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hello can someone pleass for the mage model form bakr those animations seperately for each elemant pleass so you can chose to use them from the editor ?
Attack - Fire
Attack - Frost
Attack - Arcane
Spell - Fire
Spell - Frost
Spell - Arcane
Spell Channel - Fire
Spell Channel - Frost
Spell Channel...
I just loaded my map with reforged grafics and noticed that some of the units are completly off in there unit scale.
Not only are the numbers different when I load the editor in SD or HD but the model aswell.
There seems to be a hidden stat that increases or decreases the number value from SD...
Hello!
I'm trying to make a trigger that simply lets me press the "open/close gate"-ability on the gate to open and close it, and like I said the gate is a UNIT so the destructible gate trigger is obviously not an option. The issue I run into is that when I'm in-game the ability is greyed out...
hello can some one pleass use Johnwar Sorceress Re-Classic model as a base for a human mage that is like picter pleass ?
with the models eyes with a purpel glow or with out a glow at all ?
the resources for the idea /request ...
Hello there, the native BlzSetUnitWeaponRealFieldBJ is bugged for setting the range (UNIT_WEAPON_RF_ATTACK_RANGE).
☼ Doesn't work for the weapon index 2
☼ For weapon index 1, will add the new range minus the difference between the base value of weapon 1 and 2
Also some getter/setter are based...
hello can some one pleass make a classic verstion of this model :
https://www.hiveworkshop.com/threads/blood-elf-warlock.349220/
with animations of this model plrass and thank you :
https://www.hiveworkshop.com/threads/wc3-alpha-mage-priest.299296/
Well, I don't know how big a request can be, so I hope I don't sound demanding or anything, this request is more of a "If you can, please someone make one of these." Behind the request there is a project that I have already mentioned in the past and the time has come to include Custom content. I...
hello can some one pleass make a classic verstion of this model(left pic) with that staff(right pic) pleass 🙏🙏🧙♂️
i need it for a kirin tor map i am trying to do and i need something to fill the role of arcane mage like in WOW
p.s can it also inclode the Spell Slam animation form mrhoon...
hello can some one plass make a kirin tor mage units models or add the kirin tor flavor to mage models from WOW pleass for some of the follwing models ?
https://www.hiveworkshop.com/threads/warcraft-ii-mage.231395/
https://www.hiveworkshop.com/threads/female-human-mage.231160/...
Hi, I want to ask if anyone have those models or maybe If someone can create them. I would need them to be pretty similar to chronicles of second war style which is being developed
Thanks alot
hello want to make a mep where the Exodar draenei are units the replece the blood elven units what i had in mind is the sorcerer , vindicator , and anchorite for wich i need a model pleass i would appreciate a male anchorite (mabey based on Absolution Regalia set?) pleass and thank you 🙏🙏🙏
Hello! Me again!
I have two questions about custom models with the world editor, not about importing but about some issues they seem to have.
1. Sometimes when I import a custom model and place the unit I make with it when I save and reload world edit, it crashes on unit load, after removing...
Hello,
I would like to ask someone if they can make a Floating Dalaran model (Unit), similar to how Undead Black Citadel unit works.
This model could be a simple combination of Arcane Observatory and retextured “Rocks Floating” variation 4 with cityscape grass on top and dirt bellow.
Adding...
hello i need simpel edits for the Chaplain model to by without tabard or with a tabeard of the cherch of light .
and i want to some small chnages for the Dalaran mission in reforge and for that i need new models for Council Wizards unit in the undead campaign that for some reason Blizzerd...
hello can any one pleass make human rifelman for a human only armys or even for the diffrent human kingdoms for rang unit insted of just bows and arrows or keep using the dwrven rifelman ?
thanks in advance
I have a little problem with trigger which constantly moving one unit using SetUnitX and SetUnitY to the center(exact X,Y coordinates of another unit), and noticed a problem that when unit is moved on this coordinates which i got using GetUnitX and GetUnitY is not exact center, visually it feels...
Howdy!
Been working on-and-off on a sort of "sprucing up" of the campaign "The Founding of Durotar" that I may actually release publicly if the custom campaign feature ever comes back. The basic gist of the "sprucing up" is that I noticed a severe lack of model variety in the campaign which very...
Hello all, first time poster
I'm working on making a relatively simple project making "variant" heroes, effectively taking existing heroes and tweaking abilities to make them fresh or unique for a change of pace in the game. I'm working on a Beastmaster variant and want to make a wolf instead...
I would like to request a port or reforged edition of the Flesh Giant from World of Warcraft. I am an absolute fan of the scourge and the blood elves. That being said if somebody could help make said model for me I would greatly appreciate it.
Hi, I want to find a system/trigger that save unit with an item that use stack as player progression (when player finish 1 quest, stack will be added to the item in that unit)
I tried to use codeless save/load but it doesn't save the unit with an item so I don't know what to do.
Thanks in...
Hello,
I am looking for a way to make a "Tower Swap" ability for my Tower Defense game. Just swapping / changing the location with the currently selected unit/tower with a unit/tower that is being clicked on and swap / change their positions with 1/2 time usage.
I created a unit named "swap...
I have a custom unit whose team color is purple in OE. However, if I make the unit rescuable for Player 1(Red), the unit will automatically change it's color to red whenever it's rescued. Are there any triggers or any other solution, to make the unit keep his purple color after it is rescued?
I have added many custom models and skins so i know what i am doing i do read readmes and i follow the texture path
orcHuntress is a model i have used before on a different computer and it worked and now i'm back playing warcraft 3 after a long break and it doesn't work and as said before i did...
I made a system to store the color of the unit (the actual, not the color of the player) and it should have a trigger for the units those apear in the map (and th user pre-placed in the editor), but it doesn't do anything, what's wrong?
do
--This library is to store the actual color of a...
Hello, i am trying to RPG map. What I want to ask you is how can I translate the names of the units into player names?
For Example: I want it to appear (Player's Name) instead of (Peasant) when it comes to it with the mouse.
Previously, from what I knew in previous versions of Warcraft 3, before Blizzard gave the BlzPauseUnitEx feature, units could be immune to certain stuns using morph, mainly this is demonstrated in Dota 1 with the hero Alchemist and his transformation. But was there really just that way to make a...
These are models of Murlocs and one white Margola from Reign of Chaos with animation of spells and swimming on water.
I didn't make these models, this person did it - - - - - >https://www.hiveworkshop.com/members/hermit.229531/
Yesterday I tried to something that I thought i could make in seconds. But i was wrong: make a unit swapping weapons, from sword... to bow and arrow.
First thing first i created two versions of the same unit, with two different attachments and way they fight. But then, when i tried to add the...
[SOLVED] solution= Ghost (visible) ability worked fine.
introduktion to the subject.
Unit collision, i have looked up for the past hour on how to fix a problem with this and i cant find any forum post that has the solution.
Problem.
my problem is that i am doing a maze tower defence map...
Hey all.
Forgive me if this is a simple question.
I'm randomly generating destructables as in game resources across my entire map. Unfortunately, building a trigger for drops only accounts for the first 64 destructables in the map.
I tried several recommendations referring to each...
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