• πŸ† Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. πŸ”—Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

unit

  1. FullPack-SwampMonsters

    FullPack-SwampMonsters

    Pack download link:https://vk.com/wall-161186048_9345
  2. SwampHorribleSlime.GIF

    SwampHorribleSlime.GIF

  3. SwampSlime.GIF

    SwampSlime.GIF

    My version WoW slime
  4. FlameofChange

    [Snippet] Set unit range partial fix

    Hello there, the native BlzSetUnitWeaponRealFieldBJ is bugged for setting the range (UNIT_WEAPON_RF_ATTACK_RANGE). ☼ Doesn't work for the weapon index 2 ☼ For weapon index 1, will add the new range minus the difference between the base value of weapon 1 and 2 Also some getter/setter are based...
  5. Dord96

    [SD/Modeling] classic verstion of an HD model

    hello can some one pleass make a classic verstion of this model : https://www.hiveworkshop.com/threads/blood-elf-warlock.349220/ with animations of this model plrass and thank you : https://www.hiveworkshop.com/threads/wc3-alpha-mage-priest.299296/
  6. SoyMante

    [SD/Modeling] 3D Models and Textures Request

    Well, I don't know how big a request can be, so I hope I don't sound demanding or anything, this request is more of a "If you can, please someone make one of these." Behind the request there is a project that I have already mentioned in the past and the time has come to include Custom content. I...
  7. Stromgarde Units

    Stromgarde Units

  8. StormwindArmy.png

    StormwindArmy.png

    The basic model from Asssssvi,HerrDave.The geoset from johnwar ,bakr.
  9. Demon Gaint.png

    Demon Gaint.png

    Demon Gaint
  10. Dord96

    [SD/Modeling] Kirin Tor Arcanist

    hello can some one pleass make a classic verstion of this model(left pic) with that staff(right pic) pleass πŸ™πŸ™πŸ§™β€β™‚οΈ i need it for a kirin tor map i am trying to do and i need something to fill the role of arcane mage like in WOW p.s can it also inclode the Spell Slam animation form mrhoon...
  11. Dord96

    [SD/Modeling] kirin tor mages

    hello can some one plass make a kirin tor mage units models or add the kirin tor flavor to mage models from WOW pleass for some of the follwing models ? https://www.hiveworkshop.com/threads/warcraft-ii-mage.231395/ https://www.hiveworkshop.com/threads/female-human-mage.231160/...
  12. shadowofkolosal

    [SD/Modeling] Request - Dragonmaw, Bleeding Hollow and Twilight Hammer Grunt

    Hi, I want to ask if anyone have those models or maybe If someone can create them. I would need them to be pretty similar to chronicles of second war style which is being developed Thanks alot
  13. Dord96

    [SD/Modeling] Anchorite unit

    hello want to make a mep where the Exodar draenei are units the replece the blood elven units what i had in mind is the sorcerer , vindicator , and anchorite for wich i need a model pleass i would appreciate a male anchorite (mabey based on Absolution Regalia set?) pleass and thank you πŸ™πŸ™πŸ™
  14. Killparadise

    Custom Model Questions

    Hello! Me again! I have two questions about custom models with the world editor, not about importing but about some issues they seem to have. 1. Sometimes when I import a custom model and place the unit I make with it when I save and reload world edit, it crashes on unit load, after removing...
  15. MrAnotnius

    [SD/Modeling] Floating Dalaran Model

    Hello, I would like to ask someone if they can make a Floating Dalaran model (Unit), similar to how Undead Black Citadel unit works. This model could be a simple combination of Arcane Observatory and retextured β€œRocks Floating” variation 4 with cityscape grass on top and dirt bellow. Adding...
  16. Dord96

    [HD/Modeling] Request for Chaplain without tabard and Council Wizards model

    hello i need simpel edits for the Chaplain model to by without tabard or with a tabeard of the cherch of light . and i want to some small chnages for the Dalaran mission in reforge and for that i need new models for Council Wizards unit in the undead campaign that for some reason Blizzerd...
  17. Dord96

    [HD/Modeling] Human rifelman

    hello can any one pleass make human rifelman for a human only armys or even for the diffrent human kingdoms for rang unit insted of just bows and arrows or keep using the dwrven rifelman ? thanks in advance
  18. Uv mapping is funny af

    Uv mapping is funny af

  19. darkravenbest

    SetUnit X,Y to Exact another unit center.

    I have a little problem with trigger which constantly moving one unit using SetUnitX and SetUnitY to the center(exact X,Y coordinates of another unit), and noticed a problem that when unit is moved on this coordinates which i got using GetUnitX and GetUnitY is not exact center, visually it feels...
  20. Ian The Red

    [SD/Modeling] Unit Variants for a Founding of Durotar fan project

    Howdy! Been working on-and-off on a sort of "sprucing up" of the campaign "The Founding of Durotar" that I may actually release publicly if the custom campaign feature ever comes back. The basic gist of the "sprucing up" is that I noticed a severe lack of model variety in the campaign which very...
  21. Kodidro

    Unable to create normal units

    Hello all, first time poster I'm working on making a relatively simple project making "variant" heroes, effectively taking existing heroes and tweaking abilities to make them fresh or unique for a change of pace in the game. I'm working on a Beastmaster variant and want to make a wolf instead...
  22. Dord96

    [HD/Modeling] Dark Ranger high /blood elf version

    can some one pleass make a blood/high elf version for the dark ranger model pleass
  23. Kobold Geomancer concept

    Kobold Geomancer concept

    An idea for a reskin of the Ujimasa's Kobold Shaman (wich is basically an orc warlock with a head and hands of a kobold)
  24. TheRedneckRebel

    [HD/Modeling] Model Request: Flesh Giant (WoW)

    I would like to request a port or reforged edition of the Flesh Giant from World of Warcraft. I am an absolute fan of the scourge and the blood elves. That being said if somebody could help make said model for me I would greatly appreciate it.
  25. TheRedneckRebel

    [HD/Modeling] Model Request: Spellbreaker Without Mask

    I need a model of the spellbreaker without the mask on his face for my Silvermoon Guardian Unit. Basically a spellbreaker without the mask like in WoW
  26. Republic Raptor Angel (Revealing and Full Clothed Version).png

    Republic Raptor Angel (Revealing and Full Clothed Version).png

    Republic Raptor Angel (Revealing and Full Clothed Version)
  27. Luthfandino

    [SD/Modeling] [Models] Draenei Unit Needed

    Hello, i need a draenei unit based on the Human Sorceress and Night Elf Druid of the Talon models, thanks
  28. ZeroGravity

    I want a system that save unit and item (not hero)

    Hi, I want to find a system/trigger that save unit with an item that use stack as player progression (when player finish 1 quest, stack will be added to the item in that unit) I tried to use codeless save/load but it doesn't save the unit with an item so I don't know what to do. Thanks in...
  29. Thepriest1750

    [Trigger] Swap a unit with another units position (Change position of unit)

    Hello, I am looking for a way to make a "Tower Swap" ability for my Tower Defense game. Just swapping / changing the location with the currently selected unit/tower with a unit/tower that is being clicked on and swap / change their positions with 1/2 time usage. I created a unit named "swap...
  30. Tomerion

    Rescuable Unit Color Change

    I have a custom unit whose team color is purple in OE. However, if I make the unit rescuable for Player 1(Red), the unit will automatically change it's color to red whenever it's rescued. Are there any triggers or any other solution, to make the unit keep his purple color after it is rescued?
  31. Orc Smash!

    textures path correct still green cube

    I have added many custom models and skins so i know what i am doing i do read readmes and i follow the texture path orcHuntress is a model i have used before on a different computer and it worked and now i'm back playing warcraft 3 after a long break and it doesn't work and as said before i did...
  32. HerlySQR

    [Lua] Trigger with enter region event doesn't work

    I made a system to store the color of the unit (the actual, not the color of the player) and it should have a trigger for the units those apear in the map (and th user pre-placed in the editor), but it doesn't do anything, what's wrong? do --This library is to store the actual color of a...
  33. Fat Dread Lord

    Fat Dread Lord

    No comments XD
  34. Arthas Death Knight

    Arthas Death Knight

    Prince Arthas in all his terrifying majesty, the walking version and the Invincible version
  35. HerlySQR

    When you create a texttag and set its position on a unit what is its height?

    And can you tell me of what depends?
  36. Kongepal

    Changing the Hero name to the player name.

    Hello, i am trying to RPG map. What I want to ask you is how can I translate the names of the units into player names? For Example: I want it to appear (Player's Name) instead of (Peasant) when it comes to it with the mouse.
  37. AngelCraft

    An Unit Immune to Stuns and certain effects, using PauseUnit.

    Previously, from what I knew in previous versions of Warcraft 3, before Blizzard gave the BlzPauseUnitEx feature, units could be immune to certain stuns using morph, mainly this is demonstrated in Dota 1 with the hero Alchemist and his transformation. But was there really just that way to make a...
  38. Liomsi

    [Solved] Murlocs / Mur'gul

    These are models of Murlocs and one white Margola from Reign of Chaos with animation of spells and swimming on water. I didn't make these models, this person did it - - - - - >https://www.hiveworkshop.com/members/hermit.229531/
  39. N00b-Morti

    Swapping weapons - Transformation abilty may be the solution?

    Yesterday I tried to something that I thought i could make in seconds. But i was wrong: make a unit swapping weapons, from sword... to bow and arrow. First thing first i created two versions of the same unit, with two different attachments and way they fight. But then, when i tried to add the...
  40. impulse

    [Solved] Unit collisions

    [SOLVED] solution= Ghost (visible) ability worked fine. introduktion to the subject. Unit collision, i have looked up for the past hour on how to fix a problem with this and i cant find any forum post that has the solution. Problem. my problem is that i am doing a maze tower defence map...
  41. tytarjunior20

    [General] Unit as a Destructible missing texture

    Hey all. Forgive me if this is a simple question. I'm randomly generating destructables as in game resources across my entire map. Unfortunately, building a trigger for drops only accounts for the first 64 destructables in the map. I tried several recommendations referring to each...
  42. Bloodheaven_

    Trying to convert Tree doodad to Unit

    Hi folks, I'm messing with the Retera Model Studio and I am trying to recreate the Tree Planter doodad from Reforged to Classic. I managed to get it well done, however I imported the model from the Cityscape - Summer Tree (classic) to my edited Model so it would look like Classic. Everything...
  43. xyzier_24

    Unit Cost Calculation for Melee Maps

    I don't know if this is the right Forum to ask this but: - I am looking for a formula for calculating the unit cost of the first trainable non-worker unit (or the basic one, to be exact) in a standard melee. Well, just a reference based on the gold cost for Footman and Grunt. Doesn't have to...
  44. TheDoener

    [Solved] The Trigger removes the unit in the wrong UnitGroup

    Hey all, i have a problem with my following triggers: The global variables are already created. function Trig_SetExplorationReward_Filter4() return GetOwningPlayer(GetFilterUnit()) == GetOwningPlayer(FlagUnit) and UnitAlive(GetFilterUnit()) == true and IsUnitType(GetFilterUnit()...
  45. HerlySQR

    [General] Unit being removed event

    How can I action a trigger when a unit its removed? I tried with "Unit leaves Playable Map Area" and "Entire map" and it didn't work, Maybe you will tell me that I can detect using "Units in region" but it doesn't detect hidden units, the other functions of unit group limit the conditions, can...
  46. Zaffar

    Zaffar's Ported Resources

    This thread contain all my models resources. I am making this post to leave all my content organized and facilitate access to them :peasant-work-work: ◉═══◉═══◉═══◉═══◉═══◉═══◉═══◉═══◉═══◉═══◉═══◉═══◉═══◉═══◉═══◉═══◉═══◉═══◉═══◉ Arakkoa...
  47. Dispatcher

    Problematic WoW Dragon Animation. In Need Of Your Assistance!

    Hello guys Dispatcher here, Can anyone pls help me make animations for these WoW Dragons. I have compressed my problematic WoW Dragons in a .rar zip file inside is a total of eight dragons, each of them having different animation problems. I will be making this thread more DETAILED so ya'll...
  48. SenPie69

    [Solved] Custom Unit Sound Set~

    Before posting this, ive search and seen the same way in the forum, and so is google what i did: >sound editor >replace internal sound >is wav file >double checked by playing it and it works >testing in-game, the unit is mute, doesnt work, didnt create any sound... why is that? is trigger a...
  49. Loguasinto

    My Warcraft Map seems a bit broken, unit doesn't collide

    My Warcraft 3 Map Units Wont Collide with the buildings and units in order to attack, they attack from afar instead close range any fix? The range seems a bit off don't you think?
  50. J2Krauser

    [Solved] Removing phantom units from a unit group

    Hi. Probably sounds like a hot topic that comes up every now and then. I tried searching for a good answer, but, unfortunately, found nothing that could work in my situation. Anyway, to explain what I'm talking about. Simply put: removed units. A bit more precisely, units which get removed...
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