2. Dispatcher

    Unit and Hero Talk through Subtitles or Dialogues

    Hello guys can anyone tell me how to make a unit or hero a dialogue or subtitle where they are talking in the actual game? Like for example when the hero Archmage dies he would say something or when my allies base is under attack the unit or hero in that team tries to call for help meaning...
  3. Dispatcher

    Unit Skin Team Color Request

    Can someone who knows how to model or edit models pls give this skin BloodElf-SpellThief a Team Color because when i put it in the WE in player 1 which is red color the skin is red of course but when i put it in player 2 which is blue the skin still has the red team color can someone pls fix this?
  4. Dispatcher

    Unit Skin Edit Request

    Hello guys this model BloodElf-SpellThief Has a problem as you can see it doesn't use a team color its only red how can i make this skin use team color?
  5. Dispatcher

    Adding Periodic resources in my ai

    Just a quick question how do i add periodic resources on my ai like when the ai has 100 gold and lumber it resets to 1000 gold and lumber?
  6. Dispatcher

    Passive ability on Units

    Hey guys do you know how to activate or make a passive ability work on a unit? I'm speaking of course the "Elunes Grace" and "Hardened Skin" Abilities how do i know if they are actually working on the unit i have applied them? (This has been bothering me for quiet some time now)
  7. Dispatcher

    Triggering a spell

    Can somebody tell me how to trigger a hero to siphon mana a unit or a hero when its mana pool is below 400?
  8. Dispatcher

    Blood Elf Unit Request

    Hello guys can someone pls send me a model of a Blood Knight unit The female one just like in rise of the blodelves,Hawkstrider Knight i think thats what its called,And a Ballista a bloodelf one of course. Thanks In Advance!
  9. Dispatcher

    [Solved] Help With Bloodlust Spell

    Hello guys i have a very small problem with the bloodlust spell and in need of your help how can add an effect on bloodlust? Unexpectedly when i add an effect in the Art - Effect tab on bloodlust it won't show up even if i added the attachment points of it. I wanted bloodlust to have extra...
  10. Dispatcher

    Portrait.....Map Please Help

    Hey guys i have a very very wierd problem in my World Editor right now as you see i have created a portrait of a unit and when i tested it it works but i noticed that it has no background color or team color background so i made one and tested it to my test map and it works it has a background...
  11. Dispatcher

    Unit Talk Portrait

    How do i make a talk animation on a unit portrait when the unit talks?
  12. Dispatcher

    Faerie Dragon Skin

    Hey guys do you know how how to import and use these faerie dragon skins https://www.hiveworkshop.com/attachments/faerie-dragon-zip.144530/ I do not know the importh paths are:cry::cry::cry::huh::huh::huh:
  13. Dispatcher

    Assigning Geosets Of A Unit

    Hello guys I'm having a very messy problem in my mind right now and it's making me crazy!!!! Can anyone tell me how to assign a units geoset as you see i have downloaded a Draenei archer from Ganondorf and it tells me to delete the units geosets and so i did because the game crashes if you don't...
  14. Dispatcher

    Unit Spell Problem

    Hi guys i just created a custom ability of silence and i noticed that there is a miss chance data in the silence spell so i assume that it is like an area of effect curse so i remove the silence data of disabling spells and created the miss chance i put it to 25%miss chance but when i cast it on...
  15. Dispatcher

    Organizing Unit Button

    This question is a lot well not really alot but i well be separating them. 1.how do i organize the unit icons in a building like i want to replace the barrack units to a grunt and raider but instead of where the footman and rifleman icon originally was the grunt and raider are now in the 3rd...
  16. Dispatcher

    How To Change Unit Sound Set

    I want to replace a unit's sound to a new one that i just dowloaded on youtube and other's in hive can someone tell me how to replace them as in the ready voicelines attack voicelines and qoutes voicelines or when you keep clicking on the unit and says random words.
  17. Dispatcher

    Importing Unit Skins

    Can someone tell me how to import and use unit skins as in like the blood elf archer by 67_chrome or Draenei Male Shaman i think by 67_chrome also. do you guys know how to import or use those skins?if there is a tutorial can someone pls send me a link of it thanks!
  18. Dispatcher

    Spell help!

    Can anyone tell me how to make the curse spell of a banshee an area of effect as in like Flame strike,Silence,Disenchant etc. Like that kind of area of effect spell instead of a single autocast spell can i change to an area of effect if so then can you guys tell me how?
  19. Kemayo

    Dryad Frost Nymph Skin

    Could someone paint me a Frost Nymph Skin and Icon for the Dryad? Something in the likes of this:
  20. Kemayo

    Storm, Earth and Fire units

    Hi there! I would need someone to make unit models of the Storm, Earth and Fire Reforged models, both the lvl6 and lvl8 ones. Meaning to remove their hero glow and add death animations. Many thanks in advance!
  21. Tom_Almighty1

    Make units avoid a region while moving.

    Guys I am making a purely open world game where you can jump in things, go into higher terrain, etc. But my problem is that I am purely using REGIONS, also as pathing blockers. I can't use the normal pathing blockers because I need to detect a unit's flying height to see if he can pass through a...
  22. deepstrasz

    (SOLVED) Two headed unit (=+1 head import) and water doodad animation slow - please

    So I tried to import and fuse a head from one WoW model to another with little success. I need the imported head to act somewhat in tandem with the original one like how the two headed ogres act. The issue is it looks weird and the head acts as if it weren't attached because of its animations...
  23. Macadamia

    EVENT_UNIT_DAMAGING not working ?

    Hello again everyone, In my current TD project, I have made "Wealth Towers". They give their owner 1 gold everytime they damage the creeps - Balls in this case. These Balls do resize when they take damage (the size scales with the HP remaining). So every Ball has its own trigger from a...
  24. IvoryHellflames

    [Solved] Reforged units: Adding/removing Heroglow

    Long time no see! I was one of those wanting reforged and, although there are... issues with how blizzard treated this community and the game I do enjoy returning to map editing and (aside from the facial animations being underwhelming) enjoy the new models at least and some of the upgrades...
  25. vneck

    [General] Reforged -90 degree pitch angle not working anymore?

    Hey, it seems like reforged removed the feature to rotate a unit via setting the pitch angle to -90 degrees. Is there a workaround? Or is it going to be fixed in the future?
  26. Karr123

    Special effect of a unit's model

    Hello hiveworkshoparians, how may I create a special effect as a unit's self model? Special Effect - Create a special effect at (Position of (Last created unit)) using units\creeps\OgreOneHeadedArmored\OgreOneHeadedArmored.mdl like this, except that I wouldn't need to specify the exact name...
  27. riptor7364

    General Question About Triggers

    Hi I'm a beginner with all this and I'm just getting a handle on how everything works. I'm going through some of the tutorials here, but if someone can help me answer a few questions that would be great! 1. Am I correct to assume you can more or less bypass the editors ui menu system, setting...
  28. posthumousturbo

    [General] Attachments Don't Work

    I want give weapon spear to wc2 ogre model from hiveworkshop. I write "right hand" and this don't work. I want use attachment on mephisto model from hiveworkshop, probably this unit not have origin attachment. Please write why this don't work? right hand (wc2 ogre texture), origin (on hero and...
  29. SirTeddyIII

    [General] Can I use a building construction animation for a mine unit model?

    I would like to use the night elf building construction model for a disease cloud based land mine spell. If I set the mine unit's model equal to tree of life for example, it will play the birthing animation for the length of the animation before turning into the finished structure model...
  30. Peach Schnapps

    [Spell] Anyway to make this Multi-Instance? (Modifying WC3 spell data via trigger)

    So I stumbled upon a neat little trick but I feel like since this is straight up changing the abilities damage to the unit's INT amount if two players were to cast this at the same time we could run into an issue. Scale Firebolt test Events Unit - A unit Begins casting an ability...
  31. Mathayis

    [Solved] How to make Flying units not affected by terrain height?

    Howdey there! Just a quick question....I was wondering if there was a way to make it so a flying unit isn't effected by terrain height? What I mean by that is- well, when you bring a flying unit over higher terrain, the unit model faces upwards, or downwards when you move down a cliff.... I want...
  32. Uncle

    [Solved] Units near cliffs get weird rotation

    Edit: Solved. Setting the Art - Maximum Pitch Angle / Roll to 0 did the trick.
  33. Uncle

    Recycling Units - Is this even worth it? (Lua)

    Hey guys, I wanted to implement a unit recycling system into my map and I'm not sure if this is even worth it in terms of performance. So the basic idea is this: All of my units have a hidden Reincarnation ability. This ability has a 0 second cooldown/delay/cast time so when a unit dies it is...
  34. Ricola3D

    [System][vJASS] List World Editor Object IDs

    Looking for - Your advices to optimize/clean it, and optionally your code-reviews. - Your ideas of other libraries that can use this one to provide usefull features ! - Your toughts about this library :) Content Here is a project of mine of library that lists World Editor Object IDs. World...
  35. Voljin

    Object Editor not working with siege engine

    Hello Hive, I recently downgraded from patch 1.31 because it was just not agreeing with my system. I couldn't import models, access mpq files, or use game cache, and that was a no for me. Recently though, I tried using object editor on an old map and for some reason I cannot modify the siege...
  36. Ricola3D

    Storm Earth Fire & hide/unhide

    Hello, "Storm Earth Fire" ability is the ability that splits the pandaren into 3 little pandas for a given duration. After some tests, I think that the ability works as follow: Phase 1 - Hide the caster. It is hidden & unselectable, not-paused but somehow unmovable. Phase 2 - Create 3 units...
  37. Footman_NEW

    Footman_NEW

  38. Xen Skooma

    Peasant's Militia with rifleman's rifle

    I dont know if someone already made Militia with ranged weapons, especially for the Call to Arms ability.
  39. dfxiispro

    [Solved] Issue order Attack once not working

    So I have two triggers that use Issue Unit Order Targeting a Unit. The first is when casting an ability: AttackAbility Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Attack Actions If (All Conditions are True) then...
  40. KingJohn

    [vJASS] Effective way for units to detect a nearby item and pick it up

    Hi guys, so I want to write a function which should let neutral units detect a nearby item and pick it up. Since the units are moving and the items aren't always at the same location, I was trying to index the location of every item as well as of every unit and compare if these two locations are...
  41. Imperial Guard (Wip_3)

    Imperial Guard (Wip_3)

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  42. Imperial Guard (Wip_3)

    Imperial Guard (Wip_3)

  43. Superz_Ze_Man

    Upgrades! A single player defense game with unlimited upgrading possibilities

    Hey everyone! Upgrades! is a single player game I've been working on for a while now and i finally think I'm happy enough with it to share with others. You must defend against waves of Orcs and Ratlings using nothing but your soldiers, your towers, and a super soldier (hero). Nearly every...
  44. Doom_Kaiser

    Hero Select then Move to Region - How?

    Hello, I made a custom Tavern with 6 Heroes available to pick. The style i am doing is a Custom Hero Survival , where a hero gets moved after a period of time to a location where creeps spawn. However I want to choose every game a different hero and he to move when the time has passed to that...
  45. RayzerCalitri

    [Import] vJASS: Unit Dissipate Issue

    So I found a thread about making a unit get a dissipate effect with the Banish ability as the dummy spell, I downloaded a map (made by Maker) and for some reason, the vJASS trigger can't be enabled and I can't test it out nor save it while I try to get it enabled. It comes up with a compile...
  46. BogdanKry

    Crossbowman Human 1

    Does somebody can make a normal talking portreit for this model because it is disgusting. (Textures\Footman.blp it is important i think)
  47. SoooK

    [Solved] Killing a unit inside a UnitGroup loop messes up my trigger.

    I want to pick every unt in a group matching some conitions and then deal damage to them. This works fine as long as I don't kill any unit. If I do, then the UnitGroup loop still cycles through all units inside the UnitGroup, but: 1. every other unit after the dead one, doesn't recieve damage...
  48. SoooK

    [Solved] Help me understand loops and actions per unit in group

    I don't understand: For each (Integer INT) from a to b, do (Actions) Unit Group - Pick every unit in GROUP and do (Actions) I think, that every action inside a "For each INT from a to b do (Actions)"-loop, is executed for the current value of INT, then INT gets increased by 1 and repeats all...
  49. xyke

    Setting unit's movement speed to 0 but can still turn. How?

    Hey guys! This is my first time posting I am working on a new map which is a moba just like dota. I have some few knowledge already with GUI but nothing on Jass. Anyway, I made a unit which is a neutral monster. I want it to stand still in a zone so I changed its movement speed amount to 0 but...
  50. HerrDave

    Nazgul Hero Spells (War of the Ring)

    Working on my War of the Ring map, I have found that I need a very, very specific hero spell. Green = Finished Red = Unfinished Orange = In-game skills I've tried to edit Nazgul Lord Dark Binding - Transforms specific unit into Black Rider permanently, max 8 Shadow Walk - Teleports self and...
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